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=== Outcomes ===
=== Outcomes ===


Sometimes, an outcome can't be determined with a simple "yes" or "no", but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent's previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don't have to be public—the dice can be used simply to help the writer make decisions.
Sometimes, an outcome can't be determined with a simple "yes" or "no", but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent's previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don't have to be public—the dice can be used simply to help the writer make decisions based on available choices.


Below are a few examples to those looking for premade options:
== Calculations ==
 
=== Health pool ===
 
A character's base health is based on their rank and species: for example, a regular human's hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character's base health.
 
* '''Humans:''' 4 HP
* '''Anakim, cambions:''' 4 HP × ?<ref>The multiplication is based on the supernatural parent's rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.</ref>
* '''Ishim, runts:''' 8 HP
* '''Malachim, erelim, workers:''' 16 HP
* '''Cherubim, overlords:''' 20 HP
* '''Seraphim, archdemons:''' 30 HP
* '''Archangels, deadly sins:''' 50 HP + (4 × ?<ref>The multiplication is based on the archangel's/sin's rank, starting from 0 for Haniel and Asmodeus.</ref>)
* '''Primordials:''' 100 HP + (10 × ?<ref>The multiplication is based on the primordial's order of creation/birth. Starting at 0 for Energy, for example, Order's multiplicative would be 6, resulting in a total HP of 160.</ref>)
* '''Nephilim:''' (parent 1's HP + parent 2's HP) / 2, rounded down
 
=== Resistance ===
 
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn't break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it's value has to be equal or higher than the target's resistance. This means that an ishi, for example, wouldn't be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.
 
* '''Humans:''' 0
* '''Anakim, cambions:''' 1
* '''Ishim, runts:''' 2
* '''Malachim, erelim, workers:''' 4
* '''Cherubim, overlords:''' 8
* '''Seraphim, archdemons:''' 10
* '''Archangels, deadly sins:''' 20
* '''Primordials:''' 40
* '''Nephilim:''' (parent 1's resistance + parent 2's resistance) / 2, rounded down
 
=== Damage ===
 
Finally, here are the rolls that can be used to determine a hit's damage. If your character is specialized in a skill or damage type, you can optionally multiply the damage by 1.25, rounded down.
 
* '''Humans:''' 0.1 × d12
* '''Anakim, cambions:''' 1 × d4
* '''Ishim, runts:''' 2 × d4
* '''Malachim, erelim, workers:''' 3 × d4
* '''Cherubim, overlords:''' 4 × d4
* '''Seraphim, archdemons:''' 4 × d6
* '''Archangels, deadly sins:''' 4 × d10
* '''Primordials:''' 8 × d10
* '''Nephilim:''' 1 × d12
 
== Roll examples ==
 
=== Hits and damage ===
 
'''Example 1.''' The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.
 
'''Example 2.''' A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn't penetrate the opposing overlord's resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite's burning effect and reacts to it in their reply.
 
'''Example 3.''' A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord's resistance, 4 points over the character's health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.
 
=== Combat choices ===
 
Below are a few dice examples to those looking for premade options:


==== Body parts ====
==== Body parts ====
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* '''2''' = arm(s)
* '''2''' = arm(s)
* '''3''' = torso
* '''3''' = torso
* '''4''' = hip
* '''4''' = pelvis
* '''5''' = leg(s)
* '''5''' = leg(s)
* '''6''' = feet
* '''6''' = feet
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* '''6''' = back
* '''6''' = back
* '''7''' = abdomen
* '''7''' = abdomen
* '''8''' = hip
* '''8''' = pelvis
* '''9''' = leg
* '''9''' = leg
* '''10''' = foot
* '''10''' = foot
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* '''7''' = left arm
* '''7''' = left arm
* '''8''' = left wrist/fingers
* '''8''' = left wrist/fingers
* '''9''' = upper chest
* '''9''' = ribs
* '''10''' = upper back
* '''10''' = back
* '''11''' = abdomen
* '''11''' = abdomen
* '''12''' = spine
* '''12''' = spine
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* '''20''' = left foot/toes
* '''20''' = left foot/toes


==== Injuries ====
==== Injury types ====
 
D6:
 
* '''1''' = sharp cut
* '''2''' = blunt object
* '''3''' = hot/burn
* '''4''' = cold/freeze
* '''5''' = choke
* '''6''' = drown
 
D10:
 
* '''1''' = cut
* '''2''' = stab
* '''3''' = bruise
* '''4''' = break
* '''5''' = crush
* '''6''' = sever
* '''7''' = choke
* '''8''' = twist
* '''9''' = pull
* '''10''' = thermal/electrical/chemical burn
 
==== Template ====
 
D6:
 
* '''1''' =
* '''2''' =
* '''3''' =
* '''4''' =
* '''5''' =
* '''6''' =  


D10:
D10:
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* '''10''' =  
* '''10''' =  


== Calculations ==
D20:


=== Health pool ===
* '''1''' =
 
* '''2''' =
A character's base health is based on their rank and species: for example, a regular human's hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character's base health.
* '''3''' =
 
* '''4''' =
* '''Humans:''' 4 HP
* '''5''' =
* '''Anakim, cambions:''' 4 HP × ?<ref>The multiplication is based on the supernatural parent's rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.</ref>
* '''6''' =  
* '''Ishim, runts:''' 8 HP
* '''7''' =
* '''Malachim, erelim, workers:''' 16 HP
* '''8''' =
* '''Cherubim, overlords:''' 20 HP
* '''9''' =
* '''Seraphim, archdemons:''' 30 HP
* '''10''' =
* '''Archangels, deadly sins:''' 50 HP + (4 × ?<ref>The multiplication is based on the archangel's/sin's rank, starting from 0 for Haniel and Asmodeus.</ref>)
* '''11''' =
* '''Primordials:''' 100 HP + (10 × ?<ref>The multiplication is based on the primordial's order of creation/birth. Starting at 0 for Energy, for example, Order's multiplicative would be 6, resulting in a total HP of 160.</ref>)
* '''12''' =  
* '''Nephilim:''' (parent 1's HP + parent 2's HP) / 2, rounded down
* '''13''' =
 
* '''14''' =
=== Resistance ===
* '''15''' =
 
* '''16''' =
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn't break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it's value has to be equal or higher than the target's resistance. This means that an ishi, for example, wouldn't be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.
* '''17''' =
 
* '''18''' =
* '''Humans:''' 0
* '''19''' =
* '''Anakim, cambions:''' 1
* '''20''' =
* '''Ishim, runts:''' 2
* '''Malachim, erelim, workers:''' 4
* '''Cherubim, overlords:''' 8
* '''Seraphim, archdemons:''' 10
* '''Archangels, deadly sins:''' 20
* '''Primordials:''' 40
* '''Nephilim:''' (parent 1's resistance + parent 2's resistance) / 2, rounded down
 
=== Damage ===
 
Finally, here are the rolls that can be used to determine a hit's damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.
 
* '''Humans:''' 0.1 × d12
* '''Anakim, cambions:''' 1 × d4
* '''Ishim, runts:''' 2 × d4
* '''Malachim, erelim, workers:''' 3 × d4
* '''Cherubim, overlords:''' 4 × d4
* '''Seraphim, archdemons:''' 4 × d6
* '''Archangels, deadly sins:''' 4 × d10
* '''Primordials:''' 8 × d10
* '''Nephilim:''' 1 × d12


== Notes ==
== Notes ==


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