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RNG combat: Difference between revisions

 
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== Basics ==
== Basics ==


 
The server's bot supports all D&D's dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer's preferences: instead of a d20, a simple d4 might offer a more simple solution.


=== Success vs. failure ===
=== Success vs. failure ===
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To determine if a hit misses or succeeds, the writer can roll a d20.
To determine if a hit misses or succeeds, the writer can roll a d20.


* '''1–5''' = miss
* '''1''' = critical miss
* '''2–5''' = miss
* '''6–10''' = partial miss
* '''6–10''' = partial miss
* '''11–15''' = partial hit
* '''11–15''' = partial hit
* '''16–20''' = hit
* '''16–19''' = hit
* '''20''' = critical hit


What are partial misses and hits? Well, that's up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.
==== Misses ====
 
A '''critical miss''' is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon's toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where's the fun in that?
 
What are partial misses, then? Well, that's up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.
 
==== Hits ====
 
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a '''critical hit''' should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.
 
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.
 
=== Outcomes ===
 
Sometimes, an outcome can't be determined with a simple "yes" or "no", but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent's previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don't have to be public—the dice can be used simply to help the writer make decisions based on available choices.


== Calculations ==
== Calculations ==
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=== Damage ===
=== Damage ===


Finally, here are the rolls that can be used to determine a hit's damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.
Finally, here are the rolls that can be used to determine a hit's damage. If your character is specialized in a skill or damage type, you can optionally multiply the damage by 1.25, rounded down.


* '''Humans:''' 0.1 × d12
* '''Humans:''' 0.1 × d12
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* '''Primordials:''' 8 × d10
* '''Primordials:''' 8 × d10
* '''Nephilim:''' 1 × d12
* '''Nephilim:''' 1 × d12
== Roll examples ==
=== Hits and damage ===
'''Example 1.''' The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.
'''Example 2.''' A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn't penetrate the opposing overlord's resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite's burning effect and reacts to it in their reply.
'''Example 3.''' A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord's resistance, 4 points over the character's health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.
=== Combat choices ===
Below are a few dice examples to those looking for premade options:
==== Body parts ====
D6:
* '''1''' = head
* '''2''' = arm(s)
* '''3''' = torso
* '''4''' = pelvis
* '''5''' = leg(s)
* '''6''' = feet
D10:
* '''1''' = head
* '''2''' = neck
* '''3''' = shoulder
* '''4''' = arm
* '''5''' = chest
* '''6''' = back
* '''7''' = abdomen
* '''8''' = pelvis
* '''9''' = leg
* '''10''' = foot
D20:
* '''1''' = face
* '''2''' = head
* '''3''' = neck
* '''4''' = shoulder
* '''5''' = right arm
* '''6''' = right wrist/fingers
* '''7''' = left arm
* '''8''' = left wrist/fingers
* '''9''' = ribs
* '''10''' = back
* '''11''' = abdomen
* '''12''' = spine
* '''13''' = pelvis
* '''14''' = organs
* '''15''' = right knee
* '''16''' = left knee
* '''17''' = right thigh
* '''18''' = left thigh
* '''19''' = right foot/toes
* '''20''' = left foot/toes
==== Injury types ====
D6:
* '''1''' = sharp cut
* '''2''' = blunt object
* '''3''' = hot/burn
* '''4''' = cold/freeze
* '''5''' = choke
* '''6''' = drown
D10:
* '''1''' = cut
* '''2''' = stab
* '''3''' = bruise
* '''4''' = break
* '''5''' = crush
* '''6''' = sever
* '''7''' = choke
* '''8''' = twist
* '''9''' = pull
* '''10''' = thermal/electrical/chemical burn
==== Template ====
D6:
* '''1''' =
* '''2''' =
* '''3''' =
* '''4''' =
* '''5''' =
* '''6''' =
D10:
* '''1''' =
* '''2''' =
* '''3''' =
* '''4''' =
* '''5''' =
* '''6''' =
* '''7''' =
* '''8''' =
* '''9''' =
* '''10''' =
D20:
* '''1''' =
* '''2''' =
* '''3''' =
* '''4''' =
* '''5''' =
* '''6''' =
* '''7''' =
* '''8''' =
* '''9''' =
* '''10''' =
* '''11''' =
* '''12''' =
* '''13''' =
* '''14''' =
* '''15''' =
* '''16''' =
* '''17''' =
* '''18''' =
* '''19''' =
* '''20''' =


== Notes ==
== Notes ==


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