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	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=336</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=336"/>
		<updated>2026-01-29T11:53:02Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Body parts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions based on available choices.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can optionally multiply the damage by 1.25, rounded down.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Roll examples ==&lt;br /&gt;
&lt;br /&gt;
=== Hits and damage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 1.&#039;&#039;&#039; The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2.&#039;&#039;&#039; A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn&#039;t penetrate the opposing overlord&#039;s resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite&#039;s burning effect and reacts to it in their reply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 3.&#039;&#039;&#039; A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord&#039;s resistance, 4 points over the character&#039;s health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.&lt;br /&gt;
&lt;br /&gt;
=== Combat choices ===&lt;br /&gt;
&lt;br /&gt;
Below are a few dice examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = ribs&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== Template ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=335</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=335"/>
		<updated>2026-01-29T11:51:48Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Combat choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions based on available choices.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can optionally multiply the damage by 1.25, rounded down.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Roll examples ==&lt;br /&gt;
&lt;br /&gt;
=== Hits and damage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 1.&#039;&#039;&#039; The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2.&#039;&#039;&#039; A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn&#039;t penetrate the opposing overlord&#039;s resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite&#039;s burning effect and reacts to it in their reply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 3.&#039;&#039;&#039; A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord&#039;s resistance, 4 points over the character&#039;s health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.&lt;br /&gt;
&lt;br /&gt;
=== Combat choices ===&lt;br /&gt;
&lt;br /&gt;
Below are a few dice examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = ribs&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== Template ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=334</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=334"/>
		<updated>2026-01-29T11:50:57Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions based on available choices.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can optionally multiply the damage by 1.25, rounded down.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Roll examples ==&lt;br /&gt;
&lt;br /&gt;
=== Hits and damage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 1.&#039;&#039;&#039; The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2.&#039;&#039;&#039; A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn&#039;t penetrate the opposing overlord&#039;s resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite&#039;s burning effect and reacts to it in their reply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 3.&#039;&#039;&#039; A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord&#039;s resistance, 4 points over the character&#039;s health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.&lt;br /&gt;
&lt;br /&gt;
=== Combat choices ===&lt;br /&gt;
&lt;br /&gt;
Below are a few dice examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== Template ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=333</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=333"/>
		<updated>2026-01-29T11:49:11Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions based on available choices.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can optionally multiply the damage by 1.25, rounded down.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Roll examples ==&lt;br /&gt;
&lt;br /&gt;
=== Hits and damage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 1.&#039;&#039;&#039; The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2.&#039;&#039;&#039; A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn&#039;t penetrate the opposing overlord&#039;s resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite&#039;s burning effect and reacts to it in their reply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 3.&#039;&#039;&#039; A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord&#039;s resistance, 4 points over the character&#039;s health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Below are a few dice examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== Template ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=332</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=332"/>
		<updated>2026-01-29T11:41:21Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions based on available choices.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Roll examples ==&lt;br /&gt;
&lt;br /&gt;
=== Hits and damage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 1.&#039;&#039;&#039; The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2.&#039;&#039;&#039; A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn&#039;t penetrate the opposing overlord&#039;s resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite&#039;s burning effect and reacts to it in their reply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 3.&#039;&#039;&#039; A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord&#039;s resistance, 4 points over the character&#039;s health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Below are a few dice examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== Template ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=331</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=331"/>
		<updated>2026-01-29T11:37:29Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions based on available choices.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Dice examples ==&lt;br /&gt;
&lt;br /&gt;
=== Hits and damage ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 1.&#039;&#039;&#039; The writer rolls 16 for a connecting hit and proceeds to calculate the resulting damage. As they write a demon worker fighting a malach, they must roll at least 4 to hit. Using 3 4-sided dice, they roll a 9. The opposing malach takes 5 damage (9 points of damage minus their resistance of 4), amounting to roughly a third of their health. The hit is serious, but not severe, so the malach is able to keep fighting, but hurt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 2.&#039;&#039;&#039; A writer starts by rolling 20 for a critical hit. Their cherub rolls a 6, which doesn&#039;t penetrate the opposing overlord&#039;s resistance of 8 and causes no damage. However, because the writer rolled a critical hit, their writing partner allows them to hit the overlord with the smite&#039;s burning effect and reacts to it in their reply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example 3.&#039;&#039;&#039; A deadly sin has encountered an overlord and a fight starts. After the overlord has whiffed their first strike (16 damage against 20 resistance), the deadly sin replies with a connecting hit (19), rolls 32 points of damage, resulting in 24 points after accounting for the overlord&#039;s resistance, 4 points over the character&#039;s health pool. This would kill the character, but the writers agree to spare the losing overlord, instead leaving them critically injured.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Below are a few dice examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== Template ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Demons&amp;diff=330</id>
		<title>Demons</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Demons&amp;diff=330"/>
		<updated>2026-01-29T11:07:41Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demons.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Demons are &#039;&#039;&#039;animalistic creatures&#039;&#039;&#039; with little to no morals guiding them. They are cannibalistic scavengers &#039;&#039;&#039;driven by simple, short-sighted needs and impulses&#039;&#039;&#039;. Despite their immortality, their &#039;&#039;&#039;average lifespan is only a few decades&#039;&#039;&#039;, filled with competition, cunning deceit, and endless trickery to gain property and status. They respect nothing and no one, merely bowing to their more powerful kin only to save their hide and live to see another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a demon, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their natural draw to power and ownership, true name, unique titles/powers, and rank.&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
* [[Ascended demons]]&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
New demons are &#039;&#039;&#039;born by three methods&#039;&#039;&#039;: naturally through conception, spirit corruption, or when a damned human&#039;s soul becomes irreparably broken from long-lasting torment. However, &#039;&#039;&#039;only a fracture of tortured souls is converted into demons&#039;&#039;&#039;, as training them is boring and time-consuming. Most of the time, new demons are born naturally and live short, dangerous lives before ending as a meal for more powerful individuals.&lt;br /&gt;
&lt;br /&gt;
Bred demons are &#039;&#039;&#039;born in their true forms&#039;&#039;&#039; and spend their first few years in them, protected from Hell&#039;s harsh elements. Large litters ensure the &#039;&#039;&#039;survival of the fastest and strongest&#039;&#039;&#039;, leaving weaker siblings to be eaten by their siblings or even their malnourished mother. After they&#039;ve grown their first set of horns and learned how to hunt for themselves, young demons are &#039;&#039;&#039;either abandoned or sold as slaves&#039;&#039;&#039; to their older kin and are expected to start climbing their way up Hell&#039;s unforgiving social ladder without the help of relatives. When the children gain too much independence, they are &#039;&#039;&#039;killed or resold until they find a master to serve&#039;&#039;&#039;, leaving more options to the aesthetically pleasing and verbally talented.&lt;br /&gt;
&lt;br /&gt;
Names hold power in Hell; &#039;&#039;&#039;every demon has a true name&#039;&#039;&#039; that can be used to summon and bind them. Compared to regular names that can be as simple or pompous as the demon likes, &#039;&#039;&#039;true names are complex and unique&#039;&#039;&#039;, revealing the individual&#039;s family line and a personal, one-of-a-kind identifier. True names are &#039;&#039;&#039;written in the soul&#039;&#039;&#039; and can thus be read by higher-ranking demons, making old masters dangerous allies that must be bribed or killed to keep one&#039;s name from spreading too far and wide.&lt;br /&gt;
&lt;br /&gt;
Essentially, the early life of a demon boils down to a few simple rules: do what you must to survive, kill those you can&#039;t threaten, and never trust your allies.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Like wings define an angel, &#039;&#039;&#039;horns represent the demon&#039;&#039;&#039;. No two horns are alike—their design, amount, and size can vary wildly between individuals. They &#039;&#039;&#039;can grow on any part of the demon&#039;s body&#039;&#039;&#039;, yet the signature temple horns are the most common, like even numbers and dark, earthy colors. Breaking a demon&#039;s horn is like breaking a bone: equally painful and slow to heal. While a &#039;&#039;&#039;horn will eventually regrow&#039;&#039;&#039;, it can grow askew or never appear pristine again.&lt;br /&gt;
&lt;br /&gt;
In addition to horns, some demons have a &#039;&#039;&#039;pair of featherless wings and long, sleek tails&#039;&#039;&#039; to go with their appearance. They, too, can differ greatly in design: &#039;&#039;&#039;wings are not always positioned on the upper back&#039;&#039;&#039; and may merely serve as decoration, while &#039;&#039;&#039;tails can have spikes or hard scales&#039;&#039;&#039; on them. Their color usually matches or compliments the demon&#039;s horns, never differing into the polar opposite.&lt;br /&gt;
&lt;br /&gt;
A demon&#039;s natural appearance is &#039;&#039;&#039;primitive and animal-like&#039;&#039;&#039;, often resembling curious hybrids between humanoids and Earth&#039;s ancient predators. It sparks terror in anyone who sees it apart from those of demonic origins and &#039;&#039;&#039;can cause widespread mayhem if witnessed among humans&#039;&#039;&#039;. Most prefer to spend their time in a so-called half-form, displaying their horns, wings, and tail with their humane appearance.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
Unlike angels, demons acquire rank purely based on their service to Hell and its inhabitants. All demons and other descended souls answer to Lucifer, the appointed ruler and lord of Hell, but serve under the sin whose circle of Hell they inhabit.&lt;br /&gt;
&lt;br /&gt;
=== Deadly sins ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly sins are the most powerful of their kind&#039;&#039;&#039;, also known as the princes of Hell. Their &#039;&#039;&#039;mere presence causes immeasurable destruction&#039;&#039;&#039; wherever they influence, affecting entire populations with an appetite for vice. The princes and their corresponding powers are &#039;&#039;&#039;Belial&#039;&#039;&#039; (Pride), &#039;&#039;&#039;Andras&#039;&#039;&#039; (Wrath), &#039;&#039;&#039;Leviathan&#039;&#039;&#039; (Envy), &#039;&#039;&#039;Mammon&#039;&#039;&#039; (Greed), &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; (Gluttony), &#039;&#039;&#039;Belphegor&#039;&#039;&#039; (Sloth), and &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; (Lust). Like archangels, the &#039;&#039;&#039;sins have gigantic true forms they can reveal to terrify and overcome their opponents&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
&lt;br /&gt;
Archdemons are &#039;&#039;&#039;ancient souls-turned-demons&#039;&#039;&#039; that have been &#039;&#039;&#039;given a specific title by Lucifer&#039;&#039;&#039;. Like the Knights, archdemons are independent and can have other demons under their command. They have been &#039;&#039;&#039;granted their own territory within Hell&#039;&#039;&#039; and given a particular responsibility, usually relating to Hell itself rather than its inhabitants. Often serving Lucifer since the underworld&#039;s formation, they are the &#039;&#039;&#039;most respected demons among their kin&#039;&#039;&#039; and rarely mingle with the common folk out of courtesy.&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
&lt;br /&gt;
Overlords are higher-ranking demons that have been &#039;&#039;&#039;rewarded after proving their value to one of the sins&#039;&#039;&#039;. They may own land, property, slaves, and any luxury Hell offers, forming the &#039;&#039;&#039;&amp;quot;upper class&amp;quot; among Hell&#039;s residents&#039;&#039;&#039;. Their disputes have destructive power, as the loser tends to end up dead and have all their possessions taken, including any lesser demons under their ownership.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
Workers—brokers, contractors, artisans, etc.—form the &#039;&#039;&#039;middle class&#039;&#039;&#039;: they are &#039;&#039;&#039;traders, merchants, distributors, suppliers, and every other kind of beneficial laborers&#039;&#039;&#039; that have earned a modicum of respect among their kin. Their lives revolve around their merchandise and pleasing their regular customers, all the while searching for the most precious goods to gain more fortune and status.&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
&lt;br /&gt;
Runts have &#039;&#039;&#039;no particular value&#039;&#039;&#039; and are barely treated as fodder by Hell&#039;s higher-ups. Lowest of the lowest, they are &#039;&#039;&#039;expected to work without complaining&#039;&#039;&#039; and act respectfully under the threat of sadistic punishment and death. Those that earn their keep may eventually &#039;&#039;&#039;end up as a worker&#039;s apprentice&#039;&#039;&#039; or even &#039;&#039;&#039;make it into an overlord&#039;s personal entertainer and pet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Titles ===&lt;br /&gt;
&lt;br /&gt;
Besides the abovementioned ranks, &#039;&#039;&#039;demons often adopt self-proclaimed titles&#039;&#039;&#039; of dukes, barons, patriarchs, and commanders. These titles hold little value besides their pretentious affixes and merely serve as an ego boost to their holder. Many demons prefer to be addressed by their pompous labels instead of their names, including the sins and the Devil himself.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Demons are fearsome creatures that cause terror with their mere presence and demand respect with their powers. For ages, they have been feared, and for a reason—no human should underestimate even the weakest of Hell&#039;s residents. As masters of deceit, most of their abilities revolve around sparking panic and tricking humans into selling their souls to serve Hell&#039;s power. Even if faced directly, they are not easy to defeat, not even for Heaven&#039;s most courageous soldiers.&lt;br /&gt;
&lt;br /&gt;
=== Immortality ===&lt;br /&gt;
Impervious to the effects of aging and disease, demons are not fazed by the concept of mortality any more than they are by the possibility of never making it past the first step on the food chain ladder. Theoretically, a smart, well-behaved demon could live to see the world end, yet most won&#039;t live to see their fiftieth birthday, let alone the hundredth.&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
All demons are capable of basic telekinesis and moving small objects through the air. As they gain more experience using the ability, they can affect larger masses and less solid matter, even moving targets that may fight against the demon&#039;s will. While runts may only move objects the size of common household objects, overlords can fling modern cars across the air and damage building foundations. And if a sin wants to move something… Well, that&#039;ll leave behind a crater.&lt;br /&gt;
&lt;br /&gt;
=== Fear induction ===&lt;br /&gt;
Demons are natural at causing fear through nightmares, phobias, and overall anxiety. Mental illnesses have been attributed to demonic influence throughout the ages, and it&#039;s no wonder why—combined with their other powers, different afflictions from anxiety disorders to schizophrenia can spark from a clever choice of words and prolonged torment. While invading a target&#039;s subconscious with nightmares is the easiest form of inducing, stronger demons can terrorize their victims even while they are awake.&lt;br /&gt;
&lt;br /&gt;
=== Contract manipulation and empowerment ===&lt;br /&gt;
Demons operate through contracts, a potent loophole that allows them to move between realms and gain temporary powers within a signed contract&#039;s rules. As long as a demon holds a contract, it cannot be nullified by a lesser hellspawn, and any rules written within said agreement cannot be altered by anyone else but the demon themselves. A contract holds the demon responsible for carrying out any promises made, resulting in notoriously well-hidden fine print. Signed with blood, a contract can be powered anywhere from a single to infinite souls, with virtuous spirits having the most value. As long as the contract holds, its keeper can find their victim anywhere on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Curse creation ===&lt;br /&gt;
Archdemons and sins can design and create various curses, either within objects or inside designated locations. These curses have the power to curse the soul of anyone who triggers them—even weakened archangels. Hard to negate and nigh impossible to remove, curses demand extensive knowledge of the arcane and a personal sacrifice from their creator to work. Once a curse is released, its extent may surprise even its original designer, its nature may turn out to be unforeseeably volatile, or it can affect its creator.&lt;br /&gt;
&lt;br /&gt;
=== Body creation and/or possession ===&lt;br /&gt;
Only sins, hell knights, and archdemons are capable of creating their own human appearances. Lesser demons must possess a human, known as a &amp;quot;vessel,&amp;quot; by forcefully entering a living body. Neither angels nor demons are allowed to show their true faces while on Earth, and therefore have to find a suitable human to inhabit. These &amp;quot;meat suits&amp;quot; are often treated as disposable and temporary, yet some demons grow fond of their appearances and avoid damaging their borrowed bodies at all costs.&lt;br /&gt;
&lt;br /&gt;
=== True form ===&lt;br /&gt;
All demons have access to a true form: a monstrous version of themselves where they are at their most powerful. Every demon&#039;s true form is unique but recognizable of its family line, carrying a set of features that reveal its ancestors. Occasional mutations can still happen and create new, distinguishable traits, ranging from peculiar colors to anatomical curiosities. While demons are in their true form, their animalistic instincts are strengthened, and their feral side is intensified, making some demons lose themselves to their wild self.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All demons share a set of abilities&#039;&#039;&#039; they are gifted at birth, regardless of origin or age. While some demons naturally gravitate towards different skill sets, &#039;&#039;&#039;no hellspawn is born completely powerless&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Superhuman physiology ===&lt;br /&gt;
As supernatural beings, demons are far faster, stronger, and more durable than humans, allowing them to surpass regular mortal qualities by a wide margin. The more powerful a demon becomes, its physiology evolves a comparable amount, giving higher ranks an easy upper hand against their lower-ranking kin. Able to break bones with their bare hands and agile enough to match Earth&#039;s fastest mammals, ending up on a demon&#039;s bad side—or sometimes even in their field of view—puts any human in peril.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
Demons have no limits to their teleportation ability: they can travel around Earth in a matter of seconds. However, because buildings and landscapes change rapidly, it is considered reckless to travel such distances, as many demons have suffered critical injuries after overestimating their sense of place and teleporting inside a solid object. Large, flat, building-free areas are preferred as a primary destination, and only after the initial jump should one continue onward their actual point of interest. hell knights can also teleport near their kin, including the Devil himself.&lt;br /&gt;
&lt;br /&gt;
=== Illusions ===&lt;br /&gt;
Demons are masters of deceit beyond simple cunning schemes. Also gifted in illusion creation, they can fool even the most cynical individuals, transforming their familiar surroundings into horrors beyond human imagination. Most of the deception is temporary and passable as a vivid hallucination, mainly formed out of eerie sounds and visual stimulation, yet some stronger demons can build up utterly realistic surroundings to fool their victim. These masters of illusion can confuse even angels and are fearsome opponents to anyone without a particularly resistant mind.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Injuries are impossible to avoid in Hell, so every demon possesses the handiest form of healing possible: regeneration. While unable to regrow lost limbs, a demon can heal almost any other injury that leaves their core intact. Regeneration takes immense energy and forces the injured hellspawn to make up for the lost calories at any cost, lest they die of starvation before the rapid self-healing slows down. Once fully healed, the only mark left on the demon&#039;s skin is a patch of new, pale flesh, as if its owner was reborn anew.&lt;br /&gt;
&lt;br /&gt;
=== Smoke form and flight ===&lt;br /&gt;
One does not simply hop from one realm to another by foot, leaving demons only one option: to take on a less corporeal form to cross the gap between Hell and Earth. They can project their spirit as black smoke, fitting through holes as small as keyholes to reach potential meat suits. Once a demon finds a body to possess, their soul becomes one with the vessel, killing its original owner. Demons powerful enough to create their own body can take its appearance wherever they wish, regardless of the realm they are in, using smoke form only for travel purposes.&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
Demons can locate and focus on any human they desire, torment them with illusions and nightmares, and drive them into despair with their presence alone. A mortal once possessed or haunted by a demon is an easy victim to others, as their soul has already been marked as prey. For this reason, some demons prefer to leave a mark on a target to ward off competition, returning to personally terrorize them whenever they please.&lt;br /&gt;
&lt;br /&gt;
=== Soul reading ===&lt;br /&gt;
Just like angels, demons can see any mortal&#039;s past choices and the moral results of their actions. While not exact science, they can differentiate the most predominant sins a human has been influenced and affected by, using the knowledge to their advantage when pursuing a contract. Higher-ranking demons can pull forward memories of a soul&#039;s most notable moments, further humiliating and extorting their target.&lt;br /&gt;
&lt;br /&gt;
=== Speaking in tongues ===&lt;br /&gt;
To deceive and manipulate their victims, demons can understand and replicate any mortal language native to or understood by the target. However, the ability is limited to spoken languages, leaving writing or signing them out of a hellion&#039;s expertise. Nevertheless, demons have plenty of tools to torment their victims with—hearing is only one of five human senses.&lt;br /&gt;
&lt;br /&gt;
=== Profanish language ===&lt;br /&gt;
Creatures of Hell share a common language referred to as Profanish. To human ears, it sounds nothing more like growls, hisses, and other crude sounds screamed by 60 people at once, causing overwhelming pain to those who hear it. Demons can use Profanish to whisper to their victims, filling their heads with intolerable shrieks of the damned, causing the most sensitive to commit suicide to escape the effect. Angels are less affected, instead acting annoyed in the presence of evil.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
=== Divine weapons ===&lt;br /&gt;
Divine weapons can be classified as anything holy and pointy, ranging from angelic blades to blessed artifacts. Any object imbued with primordial material, like tears or blood, counts as divine, as does any weapon dipped in holy elements. Even a crude shank made from a dead pope&#039;s bone would qualify. Coming across weaponry created by God is incredibly rare, but if one did, one could wound even the deadly sins themselves.&lt;br /&gt;
&lt;br /&gt;
=== Holy items and elements ===&lt;br /&gt;
Items blessed by the church or other religious rituals count as holy and are impossible or intolerable to touch by hellspawn. Fire and water can also be blessed, causing fire to change its color to blue and water to intensely reflect even the tiniest glint of light and then be used to trap a demon in place and shut off its powers.&lt;br /&gt;
&lt;br /&gt;
=== Hallowed ground ===&lt;br /&gt;
Even land itself can be consecrated, as usually is the case on all kinds of burial grounds. Hallowed ground cannot be crossed by demons in any form, protecting any buildings and people standing on them from the presence and powers of the unholy. As long as the consecration holds firm and the ground undisturbed, even the Devil himself can&#039;t step onto hallowed soil.&lt;br /&gt;
&lt;br /&gt;
=== Exorcisms and magic ===&lt;br /&gt;
Any demon possessing a human vessel can be sent back to Hell or, in the case of sins and archdemons, disarmed and forced to return to their home realm to regain their powers. In general, magic is neither offensive nor defensive, yet it can also be used to repel and ward off evil or trap it into an enchanted object. All kinds of protective seals are dangerous to demons since they can hide powerful entrapment within them, thus enslaving the curious demon… Or worse.&lt;br /&gt;
&lt;br /&gt;
=== Summoning ===&lt;br /&gt;
A mortal who knows a demon&#039;s true name can perform a summoning ritual to force them onto Earth and bind the hellspawn to their will. While knowledge of these rituals is rare, its existence means the possibility of embarrassing slavery to a lesser being, should the summoner succeed in their binding. Only the sins are completely immune to summoning, yet even their attention can be demanded with a potent enough ritual—and once it is gained, it&#039;s up for the summoner to contain the aftermath.&lt;br /&gt;
&lt;br /&gt;
=== Contract nullification ===&lt;br /&gt;
Demon contracts are not indestructible; they can be nullified or broken by either the victim or the demon itself should something contradict the contract&#039;s settled terms. A higher-ranking demon might intervene and claim the contract to themselves or find its physical copy and destroy it, leaving its original creator with no claim or power over the victim&#039;s soul. While a signed contract is immune to most common forms of damage, holy elements can burn the paper, wash away the ink, or cut and pierced apart by divine weapons. For this reason, it is the contract holder&#039;s responsibility to keep their contracts well hidden and unattainable by outsiders, preferably transformed into another object or sealed behind a cursed seal.&lt;br /&gt;
&lt;br /&gt;
=== Salt ===&lt;br /&gt;
Salt has been used in purifying rituals throughout humankind&#039;s history, where its protective nature originates. A circle made of salt cannot be passed by a low-ranking demon or any demon in smoke form, protecting potential vessels from being possessed. Pure salt has the most substantial effect, even working as a weapon, able to be thrown or shot toward hellspawn.&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
Silver has the same effect as salt, with the added potential for different uses. It can permanently scar a demon&#039;s flesh and cut through into their true form or burn their skin severely in its molten form. Less pure metal can still be used as shackles or imprisonment, especially when combined with powerful magic.&lt;br /&gt;
&lt;br /&gt;
=== Damage to true form ===&lt;br /&gt;
Despite their regenerative powers, any harm that comes to a demon&#039;s true form has the potential to be deadly or, at the very least, exceptionally painful. While damaging a true form takes immense power, the healing will take an equally long time and can even momentarily incapacitate the injured hellspawn. Turning into smoke form may make demons immune to further physical damage, yet it won&#039;t remove the earlier injuries but stalls their healing.&lt;br /&gt;
&lt;br /&gt;
=== Primordials ===&lt;br /&gt;
Primordials are far more powerful than demons and pose an extreme threat to them. Not even the sins compare against a primordial, making them all but squeaky toys for the cosmic entities. No sane demon should try to square up against a creature of incomprehensible power imbalance, yet some have been known to meet their bloody end by barking at the wrong tree.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=329</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=329"/>
		<updated>2026-01-29T11:05:26Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions based on available choices.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
Below are a few examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== Template ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=328</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=328"/>
		<updated>2026-01-29T11:01:53Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions.&lt;br /&gt;
&lt;br /&gt;
Below are a few examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injury types ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = sharp cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = blunt object&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = hot/burn&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = cold/freeze&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = drown&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = cut&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = stab&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = bruise&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = break&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = crush&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = sever&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = choke&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = twist&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = pull&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = thermal/electrical/chemical burn&lt;br /&gt;
&lt;br /&gt;
==== ??? ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=327</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=327"/>
		<updated>2026-01-29T10:48:39Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions.&lt;br /&gt;
&lt;br /&gt;
Below are a few examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
==== ??? ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=326</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=326"/>
		<updated>2026-01-29T10:48:05Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Injuries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions.&lt;br /&gt;
&lt;br /&gt;
Below are a few examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; =&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=325</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=325"/>
		<updated>2026-01-29T10:43:31Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
The server&#039;s bot supports all D&amp;amp;D&#039;s dices: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, 20-sided, and an additional 100-sided (percentage) dice. These can be used according to the writer&#039;s preferences: instead of a d20, a simple d4 might offer a more simple solution.&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = critical miss&lt;br /&gt;
* &#039;&#039;&#039;2–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–19&#039;&#039;&#039; = hit&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = critical hit&lt;br /&gt;
&lt;br /&gt;
==== Misses ====&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;critical miss&#039;&#039;&#039; is a hit that misses the target completely and likely backfires: a spell connects to a wrong target, a failed hit trips the attacker over, a telekinetically raised object falls on the demon&#039;s toes, and so on. While no one is forced to turn the scene into outrageous comedy, a critical miss should differ from a regular miss. Otherwise, where&#039;s the fun in that?&lt;br /&gt;
&lt;br /&gt;
What are partial misses, then? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
==== Hits ====&lt;br /&gt;
&lt;br /&gt;
The same applies for hits: they can hit partically, properly, or critically. Like misses, the effects are up for the writers to decide and decipher, and communication is encouraged. Like a critical miss, a &#039;&#039;&#039;critical hit&#039;&#039;&#039; should have a clear effect: it should affect the opponent, knocking them over, lowering their defenses, or causing a temporary injury that affects their fighting.&lt;br /&gt;
&lt;br /&gt;
Communication is key—while outright killing other characters is technically allowed, all writers should act in good faith and allow the opponent to retreat.&lt;br /&gt;
&lt;br /&gt;
=== Outcomes ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, an outcome can&#039;t be determined with a simple &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;, but rather a choice of several options—body parts, injury types, or even the spells or powers to use. For example, someone writing a demon could roll three 6-sided dice: what power to use, a body part to hit, and a reaction to the opponent&#039;s previous reply. The end result could look like this: 3 (telekinesis), 2 (neck), and 6 (stumble). The options don&#039;t have to be public—the dice can be used simply to help the writer make decisions.&lt;br /&gt;
&lt;br /&gt;
Below are a few examples to those looking for premade options:&lt;br /&gt;
&lt;br /&gt;
==== Body parts ====&lt;br /&gt;
&lt;br /&gt;
D6:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = arm(s)&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = torso&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = leg(s)&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = feet&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = arm&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = chest&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = back&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = hip&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = leg&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = foot&lt;br /&gt;
&lt;br /&gt;
D20:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = face&lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = head&lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = neck&lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = shoulder&lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = right arm&lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = right wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = left arm&lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = left wrist/fingers&lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = upper chest&lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = upper back&lt;br /&gt;
* &#039;&#039;&#039;11&#039;&#039;&#039; = abdomen&lt;br /&gt;
* &#039;&#039;&#039;12&#039;&#039;&#039; = spine&lt;br /&gt;
* &#039;&#039;&#039;13&#039;&#039;&#039; = pelvis&lt;br /&gt;
* &#039;&#039;&#039;14&#039;&#039;&#039; = organs&lt;br /&gt;
* &#039;&#039;&#039;15&#039;&#039;&#039; = right knee&lt;br /&gt;
* &#039;&#039;&#039;16&#039;&#039;&#039; = left knee&lt;br /&gt;
* &#039;&#039;&#039;17&#039;&#039;&#039; = right thigh&lt;br /&gt;
* &#039;&#039;&#039;18&#039;&#039;&#039; = left thigh&lt;br /&gt;
* &#039;&#039;&#039;19&#039;&#039;&#039; = right foot/toes&lt;br /&gt;
* &#039;&#039;&#039;20&#039;&#039;&#039; = left foot/toes&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
D10:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;2&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;3&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;4&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;5&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;6&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;7&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;8&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;9&#039;&#039;&#039; = &lt;br /&gt;
* &#039;&#039;&#039;10&#039;&#039;&#039; = &lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=324</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=324"/>
		<updated>2026-01-29T09:12:46Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–20&#039;&#039;&#039; = hit&lt;br /&gt;
&lt;br /&gt;
What are partial misses and hits? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=323</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=323"/>
		<updated>2026-01-29T09:11:13Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned and unpredictable combat. While most of the heavy lifting is left to the writer to play out, the guidelines below should give you an idea of how to utilize the dices available.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–20&#039;&#039;&#039; = hit&lt;br /&gt;
&lt;br /&gt;
What are partial misses and hits? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Resistance ===&lt;br /&gt;
&lt;br /&gt;
Resistance is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be equal or higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but should succeed against a runt, maybe even a worker.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 40&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage. If your character is specialized in a skill or damage type, you can multiply the damage by 1.25.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Human:&#039;&#039;&#039; 0.1 × d12&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 4 × d4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 4 × d10&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=322</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=322"/>
		<updated>2026-01-29T08:17:44Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned, and perhaps a bit chaotic, combat. While most of the heavy lifting is left to the writer to play out, I&#039;ve compiled baseline examples below.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–20&#039;&#039;&#039; = hit&lt;br /&gt;
&lt;br /&gt;
What are partial misses and hits? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Toughness, or resistance, is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but could succeed against a runt or another ishi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; -1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; -3&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; -4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; -6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; -8&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; -30&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 3 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 3 × d6&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 5 × d8&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d10&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=321</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=321"/>
		<updated>2026-01-29T07:52:43Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned, and perhaps a bit chaotic, combat. While most of the heavy lifting is left to the writer to play out, I&#039;ve compiled baseline examples below.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–20&#039;&#039;&#039; = hit&lt;br /&gt;
&lt;br /&gt;
What are partial misses and hits? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 HP × ?&amp;lt;ref&amp;gt;The multiplication is based on the supernatural parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP + (4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the archangel&#039;s/sin&#039;s rank, starting from 0 for Haniel and Asmodeus.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 HP + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Toughness, or resistance, is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but could succeed against a runt or another ishi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; -1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; -3&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; -4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; -6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; -8&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; -30&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 1 × d6&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 3 × d6&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 6 × d6&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d8&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=320</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=320"/>
		<updated>2026-01-29T07:32:12Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned, and perhaps a bit chaotic, combat. While most of the heavy lifting is left to the writer to play out, I&#039;ve compiled baseline examples below.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–20&#039;&#039;&#039; = hit&lt;br /&gt;
&lt;br /&gt;
What are partial misses and hits? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the parent&#039;s rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Toughness, or resistance, is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but could succeed against a runt or another ishi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; -1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; -3&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; -4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; -6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; -8&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; -30&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 1 × d6&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 3 × d6&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 6 × d6&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d8&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=319</id>
		<title>RNG combat</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=RNG_combat&amp;diff=319"/>
		<updated>2026-01-29T07:27:08Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: Created page with &amp;quot;CEN&amp;#039;s server features dice rolls for those interested in less planned, and perhaps a bit chaotic, combat. While most of the heavy lifting is left to the writer to play out, I&amp;#039;ve compiled baseline examples below.  == Basics ==  === Success vs. failure ===  To determine if a hit misses or succeeds, the writer can roll a d20.  * &amp;#039;&amp;#039;&amp;#039;1–5&amp;#039;&amp;#039;&amp;#039; = miss * &amp;#039;&amp;#039;&amp;#039;6–10&amp;#039;&amp;#039;&amp;#039; = partial miss * &amp;#039;&amp;#039;&amp;#039;11–15&amp;#039;&amp;#039;&amp;#039; = partial hit * &amp;#039;&amp;#039;&amp;#039;16–20&amp;#039;&amp;#039;&amp;#039; = hit  What are partial misses and hits? Well, that&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CEN&#039;s server features dice rolls for those interested in less planned, and perhaps a bit chaotic, combat. While most of the heavy lifting is left to the writer to play out, I&#039;ve compiled baseline examples below.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
&lt;br /&gt;
=== Success vs. failure ===&lt;br /&gt;
&lt;br /&gt;
To determine if a hit misses or succeeds, the writer can roll a d20.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1–5&#039;&#039;&#039; = miss&lt;br /&gt;
* &#039;&#039;&#039;6–10&#039;&#039;&#039; = partial miss&lt;br /&gt;
* &#039;&#039;&#039;11–15&#039;&#039;&#039; = partial hit&lt;br /&gt;
* &#039;&#039;&#039;16–20&#039;&#039;&#039; = hit&lt;br /&gt;
&lt;br /&gt;
What are partial misses and hits? Well, that&#039;s up to the writer to decide: the hit might not land properly, the effect might be lesser, or the hit lands in a different body part.&lt;br /&gt;
&lt;br /&gt;
== Calculations ==&lt;br /&gt;
&lt;br /&gt;
=== Health pool ===&lt;br /&gt;
&lt;br /&gt;
A character&#039;s base health is based on their rank and species: for example, a regular human&#039;s hit points (or health) would start at the lowest possible score, and increase for each upgrade in species and rank. The numbers listed below act as a baseline—writers are free to modify or use their own methods to calculate a character&#039;s base health.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 4 HP&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 4 × ?&amp;lt;ref&amp;gt;The multiplication is based on the parent&#039;s rank above the species&#039; lowest rank, starting from 1. For example, an anakim sired by a cherub would have a multiplicative of 4, resulting in a total HP of 16.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 8 HP&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 16 HP&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 20 HP&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 30 HP&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 50 HP&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 100 + (10 × ?&amp;lt;ref&amp;gt;The multiplication is based on the primordial&#039;s order of creation/birth. Starting at 0 for Energy, for example, Order&#039;s multiplicative would be 6, resulting in a total HP of 160.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s HP + parent 2&#039;s HP) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
&lt;br /&gt;
Toughness, or resistance, is a flat reduction from any hits the character receives. For example, a hit of 6 wouldn&#039;t break through against a resistance of 8, and would result in no damage taken. For damage to affect the target, it&#039;s value has to be higher than the target&#039;s resistance. This means that an ishi, for example, wouldn&#039;t be able to hurt an archdemon, but could succeed against a runt or another ishi.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Humans:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; -1&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; -3&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; -4&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; -6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; -8&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; -30&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; (parent 1&#039;s resistance + parent 2&#039;s resistance) / 2, rounded down&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
Finally, here are the rolls that can be used to determine a hit&#039;s damage:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anakim, cambions:&#039;&#039;&#039; 1 × d4&lt;br /&gt;
* &#039;&#039;&#039;Ishim, runts:&#039;&#039;&#039; 1 × d6&lt;br /&gt;
* &#039;&#039;&#039;Malachim, erelim, workers:&#039;&#039;&#039; 2 × d4&lt;br /&gt;
* &#039;&#039;&#039;Cherubim, overlords:&#039;&#039;&#039; 3 × d6&lt;br /&gt;
* &#039;&#039;&#039;Seraphim, archdemons:&#039;&#039;&#039; 4 × d6&lt;br /&gt;
* &#039;&#039;&#039;Archangels, deadly sins:&#039;&#039;&#039; 6 × d6&lt;br /&gt;
* &#039;&#039;&#039;Primordials:&#039;&#039;&#039; 8 × d8&lt;br /&gt;
* &#039;&#039;&#039;Nephilim:&#039;&#039;&#039; 1 × d12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=317</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=317"/>
		<updated>2025-10-15T10:00:30Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Anson Mount&lt;br /&gt;
&lt;br /&gt;
==== D ====&lt;br /&gt;
* David Bowie&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hugh Dancy&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jamie Campbell Bower&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mads Mikkelsen&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== G ====&lt;br /&gt;
* Gillian Anderson&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Kirby Howell-Baptiste&lt;br /&gt;
* Kris Statlander&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=315</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=315"/>
		<updated>2025-09-21T17:57:49Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Anson Mount&lt;br /&gt;
&lt;br /&gt;
==== D ====&lt;br /&gt;
* David Bowie&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hugh Dancy&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jamie Campbell Bower&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mads Mikkelsen&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== G ====&lt;br /&gt;
* Gillian Anderson&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=314</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=314"/>
		<updated>2025-09-19T21:32:44Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
* Anson Mount&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
* David Bowie&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jamie Campbell Bower&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mads Mikkelsen&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== G ====&lt;br /&gt;
* Gillian Anderson&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=313</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=313"/>
		<updated>2025-09-17T22:57:39Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
* Anson Mount&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
* David Bowie&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mads Mikkelsen&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== G ====&lt;br /&gt;
* Gillian Anderson&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Demons&amp;diff=312</id>
		<title>Demons</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Demons&amp;diff=312"/>
		<updated>2025-09-10T06:25:30Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demons.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Demons are &#039;&#039;&#039;animalistic creatures&#039;&#039;&#039; with little to no morals guiding them. They are cannibalistic scavengers &#039;&#039;&#039;driven by simple, short-sighted needs and impulses&#039;&#039;&#039;. Despite their immortality, their &#039;&#039;&#039;average lifespan is only a few decades&#039;&#039;&#039;, filled with competition, cunning deceit, and endless trickery to gain property and status. They respect nothing and no one, merely bowing to their more powerful kin only to save their hide and live to see another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a demon, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their natural draw to power and ownership, true name, unique titles/powers, and rank.&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
* [[Ascended demons]]&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
New demons are &#039;&#039;&#039;born by three methods&#039;&#039;&#039;: naturally through conception, spirit corruption, or when a damned human&#039;s soul becomes irreparably broken from long-lasting torment. However, &#039;&#039;&#039;only a fracture of tortured souls is converted into demons&#039;&#039;&#039;, as training them is boring and time-consuming. Most of the time, new demons are born naturally and live short, dangerous lives before ending as a meal for more powerful individuals.&lt;br /&gt;
&lt;br /&gt;
Bred demons are &#039;&#039;&#039;born in their true forms&#039;&#039;&#039; and spend their first few years in them, protected from Hell&#039;s harsh elements. Large litters ensure the &#039;&#039;&#039;survival of the fastest and strongest&#039;&#039;&#039;, leaving weaker siblings to be eaten by their siblings or even their malnourished mother. After they&#039;ve grown their first set of horns and learned how to hunt for themselves, young demons are &#039;&#039;&#039;either abandoned or sold as slaves&#039;&#039;&#039; to their older kin and are expected to start climbing their way up Hell&#039;s unforgiving social ladder without the help of relatives. When the children gain too much independence, they are &#039;&#039;&#039;killed or resold until they find a master to serve&#039;&#039;&#039;, leaving more options to the aesthetically pleasing and verbally talented.&lt;br /&gt;
&lt;br /&gt;
Names hold power in Hell; &#039;&#039;&#039;every demon has a true name&#039;&#039;&#039; that can be used to summon and bind them. Compared to regular names that can be as simple or pompous as the demon likes, &#039;&#039;&#039;true names are complex and unique&#039;&#039;&#039;, revealing the individual&#039;s family line and a personal, one-of-a-kind identifier. True names are &#039;&#039;&#039;written in the soul&#039;&#039;&#039; and can thus be read by higher-ranking demons, making old masters dangerous allies that must be bribed or killed to keep one&#039;s name from spreading too far and wide.&lt;br /&gt;
&lt;br /&gt;
Essentially, the early life of a demon boils down to a few simple rules: do what you must to survive, kill those you can&#039;t threaten, and never trust your allies.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Like wings define an angel, &#039;&#039;&#039;horns represent the demon&#039;&#039;&#039;. No two horns are alike—their design, amount, and size can vary wildly between individuals. They &#039;&#039;&#039;can grow on any part of the demon&#039;s body&#039;&#039;&#039;, yet the signature temple horns are the most common, like even numbers and dark, earthy colors. Breaking a demon&#039;s horn is like breaking a bone: equally painful and slow to heal. While a &#039;&#039;&#039;horn will eventually regrow&#039;&#039;&#039;, it can grow askew or never appear pristine again.&lt;br /&gt;
&lt;br /&gt;
In addition to horns, some demons have a &#039;&#039;&#039;pair of featherless wings and long, sleek tails&#039;&#039;&#039; to go with their appearance. They, too, can differ greatly in design: &#039;&#039;&#039;wings are not always positioned on the upper back&#039;&#039;&#039; and may merely serve as decoration, while &#039;&#039;&#039;tails can have spikes or hard scales&#039;&#039;&#039; on them. Their color usually matches or compliments the demon&#039;s horns, never differing into the polar opposite.&lt;br /&gt;
&lt;br /&gt;
A demon&#039;s natural appearance is &#039;&#039;&#039;primitive and animal-like&#039;&#039;&#039;, often resembling curious hybrids between humanoids and Earth&#039;s ancient predators. It sparks terror in anyone who sees it apart from those of demonic origins and &#039;&#039;&#039;can cause widespread mayhem if witnessed among humans&#039;&#039;&#039;. Most prefer to spend their time in a so-called half-form, displaying their horns, wings, and tail with their humane appearance.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
Unlike angels, demons acquire rank purely based on their service to Hell and its inhabitants. All demons and other descended souls answer to Lucifer, the appointed ruler and lord of Hell, but serve under the sin whose circle of Hell they inhabit.&lt;br /&gt;
&lt;br /&gt;
=== Deadly sins ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly sins are the most powerful of their kind&#039;&#039;&#039;, also known as the princes of Hell. Their &#039;&#039;&#039;mere presence causes immeasurable destruction&#039;&#039;&#039; wherever they influence, affecting entire populations with an appetite for vice. The princes and their corresponding powers are &#039;&#039;&#039;Belial&#039;&#039;&#039; (Pride), &#039;&#039;&#039;Andras&#039;&#039;&#039; (Wrath), &#039;&#039;&#039;Leviathan&#039;&#039;&#039; (Envy), &#039;&#039;&#039;Mammon&#039;&#039;&#039; (Greed), &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; (Gluttony), &#039;&#039;&#039;Belphegor&#039;&#039;&#039; (Sloth), and &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; (Lust). Like archangels, the &#039;&#039;&#039;sins have gigantic true forms they can reveal to terrify and overcome their opponents&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
&lt;br /&gt;
Archdemons are &#039;&#039;&#039;ancient souls-turned-demons&#039;&#039;&#039; that have been &#039;&#039;&#039;given a specific title by Lucifer&#039;&#039;&#039;. Like the Knights, archdemons are independent and can have other demons under their command. They have been &#039;&#039;&#039;granted their own territory within Hell&#039;&#039;&#039; and given a particular responsibility, usually relating to Hell itself rather than its inhabitants. Often serving Lucifer since the underworld&#039;s formation, they are the &#039;&#039;&#039;most respected demons among their kin&#039;&#039;&#039; and rarely mingle with the common folk out of courtesy.&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
&lt;br /&gt;
Overlords are higher-ranking demons that have been &#039;&#039;&#039;rewarded after proving their value to one of the sins&#039;&#039;&#039;. They may own land, property, slaves, and any luxury Hell offers, forming the &#039;&#039;&#039;&amp;quot;upper class&amp;quot; among Hell&#039;s residents&#039;&#039;&#039;. Their disputes have destructive power, as the loser tends to end up dead and have all their possessions taken, including any lesser demons under their ownership.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
Workers—brokers, contractors, artisans, etc.—form the &#039;&#039;&#039;middle class&#039;&#039;&#039;: they are &#039;&#039;&#039;traders, merchants, distributors, suppliers, and every other kind of beneficial laborers&#039;&#039;&#039; that have earned a modicum of respect among their kin. Their lives revolve around their merchandise and pleasing their regular customers, all the while searching for the most precious goods to gain more fortune and status.&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
&lt;br /&gt;
Runts have &#039;&#039;&#039;no particular value&#039;&#039;&#039; and are barely treated as fodder by Hell&#039;s higher-ups. Lowest of the lowest, they are &#039;&#039;&#039;expected to work without complaining&#039;&#039;&#039; and act respectfully under the threat of sadistic punishment and death. Those that earn their keep may eventually &#039;&#039;&#039;end up as a worker&#039;s apprentice&#039;&#039;&#039; or even &#039;&#039;&#039;make it into an overlord&#039;s personal entertainer and pet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Titles ====&lt;br /&gt;
&lt;br /&gt;
Besides the abovementioned ranks, &#039;&#039;&#039;demons often adopt self-proclaimed titles&#039;&#039;&#039; of dukes, barons, patriarchs, and commanders. These titles hold little value besides their pretentious affixes and merely serve as an ego boost to their holder. Many demons prefer to be addressed by their pompous labels instead of their names, including the sins and the Devil himself.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Demons are fearsome creatures that cause terror with their mere presence and demand respect with their powers. For ages, they have been feared, and for a reason—no human should underestimate even the weakest of Hell&#039;s residents. As masters of deceit, most of their abilities revolve around sparking panic and tricking humans into selling their souls to serve Hell&#039;s power. Even if faced directly, they are not easy to defeat, not even for Heaven&#039;s most courageous soldiers.&lt;br /&gt;
&lt;br /&gt;
=== Immortality ===&lt;br /&gt;
Impervious to the effects of aging and disease, demons are not fazed by the concept of mortality any more than they are by the possibility of never making it past the first step on the food chain ladder. Theoretically, a smart, well-behaved demon could live to see the world end, yet most won&#039;t live to see their fiftieth birthday, let alone the hundredth.&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
All demons are capable of basic telekinesis and moving small objects through the air. As they gain more experience using the ability, they can affect larger masses and less solid matter, even moving targets that may fight against the demon&#039;s will. While runts may only move objects the size of common household objects, overlords can fling modern cars across the air and damage building foundations. And if a sin wants to move something… Well, that&#039;ll leave behind a crater.&lt;br /&gt;
&lt;br /&gt;
=== Fear induction ===&lt;br /&gt;
Demons are natural at causing fear through nightmares, phobias, and overall anxiety. Mental illnesses have been attributed to demonic influence throughout the ages, and it&#039;s no wonder why—combined with their other powers, different afflictions from anxiety disorders to schizophrenia can spark from a clever choice of words and prolonged torment. While invading a target&#039;s subconscious with nightmares is the easiest form of inducing, stronger demons can terrorize their victims even while they are awake.&lt;br /&gt;
&lt;br /&gt;
=== Contract manipulation and empowerment ===&lt;br /&gt;
Demons operate through contracts, a potent loophole that allows them to move between realms and gain temporary powers within a signed contract&#039;s rules. As long as a demon holds a contract, it cannot be nullified by a lesser hellspawn, and any rules written within said agreement cannot be altered by anyone else but the demon themselves. A contract holds the demon responsible for carrying out any promises made, resulting in notoriously well-hidden fine print. Signed with blood, a contract can be powered anywhere from a single to infinite souls, with virtuous spirits having the most value. As long as the contract holds, its keeper can find their victim anywhere on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Curse creation ===&lt;br /&gt;
Archdemons and sins can design and create various curses, either within objects or inside designated locations. These curses have the power to curse the soul of anyone who triggers them—even weakened archangels. Hard to negate and nigh impossible to remove, curses demand extensive knowledge of the arcane and a personal sacrifice from their creator to work. Once a curse is released, its extent may surprise even its original designer, its nature may turn out to be unforeseeably volatile, or it can affect its creator.&lt;br /&gt;
&lt;br /&gt;
=== Body creation and/or possession ===&lt;br /&gt;
Only sins, hell knights, and archdemons are capable of creating their own human appearances. Lesser demons must possess a human, known as a &amp;quot;vessel,&amp;quot; by forcefully entering a living body. Neither angels nor demons are allowed to show their true faces while on Earth, and therefore have to find a suitable human to inhabit. These &amp;quot;meat suits&amp;quot; are often treated as disposable and temporary, yet some demons grow fond of their appearances and avoid damaging their borrowed bodies at all costs.&lt;br /&gt;
&lt;br /&gt;
=== True form ===&lt;br /&gt;
All demons have access to a true form: a monstrous version of themselves where they are at their most powerful. Every demon&#039;s true form is unique but recognizable of its family line, carrying a set of features that reveal its ancestors. Occasional mutations can still happen and create new, distinguishable traits, ranging from peculiar colors to anatomical curiosities. While demons are in their true form, their animalistic instincts are strengthened, and their feral side is intensified, making some demons lose themselves to their wild self.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All demons share a set of abilities&#039;&#039;&#039; they are gifted at birth, regardless of origin or age. While some demons naturally gravitate towards different skill sets, &#039;&#039;&#039;no hellspawn is born completely powerless&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Superhuman physiology ===&lt;br /&gt;
As supernatural beings, demons are far faster, stronger, and more durable than humans, allowing them to surpass regular mortal qualities by a wide margin. The more powerful a demon becomes, its physiology evolves a comparable amount, giving higher ranks an easy upper hand against their lower-ranking kin. Able to break bones with their bare hands and agile enough to match Earth&#039;s fastest mammals, ending up on a demon&#039;s bad side—or sometimes even in their field of view—puts any human in peril.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
Demons have no limits to their teleportation ability: they can travel around Earth in a matter of seconds. However, because buildings and landscapes change rapidly, it is considered reckless to travel such distances, as many demons have suffered critical injuries after overestimating their sense of place and teleporting inside a solid object. Large, flat, building-free areas are preferred as a primary destination, and only after the initial jump should one continue onward their actual point of interest. hell knights can also teleport near their kin, including the Devil himself.&lt;br /&gt;
&lt;br /&gt;
=== Illusions ===&lt;br /&gt;
Demons are masters of deceit beyond simple cunning schemes. Also gifted in illusion creation, they can fool even the most cynical individuals, transforming their familiar surroundings into horrors beyond human imagination. Most of the deception is temporary and passable as a vivid hallucination, mainly formed out of eerie sounds and visual stimulation, yet some stronger demons can build up utterly realistic surroundings to fool their victim. These masters of illusion can confuse even angels and are fearsome opponents to anyone without a particularly resistant mind.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Injuries are impossible to avoid in Hell, so every demon possesses the handiest form of healing possible: regeneration. While unable to regrow lost limbs, a demon can heal almost any other injury that leaves their core intact. Regeneration takes immense energy and forces the injured hellspawn to make up for the lost calories at any cost, lest they die of starvation before the rapid self-healing slows down. Once fully healed, the only mark left on the demon&#039;s skin is a patch of new, pale flesh, as if its owner was reborn anew.&lt;br /&gt;
&lt;br /&gt;
=== Smoke form and flight ===&lt;br /&gt;
One does not simply hop from one realm to another by foot, leaving demons only one option: to take on a less corporeal form to cross the gap between Hell and Earth. They can project their spirit as black smoke, fitting through holes as small as keyholes to reach potential meat suits. Once a demon finds a body to possess, their soul becomes one with the vessel, killing its original owner. Demons powerful enough to create their own body can take its appearance wherever they wish, regardless of the realm they are in, using smoke form only for travel purposes.&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
Demons can locate and focus on any human they desire, torment them with illusions and nightmares, and drive them into despair with their presence alone. A mortal once possessed or haunted by a demon is an easy victim to others, as their soul has already been marked as prey. For this reason, some demons prefer to leave a mark on a target to ward off competition, returning to personally terrorize them whenever they please.&lt;br /&gt;
&lt;br /&gt;
=== Soul reading ===&lt;br /&gt;
Just like angels, demons can see any mortal&#039;s past choices and the moral results of their actions. While not exact science, they can differentiate the most predominant sins a human has been influenced and affected by, using the knowledge to their advantage when pursuing a contract. Higher-ranking demons can pull forward memories of a soul&#039;s most notable moments, further humiliating and extorting their target.&lt;br /&gt;
&lt;br /&gt;
=== Speaking in tongues ===&lt;br /&gt;
To deceive and manipulate their victims, demons can understand and replicate any mortal language native to or understood by the target. However, the ability is limited to spoken languages, leaving writing or signing them out of a hellion&#039;s expertise. Nevertheless, demons have plenty of tools to torment their victims with—hearing is only one of five human senses.&lt;br /&gt;
&lt;br /&gt;
=== Profanish language ===&lt;br /&gt;
Creatures of Hell share a common language referred to as Profanish. To human ears, it sounds nothing more like growls, hisses, and other crude sounds screamed by 60 people at once, causing overwhelming pain to those who hear it. Demons can use Profanish to whisper to their victims, filling their heads with intolerable shrieks of the damned, causing the most sensitive to commit suicide to escape the effect. Angels are less affected, instead acting annoyed in the presence of evil.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
=== Divine weapons ===&lt;br /&gt;
Divine weapons can be classified as anything holy and pointy, ranging from angelic blades to blessed artifacts. Any object imbued with primordial material, like tears or blood, counts as divine, as does any weapon dipped in holy elements. Even a crude shank made from a dead pope&#039;s bone would qualify. Coming across weaponry created by God is incredibly rare, but if one did, one could wound even the deadly sins themselves.&lt;br /&gt;
&lt;br /&gt;
=== Holy items and elements ===&lt;br /&gt;
Items blessed by the church or other religious rituals count as holy and are impossible or intolerable to touch by hellspawn. Fire and water can also be blessed, causing fire to change its color to blue and water to intensely reflect even the tiniest glint of light and then be used to trap a demon in place and shut off its powers.&lt;br /&gt;
&lt;br /&gt;
=== Hallowed ground ===&lt;br /&gt;
Even land itself can be consecrated, as usually is the case on all kinds of burial grounds. Hallowed ground cannot be crossed by demons in any form, protecting any buildings and people standing on them from the presence and powers of the unholy. As long as the consecration holds firm and the ground undisturbed, even the Devil himself can&#039;t step onto hallowed soil.&lt;br /&gt;
&lt;br /&gt;
=== Exorcisms and magic ===&lt;br /&gt;
Any demon possessing a human vessel can be sent back to Hell or, in the case of sins and archdemons, disarmed and forced to return to their home realm to regain their powers. In general, magic is neither offensive nor defensive, yet it can also be used to repel and ward off evil or trap it into an enchanted object. All kinds of protective seals are dangerous to demons since they can hide powerful entrapment within them, thus enslaving the curious demon… Or worse.&lt;br /&gt;
&lt;br /&gt;
=== Summoning ===&lt;br /&gt;
A mortal who knows a demon&#039;s true name can perform a summoning ritual to force them onto Earth and bind the hellspawn to their will. While knowledge of these rituals is rare, its existence means the possibility of embarrassing slavery to a lesser being, should the summoner succeed in their binding. Only the sins are completely immune to summoning, yet even their attention can be demanded with a potent enough ritual—and once it is gained, it&#039;s up for the summoner to contain the aftermath.&lt;br /&gt;
&lt;br /&gt;
=== Contract nullification ===&lt;br /&gt;
Demon contracts are not indestructible; they can be nullified or broken by either the victim or the demon itself should something contradict the contract&#039;s settled terms. A higher-ranking demon might intervene and claim the contract to themselves or find its physical copy and destroy it, leaving its original creator with no claim or power over the victim&#039;s soul. While a signed contract is immune to most common forms of damage, holy elements can burn the paper, wash away the ink, or cut and pierced apart by divine weapons. For this reason, it is the contract holder&#039;s responsibility to keep their contracts well hidden and unattainable by outsiders, preferably transformed into another object or sealed behind a cursed seal.&lt;br /&gt;
&lt;br /&gt;
=== Salt ===&lt;br /&gt;
Salt has been used in purifying rituals throughout humankind&#039;s history, where its protective nature originates. A circle made of salt cannot be passed by a low-ranking demon or any demon in smoke form, protecting potential vessels from being possessed. Pure salt has the most substantial effect, even working as a weapon, able to be thrown or shot toward hellspawn.&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
Silver has the same effect as salt, with the added potential for different uses. It can permanently scar a demon&#039;s flesh and cut through into their true form or burn their skin severely in its molten form. Less pure metal can still be used as shackles or imprisonment, especially when combined with powerful magic.&lt;br /&gt;
&lt;br /&gt;
=== Damage to true form ===&lt;br /&gt;
Despite their regenerative powers, any harm that comes to a demon&#039;s true form has the potential to be deadly or, at the very least, exceptionally painful. While damaging a true form takes immense power, the healing will take an equally long time and can even momentarily incapacitate the injured hellspawn. Turning into smoke form may make demons immune to further physical damage, yet it won&#039;t remove the earlier injuries but stalls their healing.&lt;br /&gt;
&lt;br /&gt;
=== Primordials ===&lt;br /&gt;
Primordials are far more powerful than demons and pose an extreme threat to them. Not even the sins compare against a primordial, making them all but squeaky toys for the cosmic entities. No sane demon should try to square up against a creature of incomprehensible power imbalance, yet some have been known to meet their bloody end by barking at the wrong tree.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=310</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=310"/>
		<updated>2025-09-06T08:25:12Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
* Anson Mount&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mads Mikkelsen&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=309</id>
		<title>Character list</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=309"/>
		<updated>2025-09-02T17:01:11Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Important note ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently, we are not accepting applications for our most overpowered characters: archangels, deadly sins, nephilim, and primordials.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These characters will be made available later as a reward for active, long-time members. Because they are considered important key characters to the server&#039;s plot and canon, we reserve the right to keep them unavailable until further notice. Stay tuned for the announcement, estimated around Q1/2026.&lt;br /&gt;
&lt;br /&gt;
== Primordials ==&lt;br /&gt;
&lt;br /&gt;
=== First generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Owuo&#039;&#039;&#039; || Chaos || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ouranos&#039;&#039;&#039; || Order || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Second generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cronos&#039;&#039;&#039; || Time || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Helios&#039;&#039;&#039; || Light || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ananke&#039;&#039;&#039; || Magnetism || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theia&#039;&#039;&#039; || Gravity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaia&#039;&#039;&#039; || Matter || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bia&#039;&#039;&#039; || Energy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Third generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angels ==&lt;br /&gt;
&lt;br /&gt;
=== Archangels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Virtue !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Samael&#039;&#039;&#039; || Humility || – || Lucifer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Michael&#039;&#039;&#039; || Justice || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barachiel&#039;&#039;&#039; || Patience || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raphael&#039;&#039;&#039; || Charity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel&#039;&#039;&#039; || Temperance || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gabriel&#039;&#039;&#039; || Diligence || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Haniel&#039;&#039;&#039; || Chastity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seraphim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raguel&#039;&#039;&#039; || Angel of Vengeance || Keanu Reeves || Mus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherubim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erelim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metatron&#039;&#039;&#039; || God&#039;s Scribe || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Malachim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ishim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen angels ==&lt;br /&gt;
&lt;br /&gt;
=== Hell Knights ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abaddon&#039;&#039;&#039; || – || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
=== Deadly sins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sin !! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial&#039;&#039;&#039; || Pride || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Andras&#039;&#039;&#039; || Wrath || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leviathan&#039;&#039;&#039; || Envy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mammon&#039;&#039;&#039; || Greed || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; || Gluttony || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belphegor&#039;&#039;&#039; || Sloth || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; || Lust || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sotable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cerberus&#039;&#039;&#039; || Beastmaster of Hell || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lilith&#039;&#039;&#039; || Mother of Monsters || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Profession !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ascended demons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Half-breeds ==&lt;br /&gt;
&lt;br /&gt;
=== Nephilim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anakim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cambions ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mikael&#039;&#039;&#039; || Thief || Rooney Mara || Moirasars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mortals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Vivienne Hart&#039;&#039;&#039; || Internet technician || – || arsenicCatalyst&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Hell&amp;diff=308</id>
		<title>Hell</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Hell&amp;diff=308"/>
		<updated>2025-09-01T17:50:27Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hell.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
What even is Hell? Well, first and foremost, a realm like any other. Also called the Abyss or the Pit, Hell has its own share of nicknames. While it&#039;s mainly known as a torture chamber for sinners, the unholy realm is so much more: &#039;&#039;&#039;the home of demons, a birthplace of monsters&#039;&#039;&#039;, and the appointed, inescapable &#039;&#039;&#039;prison of Lucifer&#039;&#039;&#039;. Unknown to all, Hell has one more important purpose: to &#039;&#039;&#039;balance the scales against Heaven&#039;&#039;&#039;, preventing either side from taking over the other and thus tipping the scales of all creation towards destruction.&lt;br /&gt;
&lt;br /&gt;
Entering the infernal realm can happen &#039;&#039;&#039;through lava and fire&#039;&#039;&#039;, yet the most comfortable (although less convenient) way is to use &#039;&#039;&#039;hell gates&#039;&#039;&#039;, a type of structure functioning as a pathway between realms. These portals may seem like regular doors on Earth, while Hell&#039;s versions can&#039;t be mistaken for anything else. Every sin has one for convenience, and naturally generated, &#039;&#039;&#039;temporary portals may appear all over Hell&#039;&#039;&#039; in random, unpredictable locations. These portals usually lead into the mortal realm, yet some are known to throw the unsuspecting traveler into another location within Hell or a completely different realm altogether.&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
&lt;br /&gt;
* [[Demons]]&lt;br /&gt;
* [[World creation]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Despite common belief, &#039;&#039;&#039;Hell was created at the same exact moment as Heaven&#039;&#039;&#039; and completely by accident. Inhabitable and hostile, the realm seemed like it would not sustain life… Until the first creatures spawned into existence. Small at first, they could battle the cruel elements and grow by eating whatever wildlife spawned around them. Hydrated by blood and fed by living flesh, these seven creatures kept evolving at an alarming speed and soon became too powerful for the young realm to contain. They were spat out into another world filled with more nourishment to consume and a new enemy to battle: seven winged, equally powerful rivals they came to know as &amp;quot;archangels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ravenous from their rapid growth and under attack, the creatures clashed against their enemy, fighting for survival as their opponents fought to eradicate the hellions entirely. As time passed, the unnamed creatures turned to less noble tactics, slowly turning the tide of battle in their favor. However, it was too late—by the time they&#039;d gained the upper hand, the realm was all but dead. Seeing their hunting grounds now stripped of all life and nourishment, the hellish monsters retreated back into their home realm, only to be disturbed once more by a presence they&#039;d learned to know well:&lt;br /&gt;
&lt;br /&gt;
The first archangel, Samael.&lt;br /&gt;
&lt;br /&gt;
As the creatures—now grown to colossal proportions—prepared to kill the intruder, &#039;&#039;&#039;Samael offered them a deal&#039;&#039;&#039;; having witnessed the hunger of his former enemies, he&#039;d lead them to &#039;&#039;&#039;feast on a new land filled with unsuspecting prey&#039;&#039;&#039;. In return, he asked to rule the barren realm and its inhabitants, an offer the creatures first refused. Unrelenting, Samael demonstrated his usefulness by providing something Hell had never had before: water. Seeing their old home now able to repopulate and regrow, the monsters agreed to the archangel&#039;s terms, granting Samael authority over the recovering realm. As Hell grew under the fallen archangel&#039;s rule, the creatures waited for permission to invade their next hunting domain, growing increasingly impatient as time passed. Eventually, Samael—now known as Lucifer—gave the monsters their prize: &#039;&#039;&#039;access to Earth and its dominating species&#039;&#039;&#039; called &amp;quot;humankind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Named the deadly sins by their new leader, the seven hellions were released to Earth, soon bringing back trophies of their countless hunts. Realizing the incredible value of the sins&#039; findings, Lucifer kept the trophies to himself, tricking the sins into giving a significant portion of their unusable spoils to him instead. Once the monstrous hellions realized they&#039;d been conceived, they tried to overthrow the fallen archangel, who&#039;d now been empowered by the corrupted souls and thus able to defeat the rebelling sins. Scorned but unable to dethrone their leader, the demons had no choice but to keep claiming more souls, fueling the ruler of Hell as well as themselves.&lt;br /&gt;
&lt;br /&gt;
As the realm kept growing and its power increasing, the deadly sins formed a pact: they would find a way to allow Lucifer&#039;s return to Earth and, once their leader would be distracted, finally &#039;&#039;&#039;reclaim the throne for themselves&#039;&#039;&#039;. After all, Hell is no place for angels—especially the one that was able to blindside his supposed allies.&lt;br /&gt;
&lt;br /&gt;
The only problem is to figure out which sibling deserves to rule over the other six, when each and everyone only votes for themselves…&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
Spiraling in circles into unmeasured depths, the unholy realm is &#039;&#039;&#039;deeper than it is wide&#039;&#039;&#039;. Vertical travel is limited to pre-existing or dug tunnels and openings between layers, while purely horizontal travel takes more time between destinations. &#039;&#039;&#039;Split into tiers&#039;&#039;&#039; referred to as &amp;quot;Circles,&amp;quot; a descent into Hell happens slowly and is filled with countless dangers. From plants to wildlife to its inhabitants, &#039;&#039;&#039;every sentient creature attempts to ensure no soul ever leaves the realm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Gates ===&lt;br /&gt;
The very first tier of Hell has no name and is simply known as the &amp;quot;the Gates.&amp;quot; Serving as an &#039;&#039;&#039;entrance for new souls and returning demons&#039;&#039;&#039;, the Gates see the most amount of traffic. Offering little to no reason for a prolonged stay, Hell&#039;s gateway is merely a &#039;&#039;&#039;long, winding road&#039;&#039;&#039; full of sobbing and lamenting souls waiting for their final judgment. Claiming or harming souls still at the Gates is forbidden, as they have not been assigned to their corresponding Circle of Sin and thus have yet to be counted for.&lt;br /&gt;
&lt;br /&gt;
=== Circle of Damnation ===&lt;br /&gt;
Next comes the Circle of Damnation: the first stop for mortal souls. Serving as the &#039;&#039;&#039;territory of Hell&#039;s bookkeepers and their assistants&#039;&#039;&#039;, the Circle of Damnation is dedicated purely to business. Dominated by a gigantic &#039;&#039;&#039;Hall of Decision&#039;&#039;&#039;, the stream of judged souls splits into seven different paths that lead the deceased deeper into the realm. Any hellion wasting the bookkeepers&#039; time will be swiftly punished and removed from the premise, violently, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Wasteland ===&lt;br /&gt;
The final layer before the Circles of Sin are the wastelands—&#039;&#039;&#039;empty plains and deserts&#039;&#039;&#039; covered in salt and ash, filled with lava and lakes of blood. Plagued by &#039;&#039;&#039;acidic rain and burning hot winds&#039;&#039;&#039;, remaining underground is essential. No vegetation or wildlife survives long in the wastelands&#039; unforgiving climate, making prolonged survival impossible. A handful of shortcuts offer a way through the layer relatively unharmed, at least in one direction; climbing out of Hell is a completely different story.&lt;br /&gt;
&lt;br /&gt;
=== The Circles of Sin ===&lt;br /&gt;
&lt;br /&gt;
==== Circle of Lust ====&lt;br /&gt;
Further down comes the Circle of Lust—the domain and home of the first deadly sin. Destination to those driven by sexual impulses and obsessions, souls ending in the Circle of Lust are &#039;&#039;&#039;eternally chased and assaulted&#039;&#039;&#039; against their will. Demons serving under Lust&#039;s command have free reign over the Circle&#039;s signature orgies and are encouraged to devise imaginative ways to break their victims apart.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Sloth ====&lt;br /&gt;
Next down is the Circle of Sloth; as the least violent of the seven sins, the layer might even be called &amp;quot;comfortable&amp;quot; by Hell&#039;s standards. With no place to rest between all the rocks, bumps, and other jutting shapes, those afflicted with sloth are &#039;&#039;&#039;forced to wander forever&#039;&#039;&#039;. Of course, it wouldn&#039;t be Hell without some additional punishment—like having the victims &#039;&#039;&#039;motivated by flogging&#039;&#039;&#039; their skin and flesh off in the hands of Sloth&#039;s underlings.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Gluttony ====&lt;br /&gt;
The third layer, the Circle of Gluttony, involves souls accused of excessive indulgence. Whatever type of gluttonous greed the deceased mortal has been motivated by, their &#039;&#039;&#039;senses are stripped away&#039;&#039;&#039; by various methods to ensure they never enjoy anything again. Even getting eaten alive won&#039;t save the soul from being reborn straight back into torment; it only means the cannibalistic dinners hosted in Gluttony&#039;s Circle never run out of food.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Greed ====&lt;br /&gt;
Fourth from the top is the Circle of Greed, the destination reserved for those who amass wealth beyond their needs. As the deceased never understood the mass of their hoarded possessions, they will be &#039;&#039;&#039;slowly crushed&#039;&#039;&#039; by a physical representation of their greed. On the rare occasion Greed chooses to host an event of any kind, it involves an excess of gifts to the party&#039;s host as the main show.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Envy ====&lt;br /&gt;
Fifth comes the Circle of Envy, where the jealous and desiring end up. Blind to what they already had and covetous of what they didn&#039;t, souls in Envy&#039;s domain are &#039;&#039;&#039;continuously ripped apart&#039;&#039;&#039; by their uncontrolled desires. Perhaps surprisingly, Envy&#039;s underlings are often praised for their torturing skills as they never stop learning and improving themselves, especially compared to other experts of inflicted pain.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Wrath ====&lt;br /&gt;
In the Circle of Wrath, the violent and resentful are &#039;&#039;&#039;burned with fire and brimstone&#039;&#039;&#039; as hot as their past rage. Known as the Warlord of Hell, Wrath commands most of the realm&#039;s armies, making the second oldest sin the most intimidating opponent of the siblings. As the host of Hell&#039;s gruesome gladiator battles, souls ending up in Wrath&#039;s command are not limited to torture provided only by demons.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Pride ====&lt;br /&gt;
Finally, within the Circle of Pride, souls accused of vanity or hubris are &#039;&#039;&#039;dissolved into a faceless mass&#039;&#039;&#039;, no longer able to lift themselves above others. Eternally forced to serve others as their masters, the prideful are stripped of their identities and smelted into beautiful masks for demons to wear in Pride&#039;s glorious masquerades.&lt;br /&gt;
&lt;br /&gt;
=== Circle of Desire ===&lt;br /&gt;
The third-to-last tier of Hell, the Circle of Desire, holds various &#039;&#039;&#039;social gathering spots for hellions&#039;&#039;&#039;. Markets, community hangouts, sadistic playgrounds, and other services provided by Hell&#039;s residents—no demon gets bored within the Circle of Desire. As the only tier to include more than one vertical level, the Circle of Desire is the &#039;&#039;&#039;largest single layer in the realm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Circle of Pleasure ===&lt;br /&gt;
The second last tier, called the Circle of Pleasure, contains the &#039;&#039;&#039;most sinful entertainment&#039;&#039;&#039; Hell has to offer: public torture chambers, gladiator rings, depraved whore houses… Down here, &#039;&#039;&#039;nothing is off-limits&#039;&#039;&#039;. While the Circle above still holds onto some sense of limits and rules, only the sinner&#039;s imagination stops them in the Circle of Pleasure. Whatever itch a visitor has, they can scratch it in the last public Circle.&lt;br /&gt;
&lt;br /&gt;
=== Devil&#039;s Pit ===&lt;br /&gt;
The final layer, referred to as the &amp;quot;Devil&#039;s Pit,&amp;quot; &#039;&#039;&#039;differs wildly from the rest of Hell&#039;&#039;&#039;. An unmistakable change in landscape and climate signals any intruder of their mistake of wandering too far; as the temperature drops from scorching heat into freezing cold, &#039;&#039;&#039;volcanic thunderstorms&#039;&#039;&#039; are a common occurrence and the last warning a curious demon gets. Only a few hellions get the privilege to proceed beyond the hell knights&#039; barracks into the icy throne room of Lucifer—not that many would enter willingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Landscape and weather ==&lt;br /&gt;
&lt;br /&gt;
Attempting to navigate Hell is known to mislead any traveler, inexperienced or not, as the landscape is &#039;&#039;&#039;deceptively monotonous and treacherous&#039;&#039;&#039;. Filled with cracks and hidden holes, even one mistake can lead to a painful death. Formed mostly out of &#039;&#039;&#039;different stone types, salt, and tuff&#039;&#039;&#039;, every step burns the traveler&#039;s feet. Wings offer no help as the &#039;&#039;&#039;violent gushes of wind&#039;&#039;&#039; can turn into a forceful downdraft, sending flying creatures into walls and stalagmites. Occasional earthquakes, especially further down, are known to cut off stalactites and pieces of rock from the ceiling.&lt;br /&gt;
&lt;br /&gt;
Despite having no sky, Hell&#039;s ceiling is &#039;&#039;&#039;filled with smoke and fog&#039;&#039;&#039;, sometimes simultaneously. A thick cloud cover reflects what little light the realm&#039;s environment generates, creating an illusion of &#039;&#039;&#039;eternal red twilight&#039;&#039;&#039;. The air is dry, and &#039;&#039;&#039;rain is rare, acidic, and grey with ash&#039;&#039;&#039;, making survival a nightmare. Any stretch of land can become an &#039;&#039;&#039;erupting volcano&#039;&#039;&#039; at a moment&#039;s notice, trapping and killing anyone unlucky or stupid enough to ignore the forewarning.&lt;br /&gt;
&lt;br /&gt;
The realm has &#039;&#039;&#039;two minimally differing seasons&#039;&#039;&#039;: the searingly hot summer and the less deadly yet equally unpredictable winter. These seasons do not follow the same pattern that Earth does but rather &#039;&#039;&#039;span over several years&#039;&#039;&#039;, even decades. During the winter, Hell&#039;s arid landscape is more prone to sudden downfalls and stronger winds, while in the summer, earthquakes spread around the realm as the realm&#039;s volcanic activity increases.&lt;br /&gt;
&lt;br /&gt;
Whereas Heaven&#039;s time is slowed down compared to the mortal world, &#039;&#039;&#039;Hell&#039;s time flows much faster&#039;&#039;&#039;, in an estimated ratio of 365:1—one day on Earth feels like a year in Hell, and so forth. With the realm currently approaching its summer, temperatures are only going to go up, creating especially &#039;&#039;&#039;violent turbulence and storms&#039;&#039;&#039; in the Circles near the Devil&#039;s Pit.&lt;br /&gt;
&lt;br /&gt;
== Flora and fauna ==&lt;br /&gt;
&lt;br /&gt;
While stripped of most wildlife, whatever survives the realm&#039;s climate is bound to &#039;&#039;&#039;fight for its nourishment&#039;&#039;&#039;. Gigantic ticks, malformed rats, and skinny imps are only a few examples of the critters considered native to Hell. What may initially seem dead can suddenly come alive and bite back, as the lands favor minimal energy consumption and &#039;&#039;&#039;ambush predators&#039;&#039;&#039;. With drinkable water only available in the bottommost layers, &#039;&#039;&#039;blood is the primary form of hydration&#039;&#039;&#039; for the realm&#039;s residents.&lt;br /&gt;
&lt;br /&gt;
Plants fare off even worse: with a climate akin to [https://en.wikipedia.org/wiki/Death_Valley Death Valley&#039;s] summer or the [https://en.wikipedia.org/wiki/Atacama_Desert Atacama desert], only [https://en.wikipedia.org/wiki/Xerophyte xerophytes] like cacti and [https://en.wikipedia.org/wiki/Halophyte halophyte] succulents can survive in Hell. With &#039;&#039;&#039;hardly any rainfall&#039;&#039;&#039;, especially non-acidic kind, the realm&#039;s flora provides barely any liquid or calories to their consumer. However, their &#039;&#039;&#039;dried seeds can be used as salty snacks&#039;&#039;&#039; in an emergency, and the leaves sucked dry of whatever moisture the plant has managed to absorb into itself.&lt;br /&gt;
&lt;br /&gt;
As the malnourished traveler makes their way deeper, the &#039;&#039;&#039;variety and type of flora increase drastically&#039;&#039;&#039;. All types of plants in the [https://en.wikipedia.org/wiki/Caryophyllales Caryophyllales] family ranging from flowering to carnivorous varieties can occur, occasionally &#039;&#039;&#039;grown into colossal portions&#039;&#039;&#039;. The colorful landscape doesn&#039;t last long and merely borders the Devil&#039;s Pit, yet it provides a beautiful visual of the only types of flowers Hell can host.&lt;br /&gt;
&lt;br /&gt;
Finally, a &#039;&#039;&#039;manifestation of the realm&#039;s corruption&#039;&#039;&#039; has taken over most old buildings and roads in the form of unnaturally large roots. Feeding off blood, overtaken houses are better left alone, though there are still desperate hellions willing to risk their lives while sheltering from the weather. As the tumorous growth &#039;&#039;&#039;keeps spreading&#039;&#039;&#039;, demons are left with less and less space fit for living, forcing them to move into small, tightly-packed communities.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
Hell&#039;s architectural &#039;&#039;&#039;styles range all the way from [https://en.wikipedia.org/wiki/Ancient_Roman_architecture ancient Roman] to [https://en.wikipedia.org/wiki/Victorian_architecture Victorian]&#039;&#039;&#039; with no particular order or logic, as the realm&#039;s residents have picked up ideas and influences from mortal architecture during their visits on Earth. Some buildings are &#039;&#039;&#039;fusions of different styles&#039;&#039;&#039;, patched up against Hell&#039;s harsh weather and renovated with whatever materials have been available. Stone, bone, obsidian—a surprising amount of style and decoration can be achieved with such limited options.&lt;br /&gt;
&lt;br /&gt;
Despite the various architectural styles, there is &#039;&#039;&#039;something hellish buildings lack: color&#039;&#039;&#039;. With the constant presence of smoke and ash, only different levels of black and grey are achievable. Even glass created in Hell ends up darkened, filtering most of the light shining through it.&lt;br /&gt;
&lt;br /&gt;
Of course, there is some difference between the demon habitats, depending on their resident&#039;s rank. Runts are more likely to live near the wastelands in concentrated slums, sharing what little space they have with numerous others. Workers may have moved into more spacious apartments but will still share common spaces with their neighbors. Overlords and higher-ranking demons have houses and mansions surrounded by high walls and guards to keep the uninvited out. &#039;&#039;&#039;The deeper the demon&#039;s home Circle, the more luxurious their residence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With the emphasis on vertical travel, the space between houses is often filled with bridges and ladders rather than roads. Made from different materials and with different techniques, &#039;&#039;&#039;some have fared against the weather better than others&#039;&#039;&#039;, a part of them rebuilt and fixed, while the rest have been left to eventually break down completely. Decorative pieces, like statues, are rare and reserved for those with the space and resources to keep and repair them.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
&lt;br /&gt;
Hellish technology has reached the &#039;&#039;&#039;industrial revolution&#039;&#039;&#039; but has since been unable to progress further. With the realm&#039;s climate severely limiting any intricate contraptions, &#039;&#039;&#039;coal-powered, simple hunks of metal&#039;&#039;&#039; are the only option. Steam-powered engines would overheat instantly and require an excess of already rare water, while successfully operating trains would require rails and underground tunnels to traverse the terrain. &#039;&#039;&#039;Electricity is out of the question&#039;&#039;&#039;, as is the use of combustible petroleum.&lt;br /&gt;
&lt;br /&gt;
What demons have managed to build are factories—or rather, parts of them. Inventions like the &#039;&#039;&#039;spinning wheel, forging, and papermaking&#039;&#039;&#039; have allowed hellions to mass-produce clothes, weapons, and books, mostly for the rich. While more complicated machines like windmills have been built, none have survived the realm&#039;s storms. Some contraptions, like the &#039;&#039;&#039;manual winch&#039;&#039;&#039;, are used by torturers to relieve their physical labor, whereas musically talented demons have adopted a wide range of different instruments to earn their keep. &#039;&#039;&#039;Stoves&#039;&#039;&#039; are used to prepare meat, and &#039;&#039;&#039;wheelbarrows&#039;&#039;&#039; transfer more goods at once.&lt;br /&gt;
&lt;br /&gt;
Despite the average hellion&#039;s knowledge of basic, old-fashioned technology, &#039;&#039;&#039;adapting to life on Earth requires patience&#039;&#039;&#039;, which demons don&#039;t usually have. Electric devices like smartphones and LED screens may seem like magic, cars move at incomprehensible speeds, and some humans even talk into leather straps on their wrists. &#039;&#039;&#039;Mortal life is strange and foreign&#039;&#039;&#039; and requires time to familiarize oneself with before a demon can say they&#039;ve caught onto the modern times.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
Hell&#039;s economy &#039;&#039;&#039;seems simple at first&#039;&#039;&#039;: the value of goods is measured in coins and not affected by market effects like inflation. What&#039;s the catch, then? Well, the value of a single coin can vary wildly, depending on whose soul it&#039;s embedded with. These &#039;&#039;&#039;soul coins&#039;&#039;&#039; are created in the Hall of Decision as souls are weighted for their sins, transferring the value of their vices into the currency. A soul corrupted by Envy is more valuable than a soul corrupted by Sloth, but a lifelong sinner may outweigh the single sin of someone else despite their sin ranking higher in value. A &#039;&#039;&#039;Coin Master inspects each coin before releasing them&#039;&#039;&#039; into the economy in an open auction, where anything can be traded in exchange for them, excluding other coins.&lt;br /&gt;
&lt;br /&gt;
Due to their supernatural qualities, soul coins appear golden and can be &#039;&#039;&#039;identified by the sinner&#039;s name&#039;&#039;&#039; imprinted in them. The soul-reading ability allows any demon to confirm a coin&#039;s authenticity to a degree, making forgery challenging but possible. Cramming several souls into a coin to mask their low value may work until a hellion with more prolific senses notices the scam.&lt;br /&gt;
&lt;br /&gt;
Lastly, a &#039;&#039;&#039;portion of freshly minted coins&#039;&#039;&#039; are offered to the Devil and each deadly sin as a sign of goodwill, ensuring Hell&#039;s royalty remains satisfied and can afford their expensive habits. Archdemons and overlords are &#039;&#039;&#039;expected to pay additional taxes&#039;&#039;&#039; to the sin whose Circle they inhabit, the total cost varying wildly between siblings. These fees are transferred to workers to cover the overlord&#039;s expenses through rent and other costs, who then may require &amp;quot;apprentice fees&amp;quot; to be paid by any runts working under them. It is common for runts to never get their hands on a single coin, paying for their food and upkeep entirely with work.&lt;br /&gt;
&lt;br /&gt;
== Clothing and fashion ==&lt;br /&gt;
&lt;br /&gt;
While demons might enjoy flaunting their wealth and status on Earth with expensive materials and three-piece suits, &#039;&#039;&#039;clothing considered useful in Hell offers much less variability&#039;&#039;&#039;, their most important function being protection against the harsh environment, durability, and light weight. Common material options include &#039;&#039;&#039;leather, bone, and hair&#039;&#039;&#039;, giving hellish clothing an indigenous aesthetic. Cloth created with spinning wheels is often too warm to serve residents outside of the Devil&#039;s Pit but may offer functionality when traveling to considerably colder Earth. &#039;&#039;&#039;Shoes are the most important piece of clothing&#039;&#039;&#039; for any demon, allowing them to traverse the burning lands.&lt;br /&gt;
&lt;br /&gt;
As with architecture, &#039;&#039;&#039;color options are limited to grayscale&#039;&#039;&#039; and bloody red or brown—brightly saturated fabric is bound to lose its color in hours. &#039;&#039;&#039;Camouflage is essential&#039;&#039;&#039;, especially within the wastelands, as the wildlife and primal runt hordes are known to follow travelers and attack at a moment of weakness.&lt;br /&gt;
&lt;br /&gt;
Demons can learn to &#039;&#039;&#039;hide their clothes inside their true and shadow forms&#039;&#039;&#039;, allowing them to smoothly change their appearance to fit any purpose and environment. The same can&#039;t be said for their horns and wings, which &#039;&#039;&#039;always require appropriate modifications&#039;&#039;&#039; to worn clothes. Therefore, every demon has at least &#039;&#039;&#039;one wardrobe dedicated to each realm&#039;&#039;&#039;, assuming they can afford more than the bare minimum. It&#039;s not uncommon for new demons to stumble onto Earth wearing nothing but a loincloth, sparking confusion and ridicule in nearby mortals; sometimes, not even that.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-5.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Demons&amp;diff=307</id>
		<title>Demons</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Demons&amp;diff=307"/>
		<updated>2025-09-01T17:46:03Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: Text replacement - &amp;quot;Hell Knight&amp;quot; to &amp;quot;hell knight&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demons.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Demons are &#039;&#039;&#039;animalistic creatures&#039;&#039;&#039; with little to no morals guiding them. They are cannibalistic scavengers &#039;&#039;&#039;driven by simple, short-sighted needs and impulses&#039;&#039;&#039;. Despite their immortality, their &#039;&#039;&#039;average lifespan is only a few decades&#039;&#039;&#039;, filled with competition, cunning deceit, and endless trickery to gain property and status. They respect nothing and no one, merely bowing to their more powerful kin only to save their hide and live to see another day.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a demon, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their natural draw to power and ownership, true name, unique titles/powers, and rank.&lt;br /&gt;
&lt;br /&gt;
== Related ==&lt;br /&gt;
&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
* [[Ascended demons]]&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
New demons are &#039;&#039;&#039;born by three methods&#039;&#039;&#039;: naturally through conception, spirit corruption, or when a damned human&#039;s soul becomes irreparably broken from long-lasting torment. However, &#039;&#039;&#039;only a fracture of tortured souls is converted into demons&#039;&#039;&#039;, as training them is boring and time-consuming. Most of the time, new demons are born naturally and live short, dangerous lives before ending as a meal for more powerful individuals.&lt;br /&gt;
&lt;br /&gt;
Bred demons are &#039;&#039;&#039;born in their true forms&#039;&#039;&#039; and spend their first few years in them, protected from Hell&#039;s harsh elements. Large litters ensure the &#039;&#039;&#039;survival of the fastest and strongest&#039;&#039;&#039;, leaving weaker siblings to be eaten by their siblings or even their malnourished mother. After they&#039;ve grown their first set of horns and learned how to hunt for themselves, young demons are &#039;&#039;&#039;either abandoned or sold as slaves&#039;&#039;&#039; to their older kin and are expected to start climbing their way up Hell&#039;s unforgiving social ladder without the help of relatives. When the children gain too much independence, they are &#039;&#039;&#039;killed or resold until they find a master to serve&#039;&#039;&#039;, leaving more options to the aesthetically pleasing and verbally talented.&lt;br /&gt;
&lt;br /&gt;
Names hold power in Hell; &#039;&#039;&#039;every demon has a true name&#039;&#039;&#039; that can be used to summon and bind them. Compared to regular names that can be as simple or pompous as the demon likes, &#039;&#039;&#039;true names are complex and unique&#039;&#039;&#039;, revealing the individual&#039;s family line and a personal, one-of-a-kind identifier. True names are &#039;&#039;&#039;written in the soul&#039;&#039;&#039; and can thus be read by higher-ranking demons, making old masters dangerous allies that must be bribed or killed to keep one&#039;s name from spreading too far and wide.&lt;br /&gt;
&lt;br /&gt;
Essentially, the early life of a demon boils down to a few simple rules: do what you must to survive, kill those you can&#039;t threaten, and never trust your allies.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Like wings define an angel, &#039;&#039;&#039;horns represent the demon&#039;&#039;&#039;. No two horns are alike—their design, amount, and size can vary wildly between individuals. They &#039;&#039;&#039;can grow on any part of the demon&#039;s body&#039;&#039;&#039;, yet the signature temple horns are the most common, like even numbers and dark, earthy colors. Breaking a demon&#039;s horn is like breaking a bone: equally painful and slow to heal. While a &#039;&#039;&#039;horn will eventually regrow&#039;&#039;&#039;, it can grow askew or never appear pristine again.&lt;br /&gt;
&lt;br /&gt;
In addition to horns, some demons have a &#039;&#039;&#039;pair of featherless wings and long, sleek tails&#039;&#039;&#039; to go with their appearance. They, too, can differ greatly in design: &#039;&#039;&#039;wings are not always positioned on the upper back&#039;&#039;&#039; and may merely serve as decoration, while &#039;&#039;&#039;tails can have spikes or hard scales&#039;&#039;&#039; on them. Their color usually matches or compliments the demon&#039;s horns, never differing into the polar opposite.&lt;br /&gt;
&lt;br /&gt;
A demon&#039;s natural appearance is &#039;&#039;&#039;primitive and animal-like&#039;&#039;&#039;, often resembling curious hybrids between humanoids and Earth&#039;s ancient predators. It sparks terror in anyone who sees it apart from those of demonic origins and &#039;&#039;&#039;can cause widespread mayhem if witnessed among humans&#039;&#039;&#039;. Most prefer to spend their time in a so-called half-form, displaying their horns, wings, and tail with their humane appearance.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
Unlike angels, demons acquire rank purely based on their service to Hell and its inhabitants. All demons and other descended souls answer to Lucifer, the appointed ruler and lord of Hell, but serve under the sin whose circle of Hell they inhabit.&lt;br /&gt;
&lt;br /&gt;
=== Deadly sins ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deadly sins are the most powerful of their kind&#039;&#039;&#039;, also known as the princes of Hell. Their &#039;&#039;&#039;mere presence causes immeasurable destruction&#039;&#039;&#039; wherever they influence, affecting entire populations with an appetite for vice. The princes and their corresponding powers are &#039;&#039;&#039;Belial&#039;&#039;&#039; (Pride), &#039;&#039;&#039;Andras&#039;&#039;&#039; (Wrath), &#039;&#039;&#039;Leviathan&#039;&#039;&#039; (Envy), &#039;&#039;&#039;Mammon&#039;&#039;&#039; (Greed), &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; (Gluttony), &#039;&#039;&#039;Belphegor&#039;&#039;&#039; (Sloth), and &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; (Lust). Like archangels, the &#039;&#039;&#039;sins have gigantic true forms they can reveal to terrify and overcome their opponents&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
&lt;br /&gt;
Archdemons are &#039;&#039;&#039;ancient souls-turned-demons&#039;&#039;&#039; that have been &#039;&#039;&#039;given a specific title by Lucifer&#039;&#039;&#039;. Like the Knights, archdemons are independent and can have other demons under their command. They have been &#039;&#039;&#039;granted their own territory within Hell&#039;&#039;&#039; and given a particular responsibility, usually relating to Hell itself rather than its inhabitants. Often serving Lucifer since the underworld&#039;s formation, they are the &#039;&#039;&#039;most respected demons among their kin&#039;&#039;&#039; and rarely mingle with the common folk out of courtesy.&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
&lt;br /&gt;
Overlords are higher-ranking demons that have been &#039;&#039;&#039;rewarded after proving their value to one of the sins&#039;&#039;&#039;. They may own land, property, slaves, and any luxury Hell offers, forming the &#039;&#039;&#039;&amp;quot;upper class&amp;quot; among Hell&#039;s residents&#039;&#039;&#039;. Their disputes have destructive power, as the loser tends to end up dead and have all their possessions taken, including any lesser demons under their ownership.&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
&lt;br /&gt;
Workers—brokers, contractors, artisans, etc.—form the &#039;&#039;&#039;middle class&#039;&#039;&#039;: they are &#039;&#039;&#039;traders, merchants, distributors, suppliers, and every other kind of beneficial laborers&#039;&#039;&#039; that have earned a modicum of respect among their kin. Their lives revolve around their merchandise and pleasing their regular customers, all the while searching for the most precious goods to gain more fortune and status.&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
&lt;br /&gt;
Runts have &#039;&#039;&#039;no particular value&#039;&#039;&#039; and are barely treated as fodder by Hell&#039;s higher-ups. Lowest of the lowest, they are &#039;&#039;&#039;expected to work without complaining&#039;&#039;&#039; and act respectfully under the threat of sadistic punishment and death. Those that earn their keep may eventually &#039;&#039;&#039;end up as a worker&#039;s apprentice&#039;&#039;&#039; or even &#039;&#039;&#039;make it into an overlord&#039;s personal entertainer and pet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Titles ====&lt;br /&gt;
&lt;br /&gt;
Besides the abovementioned ranks, &#039;&#039;&#039;demons often adopt self-proclaimed titles&#039;&#039;&#039; of dukes, barons, patriarchs, and commanders. These titles hold little value besides their pretentious affixes and merely serve as an ego boost to their holder. Many demons prefer to be addressed by their pompous labels instead of their names, including the sins and the Devil himself.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Demons are fearsome creatures that cause terror with their mere presence and demand respect with their powers. For ages, they have been feared, and for a reason—no human should underestimate even the weakest of Hell&#039;s residents. As masters of deceit, most of their abilities revolve around sparking panic and tricking humans into selling their souls to serve Hell&#039;s power. Even if faced directly, they are not easy to defeat, not even for Heaven&#039;s most courageous soldiers.&lt;br /&gt;
&lt;br /&gt;
=== Immortality ===&lt;br /&gt;
Impervious to the effects of aging and disease, demons are not fazed by the concept of mortality any more than they are by the possibility of never making it past the first step on the food chain ladder. Theoretically, a smart, well-behaved demon could live to see the world end, yet most won&#039;t live to see their fiftieth birthday, let alone the hundredth.&lt;br /&gt;
&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
All demons are capable of basic telekinesis and moving small objects through the air. As they gain more experience using the ability, they can affect larger masses and less solid matter, even moving targets that may fight against the demon&#039;s will. While runts may only move objects the size of common household objects, overlords can fling modern cars across the air and damage building foundations. And if a sin wants to move something… Well, that&#039;ll leave behind a crater.&lt;br /&gt;
&lt;br /&gt;
=== Fear induction ===&lt;br /&gt;
Demons are natural at causing fear through nightmares, phobias, and overall anxiety. Mental illnesses have been attributed to demonic influence throughout the ages, and it&#039;s no wonder why—combined with their other powers, different afflictions from anxiety disorders to schizophrenia can spark from a clever choice of words and prolonged torment. While invading a target&#039;s subconscious with nightmares is the easiest form of inducing, stronger demons can terrorize their victims even while they are awake.&lt;br /&gt;
&lt;br /&gt;
=== Contract manipulation and empowerment ===&lt;br /&gt;
Demons operate through contracts, a potent loophole that allows them to move between realms and gain temporary powers within a signed contract&#039;s rules. As long as a demon holds a contract, it cannot be nullified by a lesser hellspawn, and any rules written within said agreement cannot be altered by anyone else but the demon themselves. A contract holds the demon responsible for carrying out any promises made, resulting in notoriously well-hidden fine print. Signed with blood, a contract can be powered anywhere from a single to infinite souls, with virtuous spirits having the most value. As long as the contract holds, its keeper can find their victim anywhere on Earth.&lt;br /&gt;
&lt;br /&gt;
=== Curse creation ===&lt;br /&gt;
Archdemons and sins can design and create various curses, either within objects or inside designated locations. These curses have the power to curse the soul of anyone who triggers them—even weakened archangels. Hard to negate and nigh impossible to remove, curses demand extensive knowledge of the arcane and a personal sacrifice from their creator to work. Once a curse is released, its extent may surprise even its original designer, its nature may turn out to be unforeseeably volatile, or it can affect its creator.&lt;br /&gt;
&lt;br /&gt;
=== Body creation and/or possession ===&lt;br /&gt;
Only sins, hell knights, and archdemons are capable of creating their own human appearances. Lesser demons must possess a human, known as a &amp;quot;vessel,&amp;quot; by forcefully entering a living body. Neither angels nor demons are allowed to show their true faces while on Earth, and therefore have to find a suitable human to inhabit. These &amp;quot;meat suits&amp;quot; are often treated as disposable and temporary, yet some demons grow fond of their appearances and avoid damaging their borrowed bodies at all costs.&lt;br /&gt;
&lt;br /&gt;
=== True form ===&lt;br /&gt;
All but human-originated demons have access to a true form: a monstrous version of themselves where they are at their most powerful. Every demon&#039;s true form is unique but recognizable of its family line, carrying a set of features that reveal its ancestors. Occasional mutations can still happen and create new, distinguishable traits, ranging from peculiar colors to anatomical curiosities. While demons are in their true form, their animalistic instincts are strengthened, and their feral side is intensified, making some demons lose themselves to their wild self.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All demons share a set of abilities&#039;&#039;&#039; they are gifted at birth, regardless of origin or age. While some demons naturally gravitate towards different skill sets, &#039;&#039;&#039;no hellspawn is born completely powerless&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Superhuman physiology ===&lt;br /&gt;
As supernatural beings, demons are far faster, stronger, and more durable than humans, allowing them to surpass regular mortal qualities by a wide margin. The more powerful a demon becomes, its physiology evolves a comparable amount, giving higher ranks an easy upper hand against their lower-ranking kin. Able to break bones with their bare hands and agile enough to match Earth&#039;s fastest mammals, ending up on a demon&#039;s bad side—or sometimes even in their field of view—puts any human in peril.&lt;br /&gt;
&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
Demons have no limits to their teleportation ability: they can travel around Earth in a matter of seconds. However, because buildings and landscapes change rapidly, it is considered reckless to travel such distances, as many demons have suffered critical injuries after overestimating their sense of place and teleporting inside a solid object. Large, flat, building-free areas are preferred as a primary destination, and only after the initial jump should one continue onward their actual point of interest. hell knights can also teleport near their kin, including the Devil himself.&lt;br /&gt;
&lt;br /&gt;
=== Illusions ===&lt;br /&gt;
Demons are masters of deceit beyond simple cunning schemes. Also gifted in illusion creation, they can fool even the most cynical individuals, transforming their familiar surroundings into horrors beyond human imagination. Most of the deception is temporary and passable as a vivid hallucination, mainly formed out of eerie sounds and visual stimulation, yet some stronger demons can build up utterly realistic surroundings to fool their victim. These masters of illusion can confuse even angels and are fearsome opponents to anyone without a particularly resistant mind.&lt;br /&gt;
&lt;br /&gt;
=== Regeneration ===&lt;br /&gt;
Injuries are impossible to avoid in Hell, so every demon possesses the handiest form of healing possible: regeneration. While unable to regrow lost limbs, a demon can heal almost any other injury that leaves their core intact. Regeneration takes immense energy and forces the injured hellspawn to make up for the lost calories at any cost, lest they die of starvation before the rapid self-healing slows down. Once fully healed, the only mark left on the demon&#039;s skin is a patch of new, pale flesh, as if its owner was reborn anew.&lt;br /&gt;
&lt;br /&gt;
=== Smoke form and flight ===&lt;br /&gt;
One does not simply hop from one realm to another by foot, leaving demons only one option: to take on a less corporeal form to cross the gap between Hell and Earth. They can project their spirit as black smoke, fitting through holes as small as keyholes to reach potential meat suits. Once a demon finds a body to possess, their soul becomes one with the vessel, killing its original owner. Demons powerful enough to create their own body can take its appearance wherever they wish, regardless of the realm they are in, using smoke form only for travel purposes.&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
Demons can locate and focus on any human they desire, torment them with illusions and nightmares, and drive them into despair with their presence alone. A mortal once possessed or haunted by a demon is an easy victim to others, as their soul has already been marked as prey. For this reason, some demons prefer to leave a mark on a target to ward off competition, returning to personally terrorize them whenever they please.&lt;br /&gt;
&lt;br /&gt;
=== Soul reading ===&lt;br /&gt;
Just like angels, demons can see any mortal&#039;s past choices and the moral results of their actions. While not exact science, they can differentiate the most predominant sins a human has been influenced and affected by, using the knowledge to their advantage when pursuing a contract. Higher-ranking demons can pull forward memories of a soul&#039;s most notable moments, further humiliating and extorting their target.&lt;br /&gt;
&lt;br /&gt;
=== Speaking in tongues ===&lt;br /&gt;
To deceive and manipulate their victims, demons can understand and replicate any mortal language native to or understood by the target. However, the ability is limited to spoken languages, leaving writing or signing them out of a hellion&#039;s expertise. Nevertheless, demons have plenty of tools to torment their victims with—hearing is only one of five human senses.&lt;br /&gt;
&lt;br /&gt;
=== Profanish language ===&lt;br /&gt;
Creatures of Hell share a common language referred to as Profanish. To human ears, it sounds nothing more like growls, hisses, and other crude sounds screamed by 60 people at once, causing overwhelming pain to those who hear it. Demons can use Profanish to whisper to their victims, filling their heads with intolerable shrieks of the damned, causing the most sensitive to commit suicide to escape the effect. Angels are less affected, instead acting annoyed in the presence of evil.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
=== Divine weapons ===&lt;br /&gt;
Divine weapons can be classified as anything holy and pointy, ranging from angelic blades to blessed artifacts. Any object imbued with primordial material, like tears or blood, counts as divine, as does any weapon dipped in holy elements. Even a crude shank made from a dead pope&#039;s bone would qualify. Coming across weaponry created by God is incredibly rare, but if one did, one could wound even the deadly sins themselves.&lt;br /&gt;
&lt;br /&gt;
=== Holy items and elements ===&lt;br /&gt;
Items blessed by the church or other religious rituals count as holy and are impossible or intolerable to touch by hellspawn. Fire and water can also be blessed, causing fire to change its color to blue and water to intensely reflect even the tiniest glint of light and then be used to trap a demon in place and shut off its powers.&lt;br /&gt;
&lt;br /&gt;
=== Hallowed ground ===&lt;br /&gt;
Even land itself can be consecrated, as usually is the case on all kinds of burial grounds. Hallowed ground cannot be crossed by demons in any form, protecting any buildings and people standing on them from the presence and powers of the unholy. As long as the consecration holds firm and the ground undisturbed, even the Devil himself can&#039;t step onto hallowed soil.&lt;br /&gt;
&lt;br /&gt;
=== Exorcisms and magic ===&lt;br /&gt;
Any demon possessing a human vessel can be sent back to Hell or, in the case of sins and archdemons, disarmed and forced to return to their home realm to regain their powers. In general, magic is neither offensive nor defensive, yet it can also be used to repel and ward off evil or trap it into an enchanted object. All kinds of protective seals are dangerous to demons since they can hide powerful entrapment within them, thus enslaving the curious demon… Or worse.&lt;br /&gt;
&lt;br /&gt;
=== Summoning ===&lt;br /&gt;
A mortal who knows a demon&#039;s true name can perform a summoning ritual to force them onto Earth and bind the hellspawn to their will. While knowledge of these rituals is rare, its existence means the possibility of embarrassing slavery to a lesser being, should the summoner succeed in their binding. Only the sins are completely immune to summoning, yet even their attention can be demanded with a potent enough ritual—and once it is gained, it&#039;s up for the summoner to contain the aftermath.&lt;br /&gt;
&lt;br /&gt;
=== Contract nullification ===&lt;br /&gt;
Demon contracts are not indestructible; they can be nullified or broken by either the victim or the demon itself should something contradict the contract&#039;s settled terms. A higher-ranking demon might intervene and claim the contract to themselves or find its physical copy and destroy it, leaving its original creator with no claim or power over the victim&#039;s soul. While a signed contract is immune to most common forms of damage, holy elements can burn the paper, wash away the ink, or cut and pierced apart by divine weapons. For this reason, it is the contract holder&#039;s responsibility to keep their contracts well hidden and unattainable by outsiders, preferably transformed into another object or sealed behind a cursed seal.&lt;br /&gt;
&lt;br /&gt;
=== Salt ===&lt;br /&gt;
Salt has been used in purifying rituals throughout humankind&#039;s history, where its protective nature originates. A circle made of salt cannot be passed by a low-ranking demon or any demon in smoke form, protecting potential vessels from being possessed. Pure salt has the most substantial effect, even working as a weapon, able to be thrown or shot toward hellspawn.&lt;br /&gt;
&lt;br /&gt;
=== Silver ===&lt;br /&gt;
Silver has the same effect as salt, with the added potential for different uses. It can permanently scar a demon&#039;s flesh and cut through into their true form or burn their skin severely in its molten form. Less pure metal can still be used as shackles or imprisonment, especially when combined with powerful magic.&lt;br /&gt;
&lt;br /&gt;
=== Damage to true form ===&lt;br /&gt;
Despite their regenerative powers, any harm that comes to a demon&#039;s true form has the potential to be deadly or, at the very least, exceptionally painful. While damaging a true form takes immense power, the healing will take an equally long time and can even momentarily incapacitate the injured hellspawn. Turning into smoke form may make demons immune to further physical damage, yet it won&#039;t remove the earlier injuries but stalls their healing.&lt;br /&gt;
&lt;br /&gt;
=== Primordials ===&lt;br /&gt;
Primordials are far more powerful than demons and pose an extreme threat to them. Not even the sins compare against a primordial, making them all but squeaky toys for the cosmic entities. No sane demon should try to square up against a creature of incomprehensible power imbalance, yet some have been known to meet their bloody end by barking at the wrong tree.&lt;br /&gt;
&lt;br /&gt;
[[File:Demons-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Hell&amp;diff=306</id>
		<title>Hell</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Hell&amp;diff=306"/>
		<updated>2025-09-01T17:43:33Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: Text replacement - &amp;quot;Hell Knight&amp;quot; to &amp;quot;hell knight&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hell.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
What even is Hell? Well, first and foremost, a realm like any other. Also called the Abyss or the Pit, Hell has its own share of nicknames. While it&#039;s mainly known as a torture chamber for sinners, the unholy realm is so much more: &#039;&#039;&#039;the home of demons, a birthplace of monsters&#039;&#039;&#039;, and the appointed, inescapable &#039;&#039;&#039;prison of Lucifer&#039;&#039;&#039;. Unknown to all, Hell has one more important purpose: to &#039;&#039;&#039;balance the scales against Heaven&#039;&#039;&#039;, preventing either side from taking over the other and thus tipping the scales of all creation towards destruction.&lt;br /&gt;
&lt;br /&gt;
Entering the infernal realm can happen &#039;&#039;&#039;through lava and fire&#039;&#039;&#039;, yet the most comfortable (although less convenient) way is to use &#039;&#039;&#039;hell gates&#039;&#039;&#039;, a type of structure functioning as a pathway between realms. These portals may seem like regular doors on Earth, while Hell&#039;s versions can&#039;t be mistaken for anything else. Every sin has one for convenience, and naturally generated, &#039;&#039;&#039;temporary portals may appear all over Hell&#039;&#039;&#039; in random, unpredictable locations. These portals usually lead into the mortal realm, yet some are known to throw the unsuspecting traveler into another location within Hell or a completely different realm altogether.&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
&lt;br /&gt;
* [[Demons]]&lt;br /&gt;
* [[World creation]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Despite common belief, &#039;&#039;&#039;Hell was created at the same exact moment as Heaven&#039;&#039;&#039; and completely by accident. Inhabitable and hostile, the realm seemed like it would not sustain life… Until the first creatures spawned into existence. Small at first, they could battle the cruel elements and grow by eating whatever wildlife spawned around them. Hydrated by blood and fed by living flesh, these seven creatures kept evolving at an alarming speed and soon became too powerful for the young realm to contain. They were spat out into another world filled with more nourishment to consume and a new enemy to battle: seven winged, equally powerful rivals they came to know as &amp;quot;archangels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ravenous from their rapid growth and under attack, the creatures clashed against their enemy, fighting for survival as their opponents fought to eradicate the hellions entirely. As time passed, the unnamed creatures turned to less noble tactics, slowly turning the tide of battle in their favor. However, it was too late—by the time they&#039;d gained the upper hand, the realm was all but dead. Seeing their hunting grounds now stripped of all life and nourishment, the hellish monsters retreated back into their home realm, only to be disturbed once more by a presence they&#039;d learned to know well:&lt;br /&gt;
&lt;br /&gt;
The first archangel, Samael.&lt;br /&gt;
&lt;br /&gt;
As the creatures—now grown to colossal proportions—prepared to kill the intruder, &#039;&#039;&#039;Samael offered them a deal&#039;&#039;&#039;; having witnessed the hunger of his former enemies, he&#039;d lead them to &#039;&#039;&#039;feast on a new land filled with unsuspecting prey&#039;&#039;&#039;. In return, he asked to rule the barren realm and its inhabitants, an offer the creatures first refused. Unrelenting, Samael demonstrated his usefulness by providing something Hell had never had before: water. Seeing their old home now able to repopulate and regrow, the monsters agreed to the archangel&#039;s terms, granting Samael authority over the recovering realm. As Hell grew under the fallen archangel&#039;s rule, the creatures waited for permission to invade their next hunting domain, growing increasingly impatient as time passed. Eventually, Samael—now known as Lucifer—gave the monsters their prize: &#039;&#039;&#039;access to Earth and its dominating species&#039;&#039;&#039; called &amp;quot;humankind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Named the deadly sins by their new leader, the seven hellions were released to Earth, soon bringing back trophies of their countless hunts. Realizing the incredible value of the sins&#039; findings, Lucifer kept the trophies to himself, tricking the sins into giving a significant portion of their unusable spoils to him instead. Once the monstrous hellions realized they&#039;d been conceived, they tried to overthrow the fallen archangel, who&#039;d now been empowered by the corrupted souls and thus able to defeat the rebelling sins. Scorned but unable to dethrone their leader, the demons had no choice but to keep claiming more souls, fueling the ruler of Hell as well as themselves.&lt;br /&gt;
&lt;br /&gt;
As the realm kept growing and its power increasing, the deadly sins formed a pact: they would find a way to allow Lucifer&#039;s return to Earth and, once their leader would be distracted, finally &#039;&#039;&#039;reclaim the throne for themselves&#039;&#039;&#039;. After all, Hell is no place for angels—especially the one that was able to blindside his supposed allies.&lt;br /&gt;
&lt;br /&gt;
The only problem is to figure out which sibling deserves to rule over the other six when each and everyone only votes for themselves…&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
Spiraling in circles into unmeasured depths, the unholy realm is &#039;&#039;&#039;deeper than it is wide&#039;&#039;&#039;. Vertical travel is limited to pre-existing or dug tunnels and openings between layers, while purely horizontal travel takes more time between destinations. &#039;&#039;&#039;Split into tiers&#039;&#039;&#039; referred to as &amp;quot;Circles,&amp;quot; a descent into Hell happens slowly and is filled with countless dangers. From plants to wildlife to its inhabitants, &#039;&#039;&#039;every sentient creature attempts to ensure no soul ever leaves the realm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Gates ===&lt;br /&gt;
The very first tier of Hell has no name and is simply known as the &amp;quot;the Gates.&amp;quot; Serving as an &#039;&#039;&#039;entrance for new souls and returning demons&#039;&#039;&#039;, the Gates see the most amount of traffic. Offering little to no reason for a prolonged stay, Hell&#039;s gateway is merely a &#039;&#039;&#039;long, winding road&#039;&#039;&#039; full of sobbing and lamenting souls waiting for their final judgment. Claiming or harming souls still at the Gates is forbidden, as they have not been assigned to their corresponding Circle of Sin and thus have yet to be counted for.&lt;br /&gt;
&lt;br /&gt;
=== Circle of Damnation ===&lt;br /&gt;
Next comes the Circle of Damnation: the first stop for mortal souls. Serving as the &#039;&#039;&#039;territory of Hell&#039;s bookkeepers and their assistants&#039;&#039;&#039;, the Circle of Damnation is dedicated purely to business. Dominated by a gigantic &#039;&#039;&#039;Hall of Decision&#039;&#039;&#039;, the stream of judged souls splits into seven different paths that lead the deceased deeper into the realm. Any hellion wasting the bookkeepers&#039; time will be swiftly punished and removed from the premise, violently, if needed.&lt;br /&gt;
&lt;br /&gt;
=== Wasteland ===&lt;br /&gt;
The final layer before the Circles of Sin are the wastelands—&#039;&#039;&#039;empty plains and deserts&#039;&#039;&#039; covered in salt and ash, filled with lava and lakes of blood. Plagued by &#039;&#039;&#039;acidic rain and burning hot winds&#039;&#039;&#039;, remaining underground is essential. No vegetation or wildlife survives long in the wastelands&#039; unforgiving climate, making prolonged survival impossible. A handful of shortcuts offer a way through the layer relatively unharmed, at least in one direction; climbing out of Hell is a completely different story.&lt;br /&gt;
&lt;br /&gt;
=== The Circles of Sin ===&lt;br /&gt;
&lt;br /&gt;
==== Circle of Lust ====&lt;br /&gt;
Further down comes the Circle of Lust—the domain and home of the first deadly sin. Destination to those driven by sexual impulses and obsessions, souls ending in the Circle of Lust are &#039;&#039;&#039;eternally chased and assaulted&#039;&#039;&#039; against their will. Demons serving under Lust&#039;s command have free reign over the Circle&#039;s signature orgies and are encouraged to devise imaginative ways to break their victims apart.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Sloth ====&lt;br /&gt;
Next down is the Circle of Sloth; as the least violent of the seven sins, the layer might even be called &amp;quot;comfortable&amp;quot; by Hell&#039;s standards. With no place to rest between all the rocks, bumps, and other jutting shapes, those afflicted with sloth are &#039;&#039;&#039;forced to wander forever&#039;&#039;&#039;. Of course, it wouldn&#039;t be Hell without some additional punishment—like having the victims &#039;&#039;&#039;motivated by flogging&#039;&#039;&#039; their skin and flesh off in the hands of Sloth&#039;s underlings.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Gluttony ====&lt;br /&gt;
The third layer, the Circle of Gluttony, involves souls accused of excessive indulgence. Whatever type of gluttonous greed the deceased mortal has been motivated by, their &#039;&#039;&#039;senses are stripped away&#039;&#039;&#039; by various methods to ensure they never enjoy anything again. Even getting eaten alive won&#039;t save the soul from being reborn straight back into torment; it only means the cannibalistic dinners hosted in Gluttony&#039;s Circle never run out of food.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Greed ====&lt;br /&gt;
Fourth from the top is the Circle of Greed, the destination reserved for those who amass wealth beyond their needs. As the deceased never understood the mass of their hoarded possessions, they will be &#039;&#039;&#039;slowly crushed&#039;&#039;&#039; by a physical representation of their greed. On the rare occasion Greed chooses to host an event of any kind, it involves an excess of gifts to the party&#039;s host as the main show.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Envy ====&lt;br /&gt;
Fifth comes the Circle of Envy, where the jealous and desiring end up. Blind to what they already had and covetous of what they didn&#039;t, souls in Envy&#039;s domain are &#039;&#039;&#039;continuously ripped apart&#039;&#039;&#039; by their uncontrolled desires. Perhaps surprisingly, Envy&#039;s underlings are often praised for their torturing skills as they never stop learning and improving themselves, especially compared to other experts of inflicted pain.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Wrath ====&lt;br /&gt;
In the Circle of Wrath, the violent and resentful are &#039;&#039;&#039;burned with fire and brimstone&#039;&#039;&#039; as hot as their past rage. Known as the Warlord of Hell, Wrath commands most of the realm&#039;s armies, making the second oldest sin the most intimidating opponent of the siblings. As the host of Hell&#039;s gruesome gladiator battles, souls ending up in Wrath&#039;s command are not limited to torture provided only by demons.&lt;br /&gt;
&lt;br /&gt;
==== Circle of Pride ====&lt;br /&gt;
Finally, within the Circle of Pride, souls accused of vanity or hubris are &#039;&#039;&#039;dissolved into a faceless mass&#039;&#039;&#039;, no longer able to lift themselves above others. Eternally forced to serve others as their masters, the prideful are stripped of their identities and smelted into beautiful masks for demons to wear in Pride&#039;s glorious masquerades.&lt;br /&gt;
&lt;br /&gt;
=== Circle of Desire ===&lt;br /&gt;
The third-to-last tier of Hell, the Circle of Desire, holds various &#039;&#039;&#039;social gathering spots for hellions&#039;&#039;&#039;. Markets, community hangouts, sadistic playgrounds, and other services provided by Hell&#039;s residents—no demon gets bored within the Circle of Desire. As the only tier to include more than one vertical level, the Circle of Desire is the &#039;&#039;&#039;largest single layer in the realm&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Circle of Pleasure ===&lt;br /&gt;
The second last tier, called the Circle of Pleasure, contains the &#039;&#039;&#039;most sinful entertainment&#039;&#039;&#039; Hell has to offer: public torture chambers, gladiator rings, depraved whore houses… Down here, &#039;&#039;&#039;nothing is off-limits&#039;&#039;&#039;. While the Circle above still holds onto some sense of limits and rules, only the sinner&#039;s imagination stops them in the Circle of Pleasure. Whatever itch a visitor has, they can scratch it in the last public Circle.&lt;br /&gt;
&lt;br /&gt;
=== Devil&#039;s Pit ===&lt;br /&gt;
The final layer, referred to as the &amp;quot;Devil&#039;s Pit,&amp;quot; &#039;&#039;&#039;differs wildly from the rest of Hell&#039;&#039;&#039;. An unmistakable change in landscape and climate signals any intruder of their mistake of wandering too far; as the temperature drops from scorching heat into freezing cold, &#039;&#039;&#039;volcanic thunderstorms&#039;&#039;&#039; are a common occurrence and the last warning a curious demon gets. Only a few hellions get the privilege to proceed beyond the hell knights&#039; barracks into the icy throne room of Lucifer—not that many would enter willingly.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Landscape and weather ==&lt;br /&gt;
&lt;br /&gt;
Attempting to navigate Hell is known to mislead any traveler, inexperienced or not, as the landscape is &#039;&#039;&#039;deceptively monotonous and treacherous&#039;&#039;&#039;. Filled with cracks and hidden holes, even one mistake can lead to a painful death. Formed mostly out of &#039;&#039;&#039;different stone types, salt, and tuff&#039;&#039;&#039;, every step burns the traveler&#039;s feet. Wings offer no help as the &#039;&#039;&#039;violent gushes of wind&#039;&#039;&#039; can turn into a forceful downdraft, sending flying creatures into walls and stalagmites. Occasional earthquakes, especially further down, are known to cut off stalactites and pieces of rock from the ceiling.&lt;br /&gt;
&lt;br /&gt;
Despite having no sky, Hell&#039;s ceiling is &#039;&#039;&#039;filled with smoke and fog&#039;&#039;&#039;, sometimes simultaneously. A thick cloud cover reflects what little light the realm&#039;s environment generates, creating an illusion of &#039;&#039;&#039;eternal red twilight&#039;&#039;&#039;. The air is dry, and &#039;&#039;&#039;rain is rare, acidic, and grey with ash&#039;&#039;&#039;, making survival a nightmare. Any stretch of land can become an &#039;&#039;&#039;erupting volcano&#039;&#039;&#039; at a moment&#039;s notice, trapping and killing anyone unlucky or stupid enough to ignore the forewarning.&lt;br /&gt;
&lt;br /&gt;
The realm has &#039;&#039;&#039;two minimally differing seasons&#039;&#039;&#039;: the searingly hot summer and the less deadly yet equally unpredictable winter. These seasons do not follow the same pattern that Earth does but rather &#039;&#039;&#039;span over several years&#039;&#039;&#039;, even decades. During the winter, Hell&#039;s arid landscape is more prone to sudden downfalls and stronger winds, while in the summer, earthquakes spread around the realm as the realm&#039;s volcanic activity increases.&lt;br /&gt;
&lt;br /&gt;
Whereas Heaven&#039;s time is slowed down compared to the mortal world, &#039;&#039;&#039;Hell&#039;s time flows much faster&#039;&#039;&#039;, in an estimated ratio of 365:1—one day on Earth feels like a year in Hell, and so forth. With the realm currently approaching its summer, temperatures are only going to go up, creating especially &#039;&#039;&#039;violent turbulence and storms&#039;&#039;&#039; in the Circles near the Devil&#039;s Pit.&lt;br /&gt;
&lt;br /&gt;
== Flora and fauna ==&lt;br /&gt;
&lt;br /&gt;
While stripped of most wildlife, whatever survives the realm&#039;s climate is bound to &#039;&#039;&#039;fight for its nourishment&#039;&#039;&#039;. Gigantic ticks, malformed rats, and skinny imps are only a few examples of the critters considered native to Hell. What may initially seem dead can suddenly come alive and bite back, as the lands favor minimal energy consumption and &#039;&#039;&#039;ambush predators&#039;&#039;&#039;. With drinkable water only available in the bottommost layers, &#039;&#039;&#039;blood is the primary form of hydration&#039;&#039;&#039; for the realm&#039;s residents.&lt;br /&gt;
&lt;br /&gt;
Plants fare off even worse: with a climate akin to [https://en.wikipedia.org/wiki/Death_Valley Death Valley&#039;s] summer or the [https://en.wikipedia.org/wiki/Atacama_Desert Atacama desert], only [https://en.wikipedia.org/wiki/Xerophyte xerophytes] like cacti and [https://en.wikipedia.org/wiki/Halophyte halophyte] succulents can survive in Hell. With &#039;&#039;&#039;hardly any rainfall&#039;&#039;&#039;, especially non-acidic kind, the realm&#039;s flora provides barely any liquid or calories to their consumer. However, their &#039;&#039;&#039;dried seeds can be used as salty snacks&#039;&#039;&#039; in an emergency, and the leaves sucked dry of whatever moisture the plant has managed to absorb into itself.&lt;br /&gt;
&lt;br /&gt;
As the malnourished traveler makes their way deeper, the &#039;&#039;&#039;variety and type of flora increase drastically&#039;&#039;&#039;. All types of plants in the [https://en.wikipedia.org/wiki/Caryophyllales Caryophyllales] family ranging from flowering to carnivorous varieties can occur, occasionally &#039;&#039;&#039;grown into colossal portions&#039;&#039;&#039;. The colorful landscape doesn&#039;t last long and merely borders the Devil&#039;s Pit, yet it provides a beautiful visual of the only types of flowers Hell can host.&lt;br /&gt;
&lt;br /&gt;
Finally, a &#039;&#039;&#039;manifestation of the realm&#039;s corruption&#039;&#039;&#039; has taken over most old buildings and roads in the form of unnaturally large roots. Feeding off blood, overtaken houses are better left alone, though there are still desperate hellions willing to risk their lives while sheltering from the weather. As the tumorous growth &#039;&#039;&#039;keeps spreading&#039;&#039;&#039;, demons are left with less and less space fit for living, forcing them to move into small, tightly-packed communities.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Architecture ==&lt;br /&gt;
&lt;br /&gt;
Hell&#039;s architectural &#039;&#039;&#039;styles range all the way from [https://en.wikipedia.org/wiki/Ancient_Roman_architecture ancient Roman] to [https://en.wikipedia.org/wiki/Victorian_architecture Victorian]&#039;&#039;&#039; with no particular order or logic, as the realm&#039;s residents have picked up ideas and influences from mortal architecture during their visits on Earth. Some buildings are &#039;&#039;&#039;fusions of different styles&#039;&#039;&#039;, patched up against Hell&#039;s harsh weather and renovated with whatever materials have been available. Stone, bone, obsidian—a surprising amount of style and decoration can be achieved with such limited options.&lt;br /&gt;
&lt;br /&gt;
Despite the various architectural styles, there is &#039;&#039;&#039;something hellish buildings lack: color&#039;&#039;&#039;. With the constant presence of smoke and ash, only different levels of black and grey are achievable. Even glass created in Hell ends up darkened, filtering most of the light shining through it.&lt;br /&gt;
&lt;br /&gt;
Of course, there is some difference between the demon habitats, depending on their resident&#039;s rank. Runts are more likely to live near the wastelands in concentrated slums, sharing what little space they have with numerous others. Workers may have moved into more spacious apartments but will still share common spaces with their neighbors. Overlords and higher-ranking demons have houses and mansions surrounded by high walls and guards to keep the uninvited out. &#039;&#039;&#039;The deeper the demon&#039;s home Circle, the more luxurious their residence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
With the emphasis on vertical travel, the space between houses is often filled with bridges and ladders rather than roads. Made from different materials and with different techniques, &#039;&#039;&#039;some have fared against the weather better than others&#039;&#039;&#039;, a part of them rebuilt and fixed, while the rest have been left to eventually break down completely. Decorative pieces, like statues, are rare and reserved for those with the space and resources to keep and repair them.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
&lt;br /&gt;
Hellish technology has reached the &#039;&#039;&#039;industrial revolution&#039;&#039;&#039; but has since been unable to progress further. With the realm&#039;s climate severely limiting any intricate contraptions, &#039;&#039;&#039;coal-powered, simple hunks of metal&#039;&#039;&#039; are the only option. Steam-powered engines would overheat instantly and require an excess of already rare water, while successfully operating trains would require rails and underground tunnels to traverse the terrain. &#039;&#039;&#039;Electricity is out of the question&#039;&#039;&#039;, as is the use of combustible petroleum.&lt;br /&gt;
&lt;br /&gt;
What demons have managed to build are factories—or rather, parts of them. Inventions like the &#039;&#039;&#039;spinning wheel, forging, and papermaking&#039;&#039;&#039; have allowed hellions to mass-produce clothes, weapons, and books, mostly for the rich. While more complicated machines like windmills have been built, none have survived the realm&#039;s storms. Some contraptions, like the &#039;&#039;&#039;manual winch&#039;&#039;&#039;, are used by torturers to relieve their physical labor, whereas musically talented demons have adopted a wide range of different instruments to earn their keep. &#039;&#039;&#039;Stoves&#039;&#039;&#039; are used to prepare meat, and &#039;&#039;&#039;wheelbarrows&#039;&#039;&#039; transfer more goods at once.&lt;br /&gt;
&lt;br /&gt;
Despite the average hellion&#039;s knowledge of basic, old-fashioned technology, &#039;&#039;&#039;adapting to life on Earth requires patience&#039;&#039;&#039;, which demons don&#039;t usually have. Electric devices like smartphones and LED screens may seem like magic, cars move at incomprehensible speeds, and some humans even talk into leather straps on their wrists. &#039;&#039;&#039;Mortal life is strange and foreign&#039;&#039;&#039; and requires time to familiarize oneself with before a demon can say they&#039;ve caught onto the modern times.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Economics ==&lt;br /&gt;
Hell&#039;s economy &#039;&#039;&#039;seems simple at first&#039;&#039;&#039;: the value of goods is measured in coins and not affected by market effects like inflation. What&#039;s the catch, then? Well, the value of a single coin can vary wildly, depending on whose soul it&#039;s embedded with. These &#039;&#039;&#039;soul coins&#039;&#039;&#039; are created in the Hall of Decision as souls are weighted for their sins, transferring the value of their vices into the currency. A soul corrupted by Envy is more valuable than a soul corrupted by Sloth, but a lifelong sinner may outweigh the single sin of someone else despite their sin ranking higher in value. A &#039;&#039;&#039;Coin Master inspects each coin before releasing them&#039;&#039;&#039; into the economy in an open auction, where anything can be traded in exchange for them, excluding other coins.&lt;br /&gt;
&lt;br /&gt;
Due to their supernatural qualities, soul coins appear golden and can be &#039;&#039;&#039;identified by the sinner&#039;s name&#039;&#039;&#039; imprinted in them. The soul-reading ability allows any demon to confirm a coin&#039;s authenticity to a degree, making forgery challenging but possible. Cramming several souls into a coin to mask their low value may work until a hellion with more prolific senses notices the scam.&lt;br /&gt;
&lt;br /&gt;
Lastly, a &#039;&#039;&#039;portion of freshly minted coins&#039;&#039;&#039; are offered to the Devil and each deadly sin as a sign of goodwill, ensuring Hell&#039;s royalty remains satisfied and can afford their expensive habits. Archdemons and overlords are &#039;&#039;&#039;expected to pay additional taxes&#039;&#039;&#039; to the sin whose Circle they inhabit, the total cost varying wildly between siblings. These fees are transferred to workers to cover the overlord&#039;s expenses through rent and other costs, who then may require &amp;quot;apprentice fees&amp;quot; to be paid by any runts working under them. It is common for runts to never get their hands on a single coin, paying for their food and upkeep entirely with work.&lt;br /&gt;
&lt;br /&gt;
== Clothing and fashion ==&lt;br /&gt;
&lt;br /&gt;
While demons might enjoy flaunting their wealth and status on Earth with expensive materials and three-piece suits, &#039;&#039;&#039;clothing considered useful in Hell offers much less variability&#039;&#039;&#039;, their most important function being protection against the harsh environment, durability, and light weight. Common material options include &#039;&#039;&#039;leather, bone, and hair&#039;&#039;&#039;, giving hellish clothing an indigenous aesthetic. Cloth created with spinning wheels is often too warm to serve residents outside of the Devil&#039;s Pit but may offer functionality when traveling to considerably colder Earth. &#039;&#039;&#039;Shoes are the most important piece of clothing&#039;&#039;&#039; for any demon, allowing them to traverse the burning lands.&lt;br /&gt;
&lt;br /&gt;
As with architecture, &#039;&#039;&#039;color options are limited to grayscale&#039;&#039;&#039; and bloody red or brown—brightly saturated fabric is bound to lose its color in hours. &#039;&#039;&#039;Camouflage is essential&#039;&#039;&#039;, especially within the wastelands, as the wildlife and primal runt hordes are known to follow travelers and attack at a moment of weakness.&lt;br /&gt;
&lt;br /&gt;
Demons can learn to &#039;&#039;&#039;hide their clothes inside their true and shadow forms&#039;&#039;&#039;, allowing them to smoothly change their appearance to fit any purpose and environment. The same can&#039;t be said for their horns and wings, which &#039;&#039;&#039;always require appropriate modifications&#039;&#039;&#039; to worn clothes. Therefore, every demon has at least &#039;&#039;&#039;one wardrobe dedicated to each realm&#039;&#039;&#039;, assuming they can afford more than the bare minimum. It&#039;s not uncommon for new demons to stumble onto Earth wearing nothing but a loincloth, sparking confusion and ridicule in nearby mortals; sometimes, not even that.&lt;br /&gt;
&lt;br /&gt;
[[File:Hell-5.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Fallen_angels&amp;diff=305</id>
		<title>Fallen angels</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Fallen_angels&amp;diff=305"/>
		<updated>2025-09-01T17:42:08Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fallen-angels-1.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
A fall is an angel&#039;s greatest punishment: banishment from Heaven and their bond to its light. As a result, fallen angels are &#039;&#039;&#039;fragile and vulnerable during their first years&#039;&#039;&#039;, facing the persecution of their former siblings and being the target of hunts. Should they survive the experience, their &#039;&#039;&#039;powers will mutate&#039;&#039;&#039; to reflect their new alignment with Hell. The higher the angel&#039;s original rank, the &#039;&#039;&#039;slower and more unpredictable the change&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a fallen angel, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elapsed time since their fall, their gender identity, age, unique powers, and old rank.&lt;br /&gt;
&lt;br /&gt;
==== Related ====&lt;br /&gt;
* [[Angels]]&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
&lt;br /&gt;
== The fall ==&lt;br /&gt;
Should an angel be condemned to fall from Heaven&#039;s grace by succumbing to a severe sin or by the judgment of an archangel, they would experience a &#039;&#039;&#039;quite literal fall across the realms&#039;&#039;&#039;. Their wings would burn into featherless husks, unable to keep the angel in the air, leaving behind &#039;&#039;&#039;burned scars and seared flesh&#039;&#039;&#039;. Their &#039;&#039;&#039;halo would crack&#039;&#039;&#039;, stripping away Heaven&#039;s light and revealing the truth hidden behind the veil of the holy shroud, allowing the fallen angel to see the world as it is: imperfect, broken, and irreversibly corrupted.&lt;br /&gt;
&lt;br /&gt;
Eventually, as the &#039;&#039;&#039;halo takes a new form and turns into horns&#039;&#039;&#039;, whatever feathers the angel has managed to grow back start to lose color and darken. After an angel has fully transformed, their &#039;&#039;&#039;wings have turned black&#039;&#039;&#039;, and their true form has become &#039;&#039;&#039;riddled with corruption&#039;&#039;&#039;, displaying black patches, spikes, and scales. They have become &#039;&#039;&#039;unable to heal themselves&#039;&#039;&#039;, having to resort to human medicine or drinking demon blood to regenerate, and find no solace in holy places such as churches. They are renegades, independent for the first time in their lives, and have to either find a prince of Hell to serve and protect them or live free among mortals and continue evading their kin.&lt;br /&gt;
&lt;br /&gt;
Depending on the angel, the experience can be utterly traumatizing or the beginning of some much-desired freedom. One thing is sure: should a fallen angel hope to achieve redemption, &#039;&#039;&#039;the path back to Heaven&#039;s grace is painstakingly long&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
==== Hell knights ====&lt;br /&gt;
Hell knights, also known as &#039;&#039;&#039;Az-Zabaniya&#039;&#039;&#039;, are &#039;&#039;&#039;Lucifer&#039;s personal lieutenants&#039;&#039;&#039;: 19 fallen angels who fell from Heaven with their master. They are of equal rank as the [[Demons#Deadly_Sins|deadly sins]] and &#039;&#039;&#039;take no orders from Hell&#039;s residents except for the Devil&#039;&#039;&#039;. They carry personal symbiotic weapons and &#039;&#039;&#039;can command any lesser demon to serve them&#039;&#039;&#039; even without using true names.&lt;br /&gt;
&lt;br /&gt;
==== Other fallen angels ====&lt;br /&gt;
Any fallen angel not part of Az-Zabaniya, regardless of their previous [[Angels#Ranks|rank]], are considered &#039;&#039;&#039;lesser compared to all demons&#039;&#039;&#039; except for the youngest runts. Forced to gain status and power like normal hellions, it takes time and effort to gain authority over Hell&#039;s residents, if any at all. While some fallen angels choose to respect an individuals old rank, their value often comes from actions after their fall.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Fallen angels are &#039;&#039;&#039;stripped from most of their inborn abilities&#039;&#039;&#039;, but some remain: they can still fly, turn invisible, and transform into their true form. However, &#039;&#039;&#039;their skills mutate&#039;&#039;&#039;, either immediately or through time. They also &#039;&#039;&#039;lose their innate power of self-sustenance&#039;&#039;&#039;, having to learn to rely on food and rest to regain their strength.&lt;br /&gt;
&lt;br /&gt;
==== Immortality ====&lt;br /&gt;
Despite losing their self-sustenance, fallen angels keep their immortality and immunity against mortal ailments. They can theoretically survive an indefinite banishment to the bottom of the sea, in excruciating pain from the lack of oxygen and the immense pressure of the depths, yet perfectly capable of making their way back on land if given the chance and time. They would be weak and vulnerable against attacks during this time but nowhere near death or permanent damage.&lt;br /&gt;
&lt;br /&gt;
==== Smiting ====&lt;br /&gt;
Instead of releasing a blast of divine force, fallen angels are empowered by Hell&#039;s power; thus, their smiting inflicts a concentration of unholy energy. The ability&#039;s range and effects stay the same, leaving behind a short-lived cloud of corruptive radiation and a burning sensation at the point of impact. The smite&#039;s bright flash dims into twilight, giving off a short burst of red light.&lt;br /&gt;
&lt;br /&gt;
==== Biokinesis ====&lt;br /&gt;
Fallen angels cannot heal as they have lost their feathers, replacing the ability with a harming one. With barely more than a touch, a fallen angel can singe their target&#039;s flesh, cause internal and external bleeding, send pain straight into the nervous system, and even cause organs to fail. Their feathers carry the same power and can be lethal to anyone unfortunate enough to touch or find them.&lt;br /&gt;
&lt;br /&gt;
==== Grace channeling ====&lt;br /&gt;
Fallen angels can still channel grace to their kin but cannot receive or offer it to an unfallen celestial. Their grace becomes depleted twice as fast, and a third has to be reserved for personal use, lest a fallen angel becomes fully powerless. Hell knights can transfer a speck of their grace to mortals, causing their victims to succumb to their vices, and then restore their powers by feeding on the human&#039;s tainted soul.&lt;br /&gt;
&lt;br /&gt;
==== Shadow manipulation ====&lt;br /&gt;
As an angel loses their ability to control light, they gain a new power in its place: the ability to weaponize shadows. Wherever sunlight does not reach becomes the fallen&#039;s territory, turning a former weakness into strength. Old masters of light-bending may find themselves natural at controlling shadows, reaching their peak at nighttime and during an eclipse when there is still little light but not total darkness.&lt;br /&gt;
&lt;br /&gt;
==== Teleportation ====&lt;br /&gt;
At first, fallen angels may feel like they&#039;ve lost the power to teleport until they re-learn to use it. No more are they able to appear next to their immaculate kin but close to other fallen hell knights and Lucifer himself. The ability may lose some of its precision and potency distance-wise before the angel gains mastery over its changed behavior.&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
Fallen angels have the same innate abilities as [[Angels#Innate_abilities|their divine kin]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen-angels-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Divine weapons ====&lt;br /&gt;
In addition to regular angelic weapons, divine weapons can range from blessed artifacts to objects made from—or imbued with—primordial material. Cain&#039;s blade, a sharpened saint&#039;s rib, arrows dipped in holy water; the applications and options are countless. While artifacts created by God himself are rumored to exist, any records of their locations have long since been destroyed, and most details of them forgotten.&lt;br /&gt;
&lt;br /&gt;
==== Enochian sigils ====&lt;br /&gt;
Enochian sigils remain the greatest threat to any angel, including the fallen. Despite the hell knights being on an active lookout for any sigils they could find, any knowledge regarding them continues to evade both the residents of Hell and Heaven alike. One sigil, in particular, might prove interesting to a fallen angel regretting their disobedience and wishing to regain Heaven&#039;s grace: the Word of Absolution.&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
While curses pose less danger to a fallen angel, magic continues to be a threat. Able to momentarily weaken celestials and disarm them, fallen angels should still steer clear of any magic users and magical items in case of enchanted traps. The effects might not seem particularly dangerous until combined with more severe weaknesses, leading to potentially serious situations.&lt;br /&gt;
&lt;br /&gt;
==== Holy items and elements ====&lt;br /&gt;
Both holy water and holy fire can trap fallen angels by creating a circle around them or harm them through direct contact with either substance. Any sacred items, like crosses or other blessed objects, can be used to burn and repel fallen angels like demons, though with a less severe effect.&lt;br /&gt;
&lt;br /&gt;
==== Hallowed ground ====&lt;br /&gt;
Consecrated land acts as a natural repellant to any hellspawn despite their origin, including angels who have lost their alignment with Heaven. They&#039;ll find hallowed ground impossible or painful to walk on, intolerable to fly over, and will need to find another way to pass across. Churches, graveyards, burial sites, and places of religious worship are usually considered hallowed locations.&lt;br /&gt;
&lt;br /&gt;
==== Silver ====&lt;br /&gt;
While not an immediate change, fallen angels eventually become affected by silver while keeping their adverse reaction to iron. Both metals can momentarily neutralize a fallen angel, with silver having a more substantial effect. Depending on the purity and amount of silver, one could even imprison a hell knight for a limited time.&lt;br /&gt;
&lt;br /&gt;
==== Damage to true form ====&lt;br /&gt;
As fallen angels cannot heal themselves and can&#039;t regenerate like demons, any damage that penetrates through to their true form can be fatal. Only time can heal a true form&#039;s wound unless the injured angel manages to get their hands on a still-beating demon heart and consumes it to steal its regenerative power momentarily.&lt;br /&gt;
&lt;br /&gt;
==== Primordials ====&lt;br /&gt;
Besides Enochian sigils, primordials are the second most severe threat to angels, particularly fallen ones. Powerful enough to kill any annoying celestial, fallen angels should continue trying to avoid a primordial&#039;s attention, lest they wish to become nothing more than a passing memory.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen-angels-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=304</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=304"/>
		<updated>2025-08-30T17:10:12Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mads Mikkelsen&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Main_Page&amp;diff=303</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Main_Page&amp;diff=303"/>
		<updated>2025-08-30T17:08:35Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Quick links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Welcome to Creatio Ex Nihilo&#039;s wiki!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creatio ex Nihilo, casually CEN or Nihilo, is a &#039;&#039;&#039;text-based role-playing game&#039;&#039;&#039; for &#039;&#039;&#039;mature writers&#039;&#039;&#039;. The setting takes place in modern day Miami, Florida, riddled with &#039;&#039;&#039;angels&#039;&#039;&#039;, &#039;&#039;&#039;demons&#039;&#039;&#039;, and other &#039;&#039;&#039;supernatural beings&#039;&#039;&#039; walking among mortals. The fictional world &#039;&#039;&#039;reflects most real life events&#039;&#039;&#039;, but leaves currently living or recently deceased people out of it, allowing presidential and other influential seats of power to be filled with &#039;&#039;&#039;original characters&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the actual writing and communicating happens on the Discord server, this Wiki is used as a collection of CEN&#039;s lore. At first, the amount of information may seem intimidating, but most of the lore can safely be ignored until a scene or a character requires knowledge of a particular piece.&lt;br /&gt;
&lt;br /&gt;
Take your time to familiarize yourself with the world, its residents, and everything else needed to dive into character creation. If you have any questions, check the server&#039;s FAQ in &#039;&#039;#ask-the-staff&#039;&#039;, and if your question is still unanswered, ping the @Staff.&lt;br /&gt;
&lt;br /&gt;
=== Important note ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;We expect all our members to be at least &#039;&#039;&#039;21-years-old&#039;&#039;&#039; when joining the server.&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to some of the server&#039;s themes, including &#039;&#039;sexual content&#039;&#039;, &#039;&#039;detailed violence&#039;&#039;, &#039;&#039;mental illnesses&#039;&#039;, &#039;&#039;trauma&#039;&#039;, &#039;&#039;self-harm&#039;&#039;, and &#039;&#039;theological themes&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Server link ===&lt;br /&gt;
&lt;br /&gt;
Found the wiki, but didn&#039;t join the server yet? [https://discord.gg/JrAeP3sVMJ Click here to join.]&lt;br /&gt;
&lt;br /&gt;
=== Quick links ===&lt;br /&gt;
&lt;br /&gt;
* [[Face claims]]&lt;br /&gt;
&lt;br /&gt;
== Lore center ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* [[The setting]]&lt;br /&gt;
* [[City of Miami]]&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
* [[Angels]]&lt;br /&gt;
** [[Fallen angels]]&lt;br /&gt;
* [[Demons]]&lt;br /&gt;
** [[Ascended demons]]&lt;br /&gt;
* [[Half-breeds]]&lt;br /&gt;
** [[Nephilim]]&lt;br /&gt;
* [[Primordials]]&lt;br /&gt;
&lt;br /&gt;
=== Realms ===&lt;br /&gt;
&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
&lt;br /&gt;
=== World lore ===&lt;br /&gt;
&lt;br /&gt;
* [[History of Earth]]&lt;br /&gt;
* [[World creation]]&lt;br /&gt;
&lt;br /&gt;
=== Server events ===&lt;br /&gt;
&lt;br /&gt;
* [[Recent events]]&lt;br /&gt;
* [[Plot timeline]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=302</id>
		<title>Character list</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=302"/>
		<updated>2025-08-21T23:37:20Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Important note ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently, we are not accepting applications for our most overpowered characters: archangels, deadly sins, nephilim, and primordials.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These characters will be made available later as a reward for active, long-time members. Because they are considered important key characters to the server&#039;s plot and canon, we reserve the right to keep them unavailable until further notice. Stay tuned for the announcement, estimated around Q1/2026.&lt;br /&gt;
&lt;br /&gt;
== Primordials ==&lt;br /&gt;
&lt;br /&gt;
=== First generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Owuo&#039;&#039;&#039; || Chaos || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ouranos&#039;&#039;&#039; || Order || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Second generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cronos&#039;&#039;&#039; || Time || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Helios&#039;&#039;&#039; || Light || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ananke&#039;&#039;&#039; || Magnetism || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theia&#039;&#039;&#039; || Gravity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaia&#039;&#039;&#039; || Matter || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bia&#039;&#039;&#039; || Energy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Third generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angels ==&lt;br /&gt;
&lt;br /&gt;
=== Archangels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Virtue !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lucifer&#039;&#039;&#039; (Samael) || Humility || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Michael&#039;&#039;&#039; || Justice || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barachiel&#039;&#039;&#039; || Patience || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raphael&#039;&#039;&#039; || Charity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel&#039;&#039;&#039; || Temperance || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gabriel&#039;&#039;&#039; || Diligence || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Haniel&#039;&#039;&#039; || Chastity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seraphim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://rpg.ridiculusmus.lol/Raguel/ &#039;&#039;&#039;Raguel&#039;&#039;&#039;] || Angel of Vengeance || Keanu Reeves || Mus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherubim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erelim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metatron&#039;&#039;&#039; || God&#039;s Scribe || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Malachim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ishim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen angels ==&lt;br /&gt;
&lt;br /&gt;
=== Hell Knights ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abaddon&#039;&#039;&#039; || – || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
=== Deadly sins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sin !! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial&#039;&#039;&#039; || Pride || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Andras&#039;&#039;&#039; || Wrath || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leviathan&#039;&#039;&#039; || Envy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mammon&#039;&#039;&#039; || Greed || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; || Gluttony || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belphegor&#039;&#039;&#039; || Sloth || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; || Lust || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sotable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cerberus&#039;&#039;&#039; || Beastmaster of Hell || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lilith&#039;&#039;&#039; || Mother of Monsters || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Profession !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ascended demons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Half-breeds ==&lt;br /&gt;
&lt;br /&gt;
=== Nephilim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anakim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cambions ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://niilorpcharacters.carrd.co/#mikael &#039;&#039;&#039;Mikael&#039;&#039;&#039;] || Thief || Rooney Mara || Moirasars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mortals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://docs.google.com/document/d/1WBXI18GStvSjhPJWad6-8KG4QVlFg9RQ21D5IcnUXEI/ Vivienne Hart] || Internet technician || – || arsenicCatalyst&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=301</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=301"/>
		<updated>2025-08-21T18:32:59Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
==== Related ====&lt;br /&gt;
* [[Character list]]&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mads Mikkelsen&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=300</id>
		<title>Face claims</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Face_claims&amp;diff=300"/>
		<updated>2025-08-21T12:24:34Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists all used and reserved face claims. If you&#039;re looking for a particular name, use your browser&#039;s search function.&lt;br /&gt;
&lt;br /&gt;
To &#039;&#039;&#039;reserve a face claim&#039;&#039;&#039;, ping a @Staff member in the &#039;&#039;#general-chat&#039;&#039; or &#039;&#039;#character-workshop&#039;&#039; channels.&lt;br /&gt;
&lt;br /&gt;
==== Related ====&lt;br /&gt;
* [[Character list]]&lt;br /&gt;
&lt;br /&gt;
== Men ==&lt;br /&gt;
&lt;br /&gt;
==== J ====&lt;br /&gt;
* Jason Momoa&lt;br /&gt;
* Jeffrey Dean Morgan&lt;br /&gt;
&lt;br /&gt;
==== K ====&lt;br /&gt;
* Keanu Reeves&lt;br /&gt;
&lt;br /&gt;
==== M ====&lt;br /&gt;
* Mark Fischbach (Markiplier)&lt;br /&gt;
* Mark Pellegrino&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
* Robert Carlyle&lt;br /&gt;
&lt;br /&gt;
==== T ====&lt;br /&gt;
* Tom Hiddleston&lt;br /&gt;
&lt;br /&gt;
==== W ====&lt;br /&gt;
* Willem Dafoe&lt;br /&gt;
* Wun Yi Hua&lt;br /&gt;
&lt;br /&gt;
== Women ==&lt;br /&gt;
&lt;br /&gt;
==== H ====&lt;br /&gt;
* Hilary Swank&lt;br /&gt;
&lt;br /&gt;
==== R ====&lt;br /&gt;
* Rooney Mara&lt;br /&gt;
&lt;br /&gt;
== Non-binary/other ==&lt;br /&gt;
&lt;br /&gt;
==== A ====&lt;br /&gt;
* Asia Kate Dillon&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Main_Page&amp;diff=299</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Main_Page&amp;diff=299"/>
		<updated>2025-08-13T15:13:21Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Welcome to Creatio Ex Nihilo&#039;s wiki!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creatio ex Nihilo, casually CEN or Nihilo, is a &#039;&#039;&#039;text-based role-playing game&#039;&#039;&#039; for &#039;&#039;&#039;mature writers&#039;&#039;&#039;. The setting takes place in modern day Miami, Florida, riddled with &#039;&#039;&#039;angels&#039;&#039;&#039;, &#039;&#039;&#039;demons&#039;&#039;&#039;, and other &#039;&#039;&#039;supernatural beings&#039;&#039;&#039; walking among mortals. The fictional world &#039;&#039;&#039;reflects most real life events&#039;&#039;&#039;, but leaves currently living or recently deceased people out of it, allowing presidential and other influential seats of power to be filled with &#039;&#039;&#039;original characters&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
While the actual writing and communicating happens on the Discord server, this Wiki is used as a collection of CEN&#039;s lore. At first, the amount of information may seem intimidating, but most of the lore can safely be ignored until a scene or a character requires knowledge of a particular piece.&lt;br /&gt;
&lt;br /&gt;
Take your time to familiarize yourself with the world, its residents, and everything else needed to dive into character creation. If you have any questions, check the server&#039;s FAQ in &#039;&#039;#ask-the-staff&#039;&#039;, and if your question is still unanswered, ping the @Staff.&lt;br /&gt;
&lt;br /&gt;
=== Important note ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;We expect all our members to be at least &#039;&#039;&#039;21-years-old&#039;&#039;&#039; when joining the server.&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to some of the server&#039;s themes, including &#039;&#039;sexual content&#039;&#039;, &#039;&#039;detailed violence&#039;&#039;, &#039;&#039;mental illnesses&#039;&#039;, &#039;&#039;trauma&#039;&#039;, &#039;&#039;self-harm&#039;&#039;, and &#039;&#039;theological themes&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Server link ===&lt;br /&gt;
&lt;br /&gt;
Found the wiki, but didn&#039;t join the server yet? [https://discord.gg/JrAeP3sVMJ Click here to join.]&lt;br /&gt;
&lt;br /&gt;
=== Quick links ===&lt;br /&gt;
&lt;br /&gt;
* [[Face claims]]&lt;br /&gt;
* [[Character list]]&lt;br /&gt;
&lt;br /&gt;
== Lore center ==&lt;br /&gt;
&lt;br /&gt;
=== Basics ===&lt;br /&gt;
&lt;br /&gt;
* [[The setting]]&lt;br /&gt;
* [[City of Miami]]&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
* [[Angels]]&lt;br /&gt;
** [[Fallen angels]]&lt;br /&gt;
* [[Demons]]&lt;br /&gt;
** [[Ascended demons]]&lt;br /&gt;
* [[Half-breeds]]&lt;br /&gt;
** [[Nephilim]]&lt;br /&gt;
* [[Primordials]]&lt;br /&gt;
&lt;br /&gt;
=== Realms ===&lt;br /&gt;
&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
&lt;br /&gt;
=== World lore ===&lt;br /&gt;
&lt;br /&gt;
* [[History of Earth]]&lt;br /&gt;
* [[World creation]]&lt;br /&gt;
&lt;br /&gt;
=== Server events ===&lt;br /&gt;
&lt;br /&gt;
* [[Recent events]]&lt;br /&gt;
* [[Plot timeline]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=City_of_Miami&amp;diff=298</id>
		<title>City of Miami</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=City_of_Miami&amp;diff=298"/>
		<updated>2025-07-30T18:36:10Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* More cultural tumult */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:city-of-Miami-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Key facts ==&lt;br /&gt;
&lt;br /&gt;
* #3 richest city and #3 largest skyline in the US, #4 highest percentage of poor families&lt;br /&gt;
* &#039;&#039;&#039;Tropical climate&#039;&#039;&#039;: winter temperatures range between 68–80 °F (20–27 °C), summers are hot and wet with a chance for hurricanes&lt;br /&gt;
* Notable ties to Latin America, &#039;&#039;&#039;70% of residents are Latino or Hispanic&#039;&#039;&#039;&lt;br /&gt;
* One of the largest and most &#039;&#039;&#039;prominent LGBTQ communities&#039;&#039;&#039; in the US&lt;br /&gt;
* A significant &#039;&#039;&#039;transshipment point of cocaine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Miami, nicknamed &#039;&#039;&#039;Magic City&#039;&#039;&#039;, is a coastal metropolis in southeastern Florida. Located in Miami-Dade County, it is Florida&#039;s second-most populous city after Jacksonville, with more than 440,000 residents.&lt;br /&gt;
&lt;br /&gt;
As the third-richest city in the US, Miami&#039;s metropolitan area is the &#039;&#039;&#039;county&#039;s most significant urban economy&#039;&#039;&#039;. The downtown area has one of the &#039;&#039;&#039;largest concentrations of international banks&#039;&#039;&#039; in the nation and is &#039;&#039;&#039;home to several university-affiliated hospitals&#039;&#039;&#039; and health facilities, including the nation&#039;s largest hospital, Jackson Memorial Hospital. It&#039;s also home to several &#039;&#039;&#039;prominent business companies, both national and international&#039;&#039;&#039;, and has the third-largest skyline in the US, with over 300 high-rises, the tallest Panorama Tower reaching up to 868 ft (265 m).&lt;br /&gt;
&lt;br /&gt;
In addition, the city ranks &#039;&#039;&#039;number two in popular tourism hubs&#039;&#039;&#039; after New York City, with over five million visitors per year, and is the &#039;&#039;&#039;third richest measured in global buying power&#039;&#039;&#039;. The city&#039;s seaport, PortMiami—located in Biscayne Bay at the mouth of Miami River—is the &#039;&#039;&#039;busiest cruise port in the world&#039;&#039;&#039;. Because of the city&#039;s notable &#039;&#039;&#039;commercial and cultural ties to Latin America&#039;&#039;&#039;, it is also known as a gateway to the region.&lt;br /&gt;
&lt;br /&gt;
In short, &#039;&#039;&#039;Miami is a vibrant minority-majority metropolitan area&#039;&#039;&#039; fueled by vast human capital, cultural experience, and political engagement. It is &#039;&#039;&#039;said to combine the best traits of America&#039;s big metropolises&#039;&#039;&#039;; it parties &#039;till 5 a.m. like NYC, it has sun-kissed beaches rivaling those of Los Angeles, and it gets down with diversity like Houston. It&#039;s one of the nation&#039;s &#039;&#039;&#039;best vacation destinations&#039;&#039;&#039;, providing visitors a colorful variety of art, food, cocktails, bars, clubs, and music.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a feel-good city, perfect for all generations, races, sexes, and orientations… At least until one starts to scratch through the surface and finds the reason why Magic City has earned itself another, less flattering nickname:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vice City&#039;&#039;—because life is not just about virtues.&lt;br /&gt;
&lt;br /&gt;
== Location, geography, and climate ==&lt;br /&gt;
&lt;br /&gt;
Florida, also called &amp;quot;Sunshine State&amp;quot;, is &#039;&#039;&#039;located in the southeastern region of the United States&#039;&#039;&#039;, the second southmost state after Hawaii, and the only state that borders both the Gulf of Mexico and the Atlantic Ocean. It&#039;s a &#039;&#039;&#039;popular destination for retirees, vacationers, and both domestic and international migrants&#039;&#039;&#039;, thanks to its warm, sunny climate. Most of Florida is at or near sea level, making it the flattest state in the country, with the lowest high point at just 345 ft (105 m). It borders Alabama to the northwest, Georgia to the north, the Bahamas to the east, and the Straits of Florida and Cuba to the south. Southern Florida, where Miami resides, is the only region of the continental US that includes areas with a tropical climate.&lt;br /&gt;
&lt;br /&gt;
The state has &#039;&#039;&#039;several unique ecosystems&#039;&#039;&#039;, including one of the largest tropical wildernesses in the US, Everglades National Park. The wildlife includes Florida-specific species like the American alligator, crocodile, and flamingo, the Florida panther, bottlenose dolphin, and manatee. The state&#039;s &#039;&#039;&#039;titular coral barrier reef system&#039;&#039;&#039; is the third-largest in the world and the only living coral reef in the continental United States.&lt;br /&gt;
&lt;br /&gt;
Located in a broad plain between the Everglades to the west and Biscayne Bay to the east, Miami and its suburbs extend from Okeechobee Lake southward to Florida Bay. The &#039;&#039;&#039;main portion of the city is on the shores of Biscayne Bay&#039;&#039;&#039;, home to several hundred natural and artificial barrier islands.&lt;br /&gt;
&lt;br /&gt;
The Gulf Stream runs northward just 15 miles (24 km) off the coast, &#039;&#039;&#039;keeping Miami&#039;s climate mild and warm all year round&#039;&#039;&#039;. Sea-level elevation and position just above the Tropic of Cancer shape the city&#039;s climate: the &#039;&#039;&#039;average winter temperature&#039;&#039;&#039;, from December through March, &#039;&#039;&#039;ranges roughly between 68–80 °F (20–27 °C)&#039;&#039;&#039;. The summer is &#039;&#039;&#039;hot and wet&#039;&#039;&#039;, creating &#039;&#039;&#039;daily thundershowers&#039;&#039;&#039; in the humid air masses, and can include hurricanes from the beginning of June to the end of November, with the peak seen during the Cape Verde season in mid-August.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Demographics and economy ==&lt;br /&gt;
&lt;br /&gt;
Known as Miamians, 70% of Miami&#039;s residents are &#039;&#039;&#039;Latino or Hispanic&#039;&#039;&#039;, with &#039;&#039;&#039;Cubans being represented the most&#039;&#039;&#039;. Despite Florida containing the &#039;&#039;&#039;highest percentage of residents over 65&#039;&#039;&#039; in the US (17.3%), many of whom are military retirees, Miami&#039;s demographic median age is under 40, and more than two-thirds of the city&#039;s residents are working age. A third of the population has a bachelor&#039;s degree or higher education, the vast majority being high school graduates. Less than a percent (0.7%) of Miami&#039;s residents are homeless, with a fifth living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish and Spanish Creole dominate English&#039;&#039;&#039; as the primary languages, incorporating their native rhythm and pronunciation into the Miami accent. Third comes French and Haitian Creole, spoken by 4.5% of the population. &#039;&#039;&#039;Most of the city&#039;s residents are Christian&#039;&#039;&#039;, with the &#039;&#039;&#039;Catholic Church being the largest single denomination&#039;&#039;&#039;, mainly due to the large Hispanic population. The state also has a &#039;&#039;&#039;relatively significant Jewish community&#039;&#039;&#039;—the third-largest in the US. As of 2021, the number of &#039;&#039;&#039;registered Republican voters exceeded that of Democrats&#039;&#039;&#039;, a first in Florida&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Over 1,400 multinational businesses are located in Miami, several of them &#039;&#039;&#039;headquartered or running their Latin American operations in the city&#039;&#039;&#039;. The city&#039;s &#039;&#039;&#039;international airport and seaport are among the nation&#039;s busiest&#039;&#039;&#039; ports of entry, especially for cargo from South America and the Caribbean. Miami is also a significant &#039;&#039;&#039;music recording and television production center&#039;&#039;&#039;, particularly for Spanish-language media, and a popular location for shooting music videos and films.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tourism is one of Miami&#039;s largest private-sector industries&#039;&#039;&#039;, with attractions such as Walt Disney World, Miami Beach, and the Kennedy Space Center attracting millions of visitors annually.&lt;br /&gt;
&lt;br /&gt;
Florida has the &#039;&#039;&#039;third-lowest tax rate in the US&#039;&#039;&#039;, losing only to Texas and Alaska. The state has no individual income taxes, its state-local burdens are average, and corporate taxes are limited to 5.5%. &#039;&#039;&#039;Miami&#039;s median household income is less than $48,000, a quarter below the state average&#039;&#039;&#039;, greatly affected by the city&#039;s fourth-highest percentage (31.7%) of family incomes below the federal poverty line.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Culture and recreation ==&lt;br /&gt;
&lt;br /&gt;
Miami&#039;s cuisine reflects its &#039;&#039;&#039;diverse population&#039;&#039;&#039;. Heavily influenced by Caribbean and Latin American cuisine and combined with more traditional American cuisine, this unique mix of cooking styles is known as &#039;&#039;&#039;Floribbean cuisine&#039;&#039;&#039;. The city is also known for its Cuban sandwiches, created by Cuban immigrants in the 1960s, as well as its seafood.&lt;br /&gt;
&lt;br /&gt;
Miami has a status as a gay mecca with &#039;&#039;&#039;one of the largest and most prominent LGBTQ communities&#039;&#039;&#039; in the US. It attracts more than one million LGBT visitors annually and hosts some of the country&#039;s largest fundraisers and a &#039;&#039;&#039;yearly Miami Beach Pride&#039;&#039;&#039;. The city has had a &#039;&#039;&#039;gay nightlife scene since the 1930s&#039;&#039;&#039;, legal same-sex marriage since 2015, and a chamber of commerce for its LGBT community. Cities in Miami Beach, Wilton Manors, and Key West are often referred to as gay villages, the last having &#039;&#039;&#039;one of the first openly gay mayors&#039;&#039;&#039; in the country.&lt;br /&gt;
&lt;br /&gt;
Things aren&#039;t too bad for non-binary, transgender, and queer individuals, either—birth certificates with the option &amp;quot;sex: unknown&amp;quot; were made available in 2022.&lt;br /&gt;
&lt;br /&gt;
In addition to plenty of LGBT-related and supporting events, Miami is home to many &#039;&#039;&#039;entertainment venues&#039;&#039;&#039;, theaters, museums, and performing art centers. Annual events like the Calle Ocho Music Festival and Miami International Film Festival attract &#039;&#039;&#039;international producers&#039;&#039;&#039; to the city, including musicians, singers, dancers, actors, and orchestral players. Miami is also a &#039;&#039;&#039;major fashion center&#039;&#039;&#039;, home to some of the top modeling agencies in the world.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s tropical weather allows for &#039;&#039;&#039;year-round outdoor activities&#039;&#039;&#039;: it has numerous marinas, rivers, bays, and canals, as well as access to the Atlantic Ocean, making boating, sailing, canoeing, and fishing popular ways to spend time. Additionally, Biscayne Bay&#039;s coral reefs offer snorkeling and scuba diving options. Golf and tennis are the most common dryland hobbies, while jai alai venues cater to those preferring indoor activities.&lt;br /&gt;
&lt;br /&gt;
Miami&#039;s streets have hosted various &#039;&#039;&#039;professional auto races&#039;&#039;&#039;, including several Grand Prix events, and its stadiums have been home to international tennis tournaments. The city has five major league professional sports teams: Miami Dolphins (American football), Florida Panthers (ice hockey), Miami Heat (basketball), Miami Marlins (baseball), and Inter Miami CF (soccer), as well as many college sports teams.&lt;br /&gt;
&lt;br /&gt;
Finally, as the originator of the Paso Fino horse breed, the city hosts its share of equine competitions.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Native Americans ===&lt;br /&gt;
&lt;br /&gt;
As early as 10,000 years ago, the area now known as &#039;&#039;&#039;Miami was inhabited by Native Americans&#039;&#039;&#039;. They were hunter-gatherers who didn&#039;t practice agriculture and lived along the banks of the Miami River. By the time Europeans arrived, the land was inhabited by the Tequesta tribe. They had irregular contact with the Europeans and had largely migrated by the middle of the 18th century. Another tribe, Mayaimi, who lived around Lake Okeechobee during the same period, gave the city its current name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first recorded European landing was made in 1566&#039;&#039;&#039; by a Spanish admiral and conquistador, Pedro Menéndez de Avilés, and his men. The soldiers built a Jesuit mission at the mouth of the Miami River but left Florida to look for more willing subjects a year later. The &#039;&#039;&#039;Tequestas were left to fight European-introduced diseases&#039;&#039;&#039;, such as smallpox, significantly weakened and eventually defeated by a rival tribe, the Creek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It took until the 1800s for Europeans to permanently settle in Miami&#039;&#039;&#039; in the form of treasure hunters, who came to South Florida to loot ships navigating around the treacherous Great Florida Reef. Around the same time, a group of &#039;&#039;&#039;Native Americans and runaway slaves arrived in the Miami area&#039;&#039;&#039;, forming a tribe known as Seminoles. They gave their name to the Seminole Wars, a series of conflicts between 1835 and 1842, where a ruthless American cavalry officer led several raids against the Indians. Known as the &#039;&#039;&#039;longest and most devastating Indian conflict in the United States&#039;&#039;&#039;, the wars caused almost a total loss of the local native population.&lt;br /&gt;
&lt;br /&gt;
=== Into the 1900s ===&lt;br /&gt;
&lt;br /&gt;
Later in the century, in December 1894 and February 1895, Florida was struck by &#039;&#039;&#039;two freezes that wiped out Florida&#039;s crops, except for Miami&#039;&#039;&#039;. Settlers began pouring into the &amp;quot;freeze-proof&amp;quot; lands, further fueled by rumors of an upcoming railway extension. The tracks reached Miami on April 7, 1896, and started passenger service on the 22nd. In July, a meeting took place to give the area city status. Initially, residents wanted to call the city &amp;quot;Flagler&amp;quot; as an homage to the railway company&#039;s magnate, Henry Flagler, but eventually, it was named the City of Miami on July 28, 1896, incorporated with 502 voters, of which a fifth were black.&lt;br /&gt;
&lt;br /&gt;
The city &#039;&#039;&#039;continued to grow rapidly, primarily through black labor force&#039;&#039;&#039;, multiplying the population eighteenfold between 1900 and 1920. As more people flooded the area, more land was required, leading to canals being made to remove some of the Everglades&#039; waters. The &#039;&#039;&#039;boom began to falter due to construction delays and an overload of the transport system&#039;&#039;&#039; by an excess of bulky building materials, culminating in the &#039;&#039;&#039;economic bubble&#039;s collapse&#039;&#039;&#039; as a category four hurricane swept through the area. This was &#039;&#039;&#039;followed by the Great Depression&#039;&#039;&#039;, leaving more than 16,000 people unemployed.&lt;br /&gt;
&lt;br /&gt;
By the time World War II started in the 1940s, the city was still recovering from the Great Depression. While many Florida cities were brought into financial ruin, &#039;&#039;&#039;Miami remained relatively unaffected&#039;&#039;&#039;. Numerous supply stations and communications were established in the area for the Army and Navy, but rather than building large army bases to train troops, &#039;&#039;&#039;many pre-existing buildings were converted for military use&#039;&#039;&#039;: hotels to barracks, local beaches to training grounds, and even movie theaters into military school classrooms.&lt;br /&gt;
&lt;br /&gt;
=== Cuban revolution ===&lt;br /&gt;
&lt;br /&gt;
The Cuban Revolution of 1959 caused &#039;&#039;&#039;most Cubans living in Miami to return to Cuba&#039;&#039;&#039;, only to later return to Florida &#039;&#039;en masse&#039;&#039; as exiles. This upset the Miamians, especially the African Americans, and caused the school system to struggle to educate the Spanish-speaking Cuban children. By the end of the 1960s, more than 400,000 Cubans were living in Dade County and would form a predominantly Spanish-speaking community known as &amp;quot;Little Havana,&amp;quot; where Spanish speakers elsewhere in the city could conduct their daily business in their native tongue.&lt;br /&gt;
&lt;br /&gt;
In 1966, the Cuban Adjustment Act was passed that &#039;&#039;&#039;allowed the immigrants a permanent stay in the country&#039;&#039;&#039;, in addition to the city&#039;s substantial African American and black Caribbean population.&lt;br /&gt;
&lt;br /&gt;
The 1970s was a formative period for Miami, particularly the year 1972, when both the Democratic and Republican National Conventions were held in Miami Beach during the Presidential Election, the Florida International University opened in September, and the Miami Dolphins had their record-breaking undefeated season.&lt;br /&gt;
&lt;br /&gt;
Later in the decade, a &#039;&#039;&#039;Dade County ordinance was passed protecting individuals based on sexual orientation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== More cultural tumult ===&lt;br /&gt;
&lt;br /&gt;
In December 1979, police officers pursued a black motorcyclist, Arthur McDuffie, in a high-speed chase after he&#039;d made a provocative gesture toward one of them. The officers claimed McDuffie was killed in a motorcycle accident during the pursuit, but the coroner&#039;s report suggested otherwise and revealed the officers had beaten him to death. This caused &#039;&#039;&#039;one of the worst riots in the United States in Miami&#039;s black neighborhoods&#039;&#039;&#039;, killing 18 people and injuring over 850 more during the three days of rioting.&lt;br /&gt;
&lt;br /&gt;
The 1980s witnessed another exodus of Cubans—the &amp;quot;Mariel Boatlift&amp;quot;—and an increased number of immigrants from other nations, such as Haiti. However, this time, the &#039;&#039;&#039;arriving Cubans were poor and released from prison or mental institutes&#039;&#039;&#039;, causing many middle-class whites to leave the city. By 1990, only 10% of the population was non-Hispanic, compared to 1960&#039;s ninety percent.&lt;br /&gt;
&lt;br /&gt;
After the 80s mass immigration and the resulting &amp;quot;white flight,&amp;quot; in 1994, fearing the newest exodus would become another Mariel Boatlift, the Clinton Administration announced that Cubans interdicted at sea would be taken to Guantanamo Bay or Panama instead of being brought into the United States. Later that year, the &#039;&#039;&#039;US and Cuba agreed to normalize migration between the two countries&#039;&#039;&#039;, and a second agreement year later paved the way for the admission of the Cubans housed at Guantanamo.&lt;br /&gt;
&lt;br /&gt;
Since then, Miami&#039;s Latin and Caribbean-friendly atmosphere has made it a popular destination for tourists and immigrants worldwide, many of them being recent, seasonal immigrants with a high disposable income.&lt;br /&gt;
&lt;br /&gt;
=== Drug highway ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Miami has also become one of the nation&#039;s most significant &#039;&#039;&#039;transshipment points for cocaine&#039;&#039;&#039;. The drug industry has brought billions of dollars into Miami, creating signs of prosperity around the city in the form of five-star hotels, swanky nightclubs, luxury car dealerships, and other major commercial developments. Along with the money arrived a &#039;&#039;&#039;violent crime wave&#039;&#039;&#039; that lasted through the early 1990s.&lt;br /&gt;
&lt;br /&gt;
Followed by an extensive boom of high-rise architecture in the 2000–2010 decade dubbed &amp;quot;Miami Manhattanization,&amp;quot; the city&#039;s downtown has transformed into the &#039;&#039;&#039;third most remarkable skyline in the US&#039;&#039;&#039;, behind New York City and Chicago. While most of the boom has slowed since 2008&#039;s global financial crisis, the Port Miami Tunnel connecting Watson Island to Dodge Island opened in 2014, directly connecting PortMiami to the Interstate Highway.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-5.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Read more ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Miami Miami in Wikipedia]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Florida Florida in Wikipedia]&lt;br /&gt;
* [https://www.vice.com/en/article/ppvkmv/welcome-to-miami-travel-guide-cityguides Miami travel guide]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/LGBT_rights_in_Florida#Summary_table LGBTQ rights in Florida]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=City_of_Miami&amp;diff=297</id>
		<title>City of Miami</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=City_of_Miami&amp;diff=297"/>
		<updated>2025-07-30T18:34:46Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Location, geography, and climate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:city-of-Miami-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Key facts ==&lt;br /&gt;
&lt;br /&gt;
* #3 richest city and #3 largest skyline in the US, #4 highest percentage of poor families&lt;br /&gt;
* &#039;&#039;&#039;Tropical climate&#039;&#039;&#039;: winter temperatures range between 68–80 °F (20–27 °C), summers are hot and wet with a chance for hurricanes&lt;br /&gt;
* Notable ties to Latin America, &#039;&#039;&#039;70% of residents are Latino or Hispanic&#039;&#039;&#039;&lt;br /&gt;
* One of the largest and most &#039;&#039;&#039;prominent LGBTQ communities&#039;&#039;&#039; in the US&lt;br /&gt;
* A significant &#039;&#039;&#039;transshipment point of cocaine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Miami, nicknamed &#039;&#039;&#039;Magic City&#039;&#039;&#039;, is a coastal metropolis in southeastern Florida. Located in Miami-Dade County, it is Florida&#039;s second-most populous city after Jacksonville, with more than 440,000 residents.&lt;br /&gt;
&lt;br /&gt;
As the third-richest city in the US, Miami&#039;s metropolitan area is the &#039;&#039;&#039;county&#039;s most significant urban economy&#039;&#039;&#039;. The downtown area has one of the &#039;&#039;&#039;largest concentrations of international banks&#039;&#039;&#039; in the nation and is &#039;&#039;&#039;home to several university-affiliated hospitals&#039;&#039;&#039; and health facilities, including the nation&#039;s largest hospital, Jackson Memorial Hospital. It&#039;s also home to several &#039;&#039;&#039;prominent business companies, both national and international&#039;&#039;&#039;, and has the third-largest skyline in the US, with over 300 high-rises, the tallest Panorama Tower reaching up to 868 ft (265 m).&lt;br /&gt;
&lt;br /&gt;
In addition, the city ranks &#039;&#039;&#039;number two in popular tourism hubs&#039;&#039;&#039; after New York City, with over five million visitors per year, and is the &#039;&#039;&#039;third richest measured in global buying power&#039;&#039;&#039;. The city&#039;s seaport, PortMiami—located in Biscayne Bay at the mouth of Miami River—is the &#039;&#039;&#039;busiest cruise port in the world&#039;&#039;&#039;. Because of the city&#039;s notable &#039;&#039;&#039;commercial and cultural ties to Latin America&#039;&#039;&#039;, it is also known as a gateway to the region.&lt;br /&gt;
&lt;br /&gt;
In short, &#039;&#039;&#039;Miami is a vibrant minority-majority metropolitan area&#039;&#039;&#039; fueled by vast human capital, cultural experience, and political engagement. It is &#039;&#039;&#039;said to combine the best traits of America&#039;s big metropolises&#039;&#039;&#039;; it parties &#039;till 5 a.m. like NYC, it has sun-kissed beaches rivaling those of Los Angeles, and it gets down with diversity like Houston. It&#039;s one of the nation&#039;s &#039;&#039;&#039;best vacation destinations&#039;&#039;&#039;, providing visitors a colorful variety of art, food, cocktails, bars, clubs, and music.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a feel-good city, perfect for all generations, races, sexes, and orientations… At least until one starts to scratch through the surface and finds the reason why Magic City has earned itself another, less flattering nickname:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vice City&#039;&#039;—because life is not just about virtues.&lt;br /&gt;
&lt;br /&gt;
== Location, geography, and climate ==&lt;br /&gt;
&lt;br /&gt;
Florida, also called &amp;quot;Sunshine State&amp;quot;, is &#039;&#039;&#039;located in the southeastern region of the United States&#039;&#039;&#039;, the second southmost state after Hawaii, and the only state that borders both the Gulf of Mexico and the Atlantic Ocean. It&#039;s a &#039;&#039;&#039;popular destination for retirees, vacationers, and both domestic and international migrants&#039;&#039;&#039;, thanks to its warm, sunny climate. Most of Florida is at or near sea level, making it the flattest state in the country, with the lowest high point at just 345 ft (105 m). It borders Alabama to the northwest, Georgia to the north, the Bahamas to the east, and the Straits of Florida and Cuba to the south. Southern Florida, where Miami resides, is the only region of the continental US that includes areas with a tropical climate.&lt;br /&gt;
&lt;br /&gt;
The state has &#039;&#039;&#039;several unique ecosystems&#039;&#039;&#039;, including one of the largest tropical wildernesses in the US, Everglades National Park. The wildlife includes Florida-specific species like the American alligator, crocodile, and flamingo, the Florida panther, bottlenose dolphin, and manatee. The state&#039;s &#039;&#039;&#039;titular coral barrier reef system&#039;&#039;&#039; is the third-largest in the world and the only living coral reef in the continental United States.&lt;br /&gt;
&lt;br /&gt;
Located in a broad plain between the Everglades to the west and Biscayne Bay to the east, Miami and its suburbs extend from Okeechobee Lake southward to Florida Bay. The &#039;&#039;&#039;main portion of the city is on the shores of Biscayne Bay&#039;&#039;&#039;, home to several hundred natural and artificial barrier islands.&lt;br /&gt;
&lt;br /&gt;
The Gulf Stream runs northward just 15 miles (24 km) off the coast, &#039;&#039;&#039;keeping Miami&#039;s climate mild and warm all year round&#039;&#039;&#039;. Sea-level elevation and position just above the Tropic of Cancer shape the city&#039;s climate: the &#039;&#039;&#039;average winter temperature&#039;&#039;&#039;, from December through March, &#039;&#039;&#039;ranges roughly between 68–80 °F (20–27 °C)&#039;&#039;&#039;. The summer is &#039;&#039;&#039;hot and wet&#039;&#039;&#039;, creating &#039;&#039;&#039;daily thundershowers&#039;&#039;&#039; in the humid air masses, and can include hurricanes from the beginning of June to the end of November, with the peak seen during the Cape Verde season in mid-August.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Demographics and economy ==&lt;br /&gt;
&lt;br /&gt;
Known as Miamians, 70% of Miami&#039;s residents are &#039;&#039;&#039;Latino or Hispanic&#039;&#039;&#039;, with &#039;&#039;&#039;Cubans being represented the most&#039;&#039;&#039;. Despite Florida containing the &#039;&#039;&#039;highest percentage of residents over 65&#039;&#039;&#039; in the US (17.3%), many of whom are military retirees, Miami&#039;s demographic median age is under 40, and more than two-thirds of the city&#039;s residents are working age. A third of the population has a bachelor&#039;s degree or higher education, the vast majority being high school graduates. Less than a percent (0.7%) of Miami&#039;s residents are homeless, with a fifth living on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spanish and Spanish Creole dominate English&#039;&#039;&#039; as the primary languages, incorporating their native rhythm and pronunciation into the Miami accent. Third comes French and Haitian Creole, spoken by 4.5% of the population. &#039;&#039;&#039;Most of the city&#039;s residents are Christian&#039;&#039;&#039;, with the &#039;&#039;&#039;Catholic Church being the largest single denomination&#039;&#039;&#039;, mainly due to the large Hispanic population. The state also has a &#039;&#039;&#039;relatively significant Jewish community&#039;&#039;&#039;—the third-largest in the US. As of 2021, the number of &#039;&#039;&#039;registered Republican voters exceeded that of Democrats&#039;&#039;&#039;, a first in Florida&#039;s history.&lt;br /&gt;
&lt;br /&gt;
Over 1,400 multinational businesses are located in Miami, several of them &#039;&#039;&#039;headquartered or running their Latin American operations in the city&#039;&#039;&#039;. The city&#039;s &#039;&#039;&#039;international airport and seaport are among the nation&#039;s busiest&#039;&#039;&#039; ports of entry, especially for cargo from South America and the Caribbean. Miami is also a significant &#039;&#039;&#039;music recording and television production center&#039;&#039;&#039;, particularly for Spanish-language media, and a popular location for shooting music videos and films.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tourism is one of Miami&#039;s largest private-sector industries&#039;&#039;&#039;, with attractions such as Walt Disney World, Miami Beach, and the Kennedy Space Center attracting millions of visitors annually.&lt;br /&gt;
&lt;br /&gt;
Florida has the &#039;&#039;&#039;third-lowest tax rate in the US&#039;&#039;&#039;, losing only to Texas and Alaska. The state has no individual income taxes, its state-local burdens are average, and corporate taxes are limited to 5.5%. &#039;&#039;&#039;Miami&#039;s median household income is less than $48,000, a quarter below the state average&#039;&#039;&#039;, greatly affected by the city&#039;s fourth-highest percentage (31.7%) of family incomes below the federal poverty line.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Culture and recreation ==&lt;br /&gt;
&lt;br /&gt;
Miami&#039;s cuisine reflects its &#039;&#039;&#039;diverse population&#039;&#039;&#039;. Heavily influenced by Caribbean and Latin American cuisine and combined with more traditional American cuisine, this unique mix of cooking styles is known as &#039;&#039;&#039;Floribbean cuisine&#039;&#039;&#039;. The city is also known for its Cuban sandwiches, created by Cuban immigrants in the 1960s, as well as its seafood.&lt;br /&gt;
&lt;br /&gt;
Miami has a status as a gay mecca with &#039;&#039;&#039;one of the largest and most prominent LGBTQ communities&#039;&#039;&#039; in the US. It attracts more than one million LGBT visitors annually and hosts some of the country&#039;s largest fundraisers and a &#039;&#039;&#039;yearly Miami Beach Pride&#039;&#039;&#039;. The city has had a &#039;&#039;&#039;gay nightlife scene since the 1930s&#039;&#039;&#039;, legal same-sex marriage since 2015, and a chamber of commerce for its LGBT community. Cities in Miami Beach, Wilton Manors, and Key West are often referred to as gay villages, the last having &#039;&#039;&#039;one of the first openly gay mayors&#039;&#039;&#039; in the country.&lt;br /&gt;
&lt;br /&gt;
Things aren&#039;t too bad for non-binary, transgender, and queer individuals, either—birth certificates with the option &amp;quot;sex: unknown&amp;quot; were made available in 2022.&lt;br /&gt;
&lt;br /&gt;
In addition to plenty of LGBT-related and supporting events, Miami is home to many &#039;&#039;&#039;entertainment venues&#039;&#039;&#039;, theaters, museums, and performing art centers. Annual events like the Calle Ocho Music Festival and Miami International Film Festival attract &#039;&#039;&#039;international producers&#039;&#039;&#039; to the city, including musicians, singers, dancers, actors, and orchestral players. Miami is also a &#039;&#039;&#039;major fashion center&#039;&#039;&#039;, home to some of the top modeling agencies in the world.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s tropical weather allows for &#039;&#039;&#039;year-round outdoor activities&#039;&#039;&#039;: it has numerous marinas, rivers, bays, and canals, as well as access to the Atlantic Ocean, making boating, sailing, canoeing, and fishing popular ways to spend time. Additionally, Biscayne Bay&#039;s coral reefs offer snorkeling and scuba diving options. Golf and tennis are the most common dryland hobbies, while jai alai venues cater to those preferring indoor activities.&lt;br /&gt;
&lt;br /&gt;
Miami&#039;s streets have hosted various &#039;&#039;&#039;professional auto races&#039;&#039;&#039;, including several Grand Prix events, and its stadiums have been home to international tennis tournaments. The city has five major league professional sports teams: Miami Dolphins (American football), Florida Panthers (ice hockey), Miami Heat (basketball), Miami Marlins (baseball), and Inter Miami CF (soccer), as well as many college sports teams.&lt;br /&gt;
&lt;br /&gt;
Finally, as the originator of the Paso Fino horse breed, the city hosts its share of equine competitions.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-4.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Native Americans ===&lt;br /&gt;
&lt;br /&gt;
As early as 10,000 years ago, the area now known as &#039;&#039;&#039;Miami was inhabited by Native Americans&#039;&#039;&#039;. They were hunter-gatherers who didn&#039;t practice agriculture and lived along the banks of the Miami River. By the time Europeans arrived, the land was inhabited by the Tequesta tribe. They had irregular contact with the Europeans and had largely migrated by the middle of the 18th century. Another tribe, Mayaimi, who lived around Lake Okeechobee during the same period, gave the city its current name.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The first recorded European landing was made in 1566&#039;&#039;&#039; by a Spanish admiral and conquistador, Pedro Menéndez de Avilés, and his men. The soldiers built a Jesuit mission at the mouth of the Miami River but left Florida to look for more willing subjects a year later. The &#039;&#039;&#039;Tequestas were left to fight European-introduced diseases&#039;&#039;&#039;, such as smallpox, significantly weakened and eventually defeated by a rival tribe, the Creek.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It took until the 1800s for Europeans to permanently settle in Miami&#039;&#039;&#039; in the form of treasure hunters, who came to South Florida to loot ships navigating around the treacherous Great Florida Reef. Around the same time, a group of &#039;&#039;&#039;Native Americans and runaway slaves arrived in the Miami area&#039;&#039;&#039;, forming a tribe known as Seminoles. They gave their name to the Seminole Wars, a series of conflicts between 1835 and 1842, where a ruthless American cavalry officer led several raids against the Indians. Known as the &#039;&#039;&#039;longest and most devastating Indian conflict in the United States&#039;&#039;&#039;, the wars caused almost a total loss of the local native population.&lt;br /&gt;
&lt;br /&gt;
=== Into the 1900s ===&lt;br /&gt;
&lt;br /&gt;
Later in the century, in December 1894 and February 1895, Florida was struck by &#039;&#039;&#039;two freezes that wiped out Florida&#039;s crops, except for Miami&#039;&#039;&#039;. Settlers began pouring into the &amp;quot;freeze-proof&amp;quot; lands, further fueled by rumors of an upcoming railway extension. The tracks reached Miami on April 7, 1896, and started passenger service on the 22nd. In July, a meeting took place to give the area city status. Initially, residents wanted to call the city &amp;quot;Flagler&amp;quot; as an homage to the railway company&#039;s magnate, Henry Flagler, but eventually, it was named the City of Miami on July 28, 1896, incorporated with 502 voters, of which a fifth were black.&lt;br /&gt;
&lt;br /&gt;
The city &#039;&#039;&#039;continued to grow rapidly, primarily through black labor force&#039;&#039;&#039;, multiplying the population eighteenfold between 1900 and 1920. As more people flooded the area, more land was required, leading to canals being made to remove some of the Everglades&#039; waters. The &#039;&#039;&#039;boom began to falter due to construction delays and an overload of the transport system&#039;&#039;&#039; by an excess of bulky building materials, culminating in the &#039;&#039;&#039;economic bubble&#039;s collapse&#039;&#039;&#039; as a category four hurricane swept through the area. This was &#039;&#039;&#039;followed by the Great Depression&#039;&#039;&#039;, leaving more than 16,000 people unemployed.&lt;br /&gt;
&lt;br /&gt;
By the time World War II started in the 1940s, the city was still recovering from the Great Depression. While many Florida cities were brought into financial ruin, &#039;&#039;&#039;Miami remained relatively unaffected&#039;&#039;&#039;. Numerous supply stations and communications were established in the area for the Army and Navy, but rather than building large army bases to train troops, &#039;&#039;&#039;many pre-existing buildings were converted for military use&#039;&#039;&#039;: hotels to barracks, local beaches to training grounds, and even movie theaters into military school classrooms.&lt;br /&gt;
&lt;br /&gt;
=== Cuban revolution ===&lt;br /&gt;
&lt;br /&gt;
The Cuban Revolution of 1959 caused &#039;&#039;&#039;most Cubans living in Miami to return to Cuba&#039;&#039;&#039;, only to later return to Florida &#039;&#039;en masse&#039;&#039; as exiles. This upset the Miamians, especially the African Americans, and caused the school system to struggle to educate the Spanish-speaking Cuban children. By the end of the 1960s, more than 400,000 Cubans were living in Dade County and would form a predominantly Spanish-speaking community known as &amp;quot;Little Havana,&amp;quot; where Spanish speakers elsewhere in the city could conduct their daily business in their native tongue.&lt;br /&gt;
&lt;br /&gt;
In 1966, the Cuban Adjustment Act was passed that &#039;&#039;&#039;allowed the immigrants a permanent stay in the country&#039;&#039;&#039;, in addition to the city&#039;s substantial African American and black Caribbean population.&lt;br /&gt;
&lt;br /&gt;
The 1970s was a formative period for Miami, particularly the year 1972, when both the Democratic and Republican National Conventions were held in Miami Beach during the Presidential Election, the Florida International University opened in September, and the Miami Dolphins had their record-breaking undefeated season.&lt;br /&gt;
&lt;br /&gt;
Later in the decade, a &#039;&#039;&#039;Dade County ordinance was passed protecting individuals based on sexual orientation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== More cultural tumult ===&lt;br /&gt;
&lt;br /&gt;
In December 1979, police officers pursued a black motorcyclist, Arthur McDuffie, in a high-speed chase after he&#039;d made a provocative gesture toward one of them. The officers claimed McDuffie was killed in a motorcycle accident during the pursuit, but the coroner&#039;s report suggested otherwise and revealed the officers had beaten him to death. This caused &#039;&#039;&#039;one of the worst riots in the United States in Miami&#039;s black neighborhoods&#039;&#039;&#039;, killing 18 people and injuring over 850 more during the three days of rioting.&lt;br /&gt;
&lt;br /&gt;
The 1980s witnessed another exodus of Cubans—&amp;quot;Mariel Boatlift&amp;quot;—and an increased number of immigrants from other nations, such as Haiti. However, this time, the &#039;&#039;&#039;arriving Cubans were poor and released from prison or mental institutes&#039;&#039;&#039;, causing many middle-class non-Hispanic whites to leave the city. By 1990, only 10% of the population was non-Hispanic, compared to 1960 ninety percent.&lt;br /&gt;
&lt;br /&gt;
After the 80s mass immigration and the resulting &amp;quot;white flight,&amp;quot; in 1994, fearing the newest exodus would become another Mariel Boatlift, the Clinton Administration announced that Cubans interdicted at sea would be taken to Guantanamo Bay or Panama instead of being brought into the United States. Later that year, the &#039;&#039;&#039;US and Cuba agreed to normalize migration between the two countries&#039;&#039;&#039;, and a second agreement year later paved the way for the admission of the Cubans housed at Guantanamo.&lt;br /&gt;
&lt;br /&gt;
Since then, Miami&#039;s Latin and Caribbean-friendly atmosphere has made it a popular destination for tourists and immigrants worldwide, many of them being recent, seasonal immigrants with a high disposable income.&lt;br /&gt;
&lt;br /&gt;
=== Drug highway ===&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Miami has also become one of the nation&#039;s most significant &#039;&#039;&#039;transshipment points for cocaine&#039;&#039;&#039;. The drug industry has brought billions of dollars into Miami, creating signs of prosperity around the city in the form of five-star hotels, swanky nightclubs, luxury car dealerships, and other major commercial developments. Along with the money arrived a &#039;&#039;&#039;violent crime wave&#039;&#039;&#039; that lasted through the early 1990s.&lt;br /&gt;
&lt;br /&gt;
Followed by an extensive boom of high-rise architecture in the 2000–2010 decade dubbed &amp;quot;Miami Manhattanization,&amp;quot; the city&#039;s downtown has transformed into the &#039;&#039;&#039;third most remarkable skyline in the US&#039;&#039;&#039;, behind New York City and Chicago. While most of the boom has slowed since 2008&#039;s global financial crisis, the Port Miami Tunnel connecting Watson Island to Dodge Island opened in 2014, directly connecting PortMiami to the Interstate Highway.&lt;br /&gt;
&lt;br /&gt;
[[File:city-of-Miami-5.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Read more ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Miami Miami in Wikipedia]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Florida Florida in Wikipedia]&lt;br /&gt;
* [https://www.vice.com/en/article/ppvkmv/welcome-to-miami-travel-guide-cityguides Miami travel guide]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/LGBT_rights_in_Florida#Summary_table LGBTQ rights in Florida]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=The_setting&amp;diff=296</id>
		<title>The setting</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=The_setting&amp;diff=296"/>
		<updated>2025-07-30T18:33:48Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:the-setting-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Modern-day Miami, Florida, USA.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The influence of the seven deadly sins has long since gained the upper hand on humanity&#039;&#039;&#039;, and the concept of virtues is merely perverted into serving one&#039;s own agenda. At the same time, &#039;&#039;&#039;the six archangels&#039; hands are tied&#039;&#039;&#039;, lest they risk destroying another realm in a battle between two biblical forces. &#039;&#039;&#039;Both sides must find alternative ways to win over human souls&#039;&#039;&#039; and secure their home realm&#039;s supremacy in an eternal battle, even if no one really understands why. What&#039;s worse, &#039;&#039;&#039;the world&#039;s original creator—better known as God—has vanished without a trace&#039;&#039;&#039;, leaving behind impenetrable silence and crippling uncertainty.&lt;br /&gt;
&lt;br /&gt;
With &#039;&#039;&#039;Heaven&#039;s supremacy in danger for the first time in history&#039;&#039;&#039;, Earth&#039;s future seems bleak. What will become of humankind if evil gets unleashed at its full potential? Does free will really exist, or &#039;&#039;&#039;are humans doomed to give in to vices&#039;&#039;&#039; and, thus, eternal damnation? What will become of Earth if all its residents are corrupted? &#039;&#039;&#039;Do humans even need free will&#039;&#039;&#039; when every angel knows Heaven&#039;s victory would finally bring eternal, uncontentious peace? What significance does a single half-breed&#039;s influence have compared to the big league players?&lt;br /&gt;
&lt;br /&gt;
When everyone is forced to pick a side between two polar opposites, &#039;&#039;&#039;the middle ground may lead to salvation&#039;&#039;&#039; nobody dares to consider. If the world was meant for mortals, &#039;&#039;&#039;what purpose do supernatural beings even serve?&#039;&#039;&#039; What if there was a way to &#039;&#039;&#039;repel both angels and demons for eternity&#039;&#039;&#039; and reclaim Earth to those it belongs to? What if all humans needed to settle their differences and unite as a species was a common enemy?&lt;br /&gt;
&lt;br /&gt;
What if there is still a &#039;&#039;&#039;paradise, just waiting for someone to take it back&#039;&#039;&#039;? Or is the answer to world peace indisputable tyranny by either side?&lt;br /&gt;
&lt;br /&gt;
What if someone was brave enough to ask:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Could—and should—God be replaced?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Now ==&lt;br /&gt;
&lt;br /&gt;
As the world enters the year 2025, &#039;&#039;&#039;humankind is plagued by several crises and moral tumult&#039;&#039;&#039;: climate change, violent storms, pandemics, and war. Moral corruption tears nations apart, wildfires and heat waves claim countless lives, and capitalism accumulates wealth for those who already have plenty, while the less fortunate are left to make a living by any means necessary. The world hasn&#039;t been as divided since World War II, and new threats are discovered daily.&lt;br /&gt;
&lt;br /&gt;
And yet, humans persist—medicine and technology continue evolving, criminals are caught and rehabilitated, social media allows relatives and friends to keep in touch, and most individuals choose peace and respect over violence and oppression. Life is far from perfect and often tested with tragedy, but &#039;&#039;&#039;tenacity and hope keep humanity going&#039;&#039;&#039;. New generations are born, and the young are filled with potential and promise, solving universal, worldwide problems with cutting-edge innovations, acts of unity, and sheer goodwill.&lt;br /&gt;
&lt;br /&gt;
However, Earth is not the only realm—hidden from mortal eyes, both &#039;&#039;&#039;Heaven and Hell are preparing their forces to defeat their opponent once and for all&#039;&#039;&#039;. While their tactics differ, their goal is the same: to ensure their home realm&#039;s reign over the mortal world.&lt;br /&gt;
&lt;br /&gt;
=== Diabolical plans ===&lt;br /&gt;
&lt;br /&gt;
For the last few decades, &#039;&#039;&#039;Hell has been preparing for Lucifer&#039;s return&#039;&#039;&#039; by converting damned souls into new demons and chipping through the divine sigils keeping the Devil imprisoned. &#039;&#039;&#039;Technological advancements have given the deadly sins remarkable tools to spread their influence across the globe but also to step on each other&#039;s toes.&#039;&#039;&#039; This has led to skirmishes between siblings and unrest among lower ranks, distracting hellions from their primary mission of freeing their sovereign ruler.&lt;br /&gt;
&lt;br /&gt;
As &#039;&#039;&#039;disorder continues to get in the way of progress&#039;&#039;&#039;, taking over Earth has been postponed time after time. When no one is willing to dismiss their personal pleasure for the sake of another, attempts to cooperate seem futile. A selfless hellion is rarer than water in Hell, so the question is: will the reward for aiding in Lucifer&#039;s release make up for the sacrifice of one&#039;s time and effort? Or is the Father of Lies going to double-cross his allies again, making it more beneficial to keep him imprisoned?&lt;br /&gt;
&lt;br /&gt;
Perhaps the fear of punishment will be enough to inspire demons to work together despite their natural instincts. Perhaps someone else would be more worthy of Hell&#039;s throne. Perhaps it&#039;s time to cull the untrustworthy traitors and reclaim the unholy realm for its original residents.&lt;br /&gt;
&lt;br /&gt;
Maybe it&#039;s time for a little revolution.&lt;br /&gt;
&lt;br /&gt;
=== A dire situation ===&lt;br /&gt;
&lt;br /&gt;
While Hell prepares to unleash its forces on Earth, &#039;&#039;&#039;Heaven is determined to find Lucifer and stop the spreading corruption&#039;&#039;&#039; that taints the holy realm. Uniting under a single leader is proving to be an impossible challenge; as more and more prayers go unanswered, angels are spread thin around the globe. Despite working in perfect unison, the celestials&#039; dwindling numbers are simply not enough to answer their commander&#039;s call. &#039;&#039;&#039;Outnumbered and outmatched, casualties are starting to pile up, weakening the already exhausted lines of defense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the archangels are almost as absent as God, appearing only to quench and undo whatever chaos the sins have left behind. With no superior authority giving them explicit orders, &#039;&#039;&#039;angels are left to make their own decisions and act autonomously&#039;&#039;&#039;. This sudden independence—a concept deemed dangerous and thus condemned—has led to groups of rogue celestials taking matters into their own hands and turning into vigilantes. Those that await their creator&#039;s return are admired and pitied for their unwavering faith, their pleas met with nothing but silence.&lt;br /&gt;
&lt;br /&gt;
With two realms in crisis and their heavenly Father gone, angels have no choice but to upkeep the fragile peace and pray for a miracle…&lt;br /&gt;
&lt;br /&gt;
Or, perhaps, a hero.&lt;br /&gt;
&lt;br /&gt;
[[File:the-setting-2.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=295</id>
		<title>Character list</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=295"/>
		<updated>2025-07-20T13:21:36Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* deadly sins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Important note ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently, we are not accepting applications for our most overpowered characters: archangels, deadly sins, nephilim, and primordials.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These characters will be made available later as a reward for active, long-time members. Because they are considered important key characters to the server&#039;s plot and canon, we reserve the right to keep them unavailable until further notice. Stay tuned for the announcement, estimated around Q1/2026.&lt;br /&gt;
&lt;br /&gt;
== Primordials ==&lt;br /&gt;
&lt;br /&gt;
=== First generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Owuo&#039;&#039;&#039; || Chaos || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ouranos&#039;&#039;&#039; || Order || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Second generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cronos&#039;&#039;&#039; || Time || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Helios&#039;&#039;&#039; || Light || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ananke&#039;&#039;&#039; || Magnetism || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theia&#039;&#039;&#039; || Gravity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaia&#039;&#039;&#039; || Matter || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bia&#039;&#039;&#039; || Energy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Third generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angels ==&lt;br /&gt;
&lt;br /&gt;
=== Archangels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Virtue !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lucifer&#039;&#039;&#039; (Samael) || Humility || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Michael&#039;&#039;&#039; || Justice || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barachiel&#039;&#039;&#039; || Patience || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raphael&#039;&#039;&#039; || Charity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel&#039;&#039;&#039; || Temperance || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gabriel&#039;&#039;&#039; || Diligence || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Haniel&#039;&#039;&#039; || Chastity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seraphim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://rpg.ridiculusmus.lol/Raguel/ &#039;&#039;&#039;Raguel&#039;&#039;&#039;] || Angel of Vengeance || Keanu Reeves || Mus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherubim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erelim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metatron&#039;&#039;&#039; || God&#039;s Scribe || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Malachim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ishim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen angels ==&lt;br /&gt;
&lt;br /&gt;
=== Hell Knights ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abaddon&#039;&#039;&#039; || – || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
=== Deadly sins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sin !! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial&#039;&#039;&#039; || Pride || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Andras&#039;&#039;&#039; || Wrath || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leviathan&#039;&#039;&#039; || Envy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mammon&#039;&#039;&#039; || Greed || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; || Gluttony || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belphegor&#039;&#039;&#039; || Sloth || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; || Lust || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sotable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cerberus&#039;&#039;&#039; || Beastmaster of Hell || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lilith&#039;&#039;&#039; || Mother of Monsters || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Profession !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ascended demons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Half-breeds ==&lt;br /&gt;
&lt;br /&gt;
=== Nephilim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anakim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cambions ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://niilorpcharacters.carrd.co/#mikael &#039;&#039;&#039;Mikael&#039;&#039;&#039;] || Thief || Rooney Mara || Moirasars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mortals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=294</id>
		<title>Character list</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=294"/>
		<updated>2025-07-20T13:21:21Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* archangels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Important note ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently, we are not accepting applications for our most overpowered characters: archangels, deadly sins, nephilim, and primordials.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These characters will be made available later as a reward for active, long-time members. Because they are considered important key characters to the server&#039;s plot and canon, we reserve the right to keep them unavailable until further notice. Stay tuned for the announcement, estimated around Q1/2026.&lt;br /&gt;
&lt;br /&gt;
== Primordials ==&lt;br /&gt;
&lt;br /&gt;
=== First generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Owuo&#039;&#039;&#039; || Chaos || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ouranos&#039;&#039;&#039; || Order || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Second generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cronos&#039;&#039;&#039; || Time || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Helios&#039;&#039;&#039; || Light || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ananke&#039;&#039;&#039; || Magnetism || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theia&#039;&#039;&#039; || Gravity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaia&#039;&#039;&#039; || Matter || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bia&#039;&#039;&#039; || Energy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Third generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angels ==&lt;br /&gt;
&lt;br /&gt;
=== Archangels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Virtue !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lucifer&#039;&#039;&#039; (Samael) || Humility || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Michael&#039;&#039;&#039; || Justice || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barachiel&#039;&#039;&#039; || Patience || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raphael&#039;&#039;&#039; || Charity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel&#039;&#039;&#039; || Temperance || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gabriel&#039;&#039;&#039; || Diligence || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Haniel&#039;&#039;&#039; || Chastity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seraphim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://rpg.ridiculusmus.lol/Raguel/ &#039;&#039;&#039;Raguel&#039;&#039;&#039;] || Angel of Vengeance || Keanu Reeves || Mus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherubim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erelim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metatron&#039;&#039;&#039; || God&#039;s Scribe || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Malachim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ishim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen angels ==&lt;br /&gt;
&lt;br /&gt;
=== Hell Knights ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abaddon&#039;&#039;&#039; || – || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
=== deadly sins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sin !! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial&#039;&#039;&#039; || Pride || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Andras&#039;&#039;&#039; || Wrath || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leviathan&#039;&#039;&#039; || Envy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mammon&#039;&#039;&#039; || Greed || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; || Gluttony || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belphegor&#039;&#039;&#039; || Sloth || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; || Lust || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sotable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cerberus&#039;&#039;&#039; || Beastmaster of Hell || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lilith&#039;&#039;&#039; || Mother of Monsters || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Profession !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ascended demons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Half-breeds ==&lt;br /&gt;
&lt;br /&gt;
=== Nephilim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anakim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cambions ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://niilorpcharacters.carrd.co/#mikael &#039;&#039;&#039;Mikael&#039;&#039;&#039;] || Thief || Rooney Mara || Moirasars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mortals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=293</id>
		<title>Character list</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Character_list&amp;diff=293"/>
		<updated>2025-07-20T13:20:10Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Important note ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Currently, we are not accepting applications for our most overpowered characters: archangels, deadly sins, nephilim, and primordials.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These characters will be made available later as a reward for active, long-time members. Because they are considered important key characters to the server&#039;s plot and canon, we reserve the right to keep them unavailable until further notice. Stay tuned for the announcement, estimated around Q1/2026.&lt;br /&gt;
&lt;br /&gt;
== Primordials ==&lt;br /&gt;
&lt;br /&gt;
=== First generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Owuo&#039;&#039;&#039; || Chaos || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ouranos&#039;&#039;&#039; || Order || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Second generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cronos&#039;&#039;&#039; || Time || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Helios&#039;&#039;&#039; || Light || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ananke&#039;&#039;&#039; || Magnetism || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Theia&#039;&#039;&#039; || Gravity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gaia&#039;&#039;&#039; || Matter || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bia&#039;&#039;&#039; || Energy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Third generation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Variation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Angels ==&lt;br /&gt;
&lt;br /&gt;
=== archangels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Virtue !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lucifer&#039;&#039;&#039; (Samael) || Humility || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Michael&#039;&#039;&#039; || Justice || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barachiel&#039;&#039;&#039; || Patience || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raphael&#039;&#039;&#039; || Charity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel&#039;&#039;&#039; || Temperance || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gabriel&#039;&#039;&#039; || Diligence || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Haniel&#039;&#039;&#039; || Chastity || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seraphim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://rpg.ridiculusmus.lol/Raguel/ &#039;&#039;&#039;Raguel&#039;&#039;&#039;] || Angel of Vengeance || Keanu Reeves || Mus&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cherubim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Erelim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Metatron&#039;&#039;&#039; || God&#039;s Scribe || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Malachim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ishim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fallen angels ==&lt;br /&gt;
&lt;br /&gt;
=== Hell Knights ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Abaddon&#039;&#039;&#039; || – || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Demons ==&lt;br /&gt;
&lt;br /&gt;
=== deadly sins ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sin !! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belial&#039;&#039;&#039; || Pride || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Andras&#039;&#039;&#039; || Wrath || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Leviathan&#039;&#039;&#039; || Envy || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mammon&#039;&#039;&#039; || Greed || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Beelzebub&#039;&#039;&#039; || Gluttony || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belphegor&#039;&#039;&#039; || Sloth || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Asmodeus&#039;&#039;&#039; || Lust || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Archdemons ===&lt;br /&gt;
{| class=&amp;quot;wikitable sotable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cerberus&#039;&#039;&#039; || Beastmaster of Hell || – || &#039;&#039;Reserved&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lilith&#039;&#039;&#039; || Mother of Monsters || – || &#039;&#039;Locked&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overlords ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Workers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Profession !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Runts ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ascended demons ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Title !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Half-breeds ==&lt;br /&gt;
&lt;br /&gt;
=== Nephilim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anakim ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cambions ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| [https://niilorpcharacters.carrd.co/#mikael &#039;&#039;&#039;Mikael&#039;&#039;&#039;] || Thief || Rooney Mara || Moirasars&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mortals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Occupation !! Face claim !! Writer&lt;br /&gt;
|-&lt;br /&gt;
| – || – || – || –&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Nephilim&amp;diff=292</id>
		<title>Nephilim</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Nephilim&amp;diff=292"/>
		<updated>2025-07-20T13:06:15Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* archangels, deadly sins, and primordials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nephilim.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Nephilim or nephalem (singular &amp;quot;nephil&amp;quot;) are the &#039;&#039;&#039;offspring of angels and demons, making them practically unheard of&#039;&#039;&#039;. With such a combustible heritage, it &#039;&#039;&#039;takes immensely powerful individuals of both species&#039;&#039;&#039; to first sire a child and then survive its birth. What&#039;s more, &#039;&#039;&#039;neither parent can overpower the other&#039;&#039;&#039; without risking loss of the fetus. A deadly sin would require an archangel to balance their genes; an archdemon would require a Seraph; an overlord would require a Cherub. &#039;&#039;&#039;Lower ranks cannot create nephilim&#039;&#039;&#039; without some sort of outside assistance, like temporary power-ups. Like other half-breeds, a &#039;&#039;&#039;nephil can&#039;t quite reach their parents&#039; power level&#039;&#039;&#039; but rather the equilevant of a lesser rank.&lt;br /&gt;
&lt;br /&gt;
As with other half-breeds, &#039;&#039;&#039;nephilim may not initially realize their true nature&#039;&#039;&#039; before their powers erupt unintentionally. This usually happens when the nephil is conceived without consent from both parties but can also result from a combination of deadly childbirth and absent sire. In case of nephilim, their &#039;&#039;&#039;hidden features will be a mix of both worlds&#039;&#039;&#039;: mismatched eyes, veins illuminated by light as their insides burn under their skin, heterogenous wings, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a nephil, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their mental wellbeing, age, parents, and unique powers.&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
&lt;br /&gt;
* [[Half-breeds]]&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
==== Emotion empowerment ====&lt;br /&gt;
Unstable by default, nephilim are powered up by their emotions—more raw the emotion, the greater the power-up. Negative emotions are an exceptionally powerful source, often leading into explosive destruction, intended or not. Desperation, anguish, rage, and hate cause the most potent effects, multiplying the nephil&#039;s capability twofold. However, control over their abilities diminishes in the same ratio, leading into truly unpredictable results.&lt;br /&gt;
&lt;br /&gt;
==== Psionics ====&lt;br /&gt;
What makes nephilim so dangerous is their capability for some truly horrifying acts through mind control. Unethical even as a concept, a nephil&#039;s abilities can include anything from telekinesis, telepathy, illusion, and clairvoyance to hallucination inducement, phobia creation, perceptive amnesia, siren song, or even psychic torture. Although no nephil can do everything, mastery over any type of psychological manipulation is reason enough to fear them.&lt;br /&gt;
&lt;br /&gt;
==== Soul absorption ====&lt;br /&gt;
Another one of nephil&#039;s most terrifying powers is the ability to absorb spirits and souls, preventing them from ever moving on to their afterlife. Consuming a soul heals the nephil, delaying their eventual death caused by the opposite forces slowly ripping the them apart. The soul&#039;s memories and moral are lost in the process, providing an increase in received energy. While unable to consume the spirits of more powerful beings, absorption is not limited to mortals.&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
Most powerful nephilim are able to see glimpses of the future, either related to objects or individual persons, but never in a directly understandable way. These visions and other sensations are random and might be of no use at all, or they might offer the nephil an edge against their opponent in a stroke of luck. While the nephil may have some control over their future-telling ability, they can never pick and choose what the power shows them, rather than what or who it&#039;s related to.&lt;br /&gt;
&lt;br /&gt;
==== Element manipulation ====&lt;br /&gt;
A nephil can control one of four elements: fire, water, earth, or air. While they can&#039;t create the element out of nothing, they can grow a tiny spark into a fullblown inferno or a droplet into a tsunami. Utilizing the ability to this extent requires remarkable empowerment but even in a smaller scale, a nephil can entomb their opponent into a premature grave or take the air out of someone&#039;s lungs. The skill uses matter around it—i.e., oxygen for fire or air humidity for water—and as such has a time limit in addition to any toll it takes out of the nephil.&lt;br /&gt;
&lt;br /&gt;
[[File:Nephilim-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
==== Enhanced condition ====&lt;br /&gt;
Nephilim surpass other mortals in all imaginable ways: they are stronger, faster, invulnerable to a degree, and have heightened senses compared to regular humans. Being the one aspect a nephil can match or even surpass their parents, it takes more than brawn to defeat one. While some may use their increased strength to murder with bare hands, others utilize their speed and extended breath-holding capability to save people from burning buildings. Depending on the nephil&#039;s moral, they can be both the hero or the villain of their own story.&lt;br /&gt;
&lt;br /&gt;
==== Receptive omnilinguanism ====&lt;br /&gt;
Nephilim intuitively understand all spoken and written languages, sign, and body language. While this doesn&#039;t include the ability to automatically reciprocate what&#039;s being heard or seen, nephilim have a natural talent for learning all kinds of languages, including musical and mathematical ones. They can even understand both Enochian and Profanish, nullifying any effect they might have on the hearer.&lt;br /&gt;
&lt;br /&gt;
==== Regeneration ====&lt;br /&gt;
It takes more than a severe injury or a single shot to down a nephil, especially in any kind of empowered state. Able to heal grievous wounds and other brutal injuries if given the time, nephilim can undo most damage caused to them. This doesn&#039;t make them invincible, however—severed limbs cannot be grown back, nor any brain damage healed. Still, regeneration allows them to drink alcohol to usually fatal amounts without being severely hindered by it.&lt;br /&gt;
&lt;br /&gt;
==== Flight ====&lt;br /&gt;
Blessed with wings, all nephilim can take flight. Learning the ability itself is another story, unless it is taught by either parent. While nephilim cannot turn invisible, they may still fly unnoticed in a shadow-like form, or wipe the memories of any witnesses. Unable to cross extended distances, flight is merely a way to get out of trouble or vanish from a crime scene.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Mortality ====&lt;br /&gt;
Despite a nephil&#039;s immense powers, they are still classified as mortals. Continuously battling a delicate balance between their parents&#039; heritage takes a toll on all nephilim, shortening their natural lifespan to a few centuries. Absorbing souls allows a nephil to extend their biological clock by a few years at a time, forcing them to choose between countless murders or their own death. Received healing can help to a degree but will not completely nullify the need for absorption, carrying the additional risk of harming the nephil&#039;s demonic side in the process.&lt;br /&gt;
&lt;br /&gt;
==== Heaven&#039;s enmity ====&lt;br /&gt;
Nephilim are considered unholy to the degree of them being directly affected by Heaven&#039;s wrath. While the effect has greatly diminished in God&#039;s absence, it still limits a nephil&#039;s potential. Some nephilim feel the weakening effect as unexplainable fatigue; others feel the divine ire as physical symptoms like migraines in their daily life. Holy items and places may add to the discomfort or have no effect at all—as unique as nephilim are, so are their reactions to the surrounding world.&lt;br /&gt;
&lt;br /&gt;
==== Curses ====&lt;br /&gt;
Potent curses can incapacitate any nephil, imprison them, or momentarily strip away their powers. Due to their mixed heritage, they may eventually break out of the curse&#039;s hold or become one with it, forever carrying the curse with them, unable to break it, yet too powerful to succumb to it. Legends tell of a nephil once cursed with eternal life, free from a life of a serial killer but torn apart from the inside, their mind broken yet somehow functioning despite the centuries of pain and suffering. But such stories are just a myth… Right?&lt;br /&gt;
&lt;br /&gt;
==== Gold ====&lt;br /&gt;
As with both of a nephil&#039;s parents, their offspring can be contained with metal. All but pacified with bonds made of pure gold, nephilim can be stripped of their supernatural qualities. Golden weapons can be used to severely injure them and slow down their regeneration; golden jewelry can prevent them from using most of their powers. While nephilim do not react negatively to touching gold, they will notice its nullifying effects upon contact.&lt;br /&gt;
&lt;br /&gt;
==== Archangels, deadly sins, and primordials ====&lt;br /&gt;
While some nephilim can reach frightening potential with their powers, they will never match those of archangels and deadly sins. Damage caused by either side could bring a nephil&#039;s volatility to catastrophic levels, taking down both parties and then some. It is advised for any nephilim to steer clear of the universe&#039;s big guns, especially those who wouldn&#039;t even notice the nephil&#039;s destruction.&lt;br /&gt;
&lt;br /&gt;
[[File:Nephilim-2.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Half-breeds&amp;diff=291</id>
		<title>Half-breeds</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Half-breeds&amp;diff=291"/>
		<updated>2025-07-20T13:00:18Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Half-breeds.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Occasionally, a demon or an angel copulates with a human and conceives a half-breed. &#039;&#039;&#039;Half-demons are far more common than half-angels&#039;&#039;&#039;, primarily thanks to Heaven&#039;s strict rules regarding angels mingling with mortals. For the most part, &#039;&#039;&#039;half-breeds blend among other mortals&#039;&#039;&#039;, despite occasionally displaying aspects of their divine or unholy heritage. Those who discover their origin accidentally may &#039;&#039;&#039;go through a violent existential crisis&#039;&#039;&#039;, potentially leading to various mental illnesses, self-harm, or even suicide. As a result, &#039;&#039;&#039;nine out of ten half-breeds do not survive into adulthood&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a half-breed, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their mental wellbeing, age, heritage, and unique powers.&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
&lt;br /&gt;
* [[Nephilim]]&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
Depending on who sired and birthed them, &#039;&#039;&#039;half-breeds can have a relatively normal childhood&#039;&#039;&#039; with their human parent or grow up in a confusing household with not-so-human adults. As they cannot survive in Heaven or Hell, &#039;&#039;&#039;Earth is the only realm where half-breeds can be raised&#039;&#039;&#039;. Most are left orphaned for humans to find and adopt, often resulting in several problems and unanswered questions, from confusing non-human DNA to traumatizing heritage discoveries.&lt;br /&gt;
&lt;br /&gt;
Once a half-breed reaches their teenage years, &#039;&#039;&#039;their origins begin to show&#039;&#039;&#039;. Whatever powers they have inherited can activate in the most unfortunate ways: inadvertently potent influence, harmless suggestions turned into forced action, even spontaneous combustions among close relatives. They would &#039;&#039;&#039;find soot or feathers around them and on their possessions&#039;&#039;&#039;, invisible to all but the half-breed themselves. They could &#039;&#039;&#039;feel extreme comfort or overpowering distress in religious buildings and locations&#039;&#039;&#039;, unable to explain their intuitive reaction with logic or common sense.&lt;br /&gt;
&lt;br /&gt;
In a best-case scenario, half-angels might find positions where they&#039;d be able to provide support and help to those in need, and half-demons could strive to build their own personal empires of adoration and worship. Unfortunately, more often than not, &#039;&#039;&#039;half-breeds find themselves in juvenile prison for murder or other crimes&#039;&#039;&#039; and end up using drugs or hallucinogens to &#039;&#039;&#039;escape their horrific, twisted reality&#039;&#039;&#039;. However, their life has one silver lining: &#039;&#039;&#039;half-breeds are naturally infertile&#039;&#039;&#039; and can&#039;t pass their figurative curse forward.&lt;br /&gt;
&lt;br /&gt;
Should a half-breed make it into adulthood, they&#039;d be stuck between two worlds: mortal but not human, powerless yet influential, unwanted and shunned by both. An impossible situation to turn into a win… Or a unique chance to prove everyone around them wrong?&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
When the blood-red rays of twilight or the blue flash of lightning illuminate a mirror, a &#039;&#039;&#039;half-breed may see a glimpse of their true face&#039;&#039;&#039;, revealing their non-human heritage. Those with demonic blood will notice their &#039;&#039;&#039;eyes burning with fire, their insides glowing through their scorched skin&#039;&#039;&#039;, and even &#039;&#039;&#039;wings or horns sprouting from their body&#039;&#039;&#039;. Those blessed with divinity can &#039;&#039;&#039;have their features tinted with blue ice, their veins illuminated with holy light&#039;&#039;&#039;, and a pair of &#039;&#039;&#039;wings sprouting from their back&#039;&#039;&#039;. Half-breeds will also have &#039;&#039;&#039;their pupils reflect light unnaturally&#039;&#039;&#039; with the color depending on their heritage: deep red for half-demons or bright blue for half-angels.&lt;br /&gt;
&lt;br /&gt;
While half-breeds do not technically have a true or half form to reveal at will, &#039;&#039;&#039;they may learn to show off their heritage&#039;&#039;&#039; in other ways. Half-demons can reveal their skin tone, fiery eyes, and other demonic features; half-angels can display their ethereal, pale complexion and a shadow cast by their wings. Should they come in touch with one of their weaknesses, their &#039;&#039;&#039;faces would reflexively show the half-breed&#039;s true nature&#039;&#039;&#039; to everyone in their immediate presence: the burnt, scarred skin of half-demons; and the divine, unblemished skin of half-angels.&lt;br /&gt;
&lt;br /&gt;
[[File:Half-breeds-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
&lt;br /&gt;
==== Half-angels ====&lt;br /&gt;
Also called anakim (singular &amp;quot;anak&amp;quot;), half-angels can be conceived by a vessel possessed by an angel or a higher-ranking angel&#039;s human form, both resulting in a half-breed child. &#039;&#039;&#039;Absent fathers are more common than nurturing mothers&#039;&#039;&#039;, adding to an anak&#039;s already notable distaste towards their biological parents. Because of Heaven&#039;s strict rules forbidding angels from copulating with humans, the &#039;&#039;&#039;angel parent is always a fallen one&#039;&#039;&#039;, either before or as an immediate aftermath of the half-breed child&#039;s conception. If the mother is a human, their &#039;&#039;&#039;death upon childbirth is almost guaranteed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Half-demons ====&lt;br /&gt;
Also known as cambions, &#039;&#039;&#039;half-demons can only be fathered through a human vessel&#039;&#039;&#039;, as the act of receiving a demon&#039;s unfiltered seed would certainly kill a mortal mother. Because the possessing demon won&#039;t need to be present at childbirth, &#039;&#039;&#039;mothers have been known to give birth to children they do not remember conceiving&#039;&#039;&#039;, leading to maternal trauma of its own. Like half-angel offspring, &#039;&#039;&#039;half-demons often kill their mother as they are born&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Depending on the powers of the half-breed&#039;s immortal parent, they &#039;&#039;&#039;may inherit up to three supernatural powers&#039;&#039;&#039; through their heritage or, in unfortunate cases, none at all. The potency of these abilities can vary dramatically but &#039;&#039;&#039;never go beyond the capabilities of one&#039;s parent&#039;&#039;&#039;, watered down by human DNA. Even so, some consider half-breeds to be a considerable threat to humanity, mostly thanks to a half-breed&#039;s ability to blend among mortals and their &#039;&#039;&#039;lack of similar weaknesses&#039;&#039;&#039; than those of their pureblood kin.&lt;br /&gt;
&lt;br /&gt;
==== Virtuous/sinful influence ====&lt;br /&gt;
Like archangels and Sins, a half-breed may affect those around them by adding to their vices or virtues, although not nearly to the same level. Uncontrolled in most cases, an anak could inspire their immediate vicinity to uphold higher morals, while a cambion&#039;s presence could spark a scene of manifesting desires. Because of the power&#039;s unconscious nature, a half-breed&#039;s influence can lead to newsworthy tragedies, heroic deeds, or absolute chaos.&lt;br /&gt;
&lt;br /&gt;
==== Sanctification/defilement ====&lt;br /&gt;
Related directly to the previous power, a half-breed may either sanctify or defile items and small, enclosed spaces. Coming into contact with a sanctified or defiled object or area would inflict the half-breed&#039;s influence upon the unlucky individual, or even a group of mortals over a period of time. Unlike their less controlled influential aura, sanctifying and defiling requires intent behind it to work.&lt;br /&gt;
&lt;br /&gt;
==== Bio-/telekinesis ====&lt;br /&gt;
While half-demons simply inherit their immortal parent&#039;s telekinesis, the offspring of fallen angels can inherit a more sinister skill called &amp;quot;biokinesis;&amp;quot; an ability that lets them manipulate biological matter. Anakim can set their opponent&#039;s skin on fire, make their blood boil, or simply decide they have no further need for lungs. A truly perverted power from their divine side, biokinesis is one of the reasons half-breeds spark so much fear.&lt;br /&gt;
&lt;br /&gt;
==== Holy fire/hellfire manipulation ====&lt;br /&gt;
Some half-breeds can manipulate fire related to their immortal parent&#039;s home realm, creating a spark from nothing and feeding the fire with nothing but their will. Because of its supernatural properties, neither type can be contained with normal means but instead the half-breed controlling the fire has to be subdued. Blue (holy) or purple (hellfire) in color, this type of fire burns hotter than regular flames and can turn burnt material straight into ash.&lt;br /&gt;
&lt;br /&gt;
==== Clairvoyance ====&lt;br /&gt;
A handful of half-breeds possess a unique gift of sensing supernaturals around them—even invisible angels—and see into the recent past, usually through objects. These visions are related to the touched item and the world around it, sometimes to the last person holding it. This power can be honed to allow targeting of specific timelines or an increased radius, but never both.&lt;br /&gt;
&lt;br /&gt;
==== Voice mimicry ====&lt;br /&gt;
While more common among cambions, any half-breed can inherit a power that allows them to mimic the sounds of both animals and humans. The ability is usually utilized through the half-breed&#039;s vocal cords, although some have learned to project the sound outside of their bodies, allowing them to distract and lure out targets further away.&lt;br /&gt;
&lt;br /&gt;
[[File:Half-breeds-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
Innate abilities are &#039;&#039;&#039;enhancements all half-breeds have&#039;&#039;&#039; regardless of their heritage or luck in inheriting their parents&#039; powers. While not particularly notable compared to their pureblooded kin, &#039;&#039;&#039;half-breeds are still a far cry from regular humans&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Longevity ====&lt;br /&gt;
If a half-breed survives their tumultuous youth, their expected lifespan is above average, well beyond a single century. The effect gradually slows down their aging, allowing half-breeds to look youthful for longer and worry about grey hairs much later. Living in a mortal world may require them to look for unofficial IDs to hide their real age and birthday—or figure out a way to explain why a 70-year-old looks like they haven&#039;t even turned 40.&lt;br /&gt;
&lt;br /&gt;
==== Heightened senses ====&lt;br /&gt;
Half-breeds have more sensitive hearing than humans, almost comparable to dogs. Most can see additional colors or in increased detail, smell more scents and differentiate smaller nuances than the average mortal, even taste with a more refined palette than the best chefs. These heightened senses usually come with drawbacks, are linked to sensory hypersensitivity, and may have a negative effect on life quality depending on the half-breed&#039;s life and personality.&lt;br /&gt;
&lt;br /&gt;
==== Enhanced physiology ====&lt;br /&gt;
Harder, better, faster, stronger—well, at least the latter two apply to half-breeds. Anakim are often gifted with additional running speed, while cambions do better in sports and situations that require strength. Just like senses, enhanced physical traits are not split evenly and have their own negative effects, from causing accidental injuries to underestimating a leap&#039;s landing. Fortunately, enhanced physiology comes with thicker skin, providing additional protection against bruises and small cuts.&lt;br /&gt;
&lt;br /&gt;
==== Enhanced recovery ====&lt;br /&gt;
If a half-breed ends up cutting or bruising themselves, their enhanced recovery kicks in, healing any injury in double speed and with minimal scarring. This makes getting tattoos a hassle but ensures at least some half-breeds make it well into their adulthood. It also provides additional resistance towards mild diseases, like colds and flus, falling short as antibiotics are required to step in.&lt;br /&gt;
&lt;br /&gt;
==== Metamorphing ====&lt;br /&gt;
As a half-breed ages, they may learn to master and control their appearance to more or less human-like. They can display their angelic and demonic features at will, intimidating or enticing those in their company. They may even choose to keep their unnatural eye color at all times, or control which parts of their body change appearance, making for some cool cosplay or a neat party trick.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Mortality ====&lt;br /&gt;
Despite their enhanced condition, half-breeds are still mortal and thus not immune to sickness and old age. They will be slowed down by fatigue, need nourishment and water to live, and can&#039;t survive in conditions a regular human couldn&#039;t. They need regular sleep to function, social ties to stay sane, and the occasional dopamine to enjoy life—just like any mortal.&lt;br /&gt;
&lt;br /&gt;
==== Other supernaturals ====&lt;br /&gt;
Half-breeds are underdogs when compared against most immortals, leaving only the weakest ranks able to be defeated by their half-human kin. With their mixed attitudes regarding half-breeds, angels are known for actively hunting down anakim, while demons enjoy inflicting suffering on anything and anyone they come across. Only the direct offspring of deadly sins or other powerful individuals can feel safe in their daily life, and even then a single bad encounter may lead to a swift end.&lt;br /&gt;
&lt;br /&gt;
==== Mental health ====&lt;br /&gt;
Often traumatized by their surprising supernatural heritage, half-breeds have a tendency for various mental challenges throughout their life. Some end up spending time in jail for accidental murders or being locked in an institute after discussing their non-human experiences, adding to the distress of an already troubled youngster. Substance abuse is common, as is a collection of unhelpful diagnoses that result in harmful and unhelpful drug use.&lt;br /&gt;
&lt;br /&gt;
[[File:Half-breeds-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Ascended_demons&amp;diff=290</id>
		<title>Ascended demons</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Ascended_demons&amp;diff=290"/>
		<updated>2025-07-20T12:52:58Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascended-demons.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Some demons rebel against their natural habits of treachery and deceit and &#039;&#039;&#039;begin a process known as &amp;quot;the ascent.&amp;quot;&#039;&#039;&#039; When a demon&#039;s moral compass wavers into the territory of good and beneficial, they start to lose their connection with Hell and gain the approval of Heaven, &#039;&#039;&#039;turning from cunning deceivers to benign helpers&#039;&#039;&#039;. While their nature never truly changes into completely virtuous, ascended demons can be summoned to aid mortals with various tasks and needs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating an ascended demon, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The progress on their ascension, age, unique powers, and old rank.&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
&lt;br /&gt;
* [[Demons]]&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
&lt;br /&gt;
== The ascent ==&lt;br /&gt;
&lt;br /&gt;
An ascension is a &#039;&#039;&#039;long, painstaking process&#039;&#039;&#039; that cannot be completed on a whim. Compared to an angel&#039;s instant fall, a demon&#039;s ascent &#039;&#039;&#039;takes years to complete&#039;&#039;&#039;. They may not take on malicious contracts or help mortal souls end up in Hell but &#039;&#039;&#039;must prove their righteous intent by cutting off their horns&#039;&#039;&#039;. As horns signify a demon&#039;s status and power, this &#039;&#039;&#039;makes them vulnerable and forces them to hide&#039;&#039;&#039; from their kin. Hellspawn created from human souls have an advantage on their journey, as they already have the gift of free will and repentance on their side.&lt;br /&gt;
&lt;br /&gt;
As a demon works towards divinity, their &#039;&#039;&#039;body transforms&#039;&#039;&#039; by growing feathers on their wings and turning their regrowing horns and tail into a lighter shade. Corruption washes out of their body through several high fevers and other ailments, &#039;&#039;&#039;leaving behind white scars that eventually form self-illuminating tattoos&#039;&#039;&#039;. These marks will help protect the demon from their unholy kin and make them immune to holy elements, even lessening the effect of angelic powers used against them.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;road to forgiveness is slippery and easy to fail&#039;&#039;&#039;, yet some demons have managed to turn their coat and become allies of Heaven. As long as they keep their head straight and don&#039;t fall victim to their less virtuous kin&#039;s tricks, &#039;&#039;&#039;salvation is open even to those considered hopelessly wicked&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Ascended demons &#039;&#039;&#039;keep all their innate abilities except for regeneration&#039;&#039;&#039;—instead, most of their &#039;&#039;&#039;powers mutate throughout their journey&#039;&#039;&#039;. Depending on the demon&#039;s old rank and thus the amount of corruption, some abilities take a while to transform, while the rest can change seemingly overnight.&lt;br /&gt;
&lt;br /&gt;
==== Immortality ====&lt;br /&gt;
Invulnerable to a degree, ascended demons keep their immortality throughout their ascension, ignoring illnesses and the effects of age like they already have. Theoretically, a demon could survive a short trip to outer space as long as the affecting forces wouldn&#039;t rip their true form to shreds, freeze, or boil them alive. Succumbing to extreme elements would knock them out for the duration of the exposure, allowing the demon to regain their senses once they&#039;re back in more neutral surroundings.&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
A demon&#039;s skill in telekinesis stays the same despite their moral alignment, despite losing their empowerment through Hell. Instead, they eventually gain the blessing of Heaven; in between the two opposites, however, a morally ambiguous demon may feel underpowered and vulnerable. They may experience weeks or months being stripped of their innate powers, further alienating them from their devilish kin.&lt;br /&gt;
&lt;br /&gt;
==== Contract manipulation and empowerment ====&lt;br /&gt;
While a demon can&#039;t risk their ascent by taking on malevolent contracts, they can still form beneficial pacts with humans and gain additional powers through them. Fulfilling such contracts would help an ascending demon by adding good karma to their moral account and thus allow them to advance their spiritual realignment. All pacts that provide protection and blessings count as beneficial, as do various contracts dealing in good fortune and will.&lt;br /&gt;
&lt;br /&gt;
==== Curse nullification ====&lt;br /&gt;
Opposite to their nefarious kin, ascended demons have the knowledge and capability to negate curses. As long as the curse isn&#039;t powerful enough to corrupt the demon undoing it, holy hellspawn can overpower even the most vile of curses and nullify their effects. However, neutralizing isn&#039;t the same as removal; a pacified curse will still exist, able to be powered again by anyone with enough knowledge and ill intent.&lt;br /&gt;
&lt;br /&gt;
==== Body creation and/or possession ====&lt;br /&gt;
While ascended demons retain their ability to possess any mortal body they desire, they shall no longer do so without the vessel&#039;s consent. In addition, they&#039;ll lose the ability to fight the host&#039;s will and can be ejected from the shared body, causing ascended demons to share a weakness more common to angels. Hellspawn able to create and maintain their own human body are less affected until they decide to change their features and may require additional time and resources to alter their appearance.&lt;br /&gt;
&lt;br /&gt;
==== True form ====&lt;br /&gt;
Just as before, a demon is at their most powerful in their true form, regardless of whether they are holy or unholy. As a demon&#039;s ascension progresses, even their true form displays signs of their moral realignment. The same luminescent tattoos and marks will carry over from their human form, as do the lighter color of their horns. Their spikes may change or disappear completely, transforming the demonic beast into a less intimidating figure.&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
Ascended demons have the same innate abilities as their [[Demons#Innate_abilities|unholy kin]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ascended-demons-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Divine weapons ====&lt;br /&gt;
Any weapon that could damage a demon before can still damage them, despite their increased resistance to holy damage. While divinity loses potent as a poison against ascended hellspawn, cuts and injuries caused by blessed weaponry can still be fatal. Healing from a wound will take an extended time and weaken the injured demon, especially when they are still between alliances.&lt;br /&gt;
&lt;br /&gt;
==== Exorcisms and magic ====&lt;br /&gt;
Exorcisms can still repel any demon back into Hell, making them even more of a threat to hellspawn, who no longer consider Hell their home realm. Other kinds of magic are equally effective, though dependent on the caster&#039;s intent and knowledge of their craft. While all banishment spells work against demons, exorcisms withstand the most resistance.&lt;br /&gt;
&lt;br /&gt;
==== Summoning ====&lt;br /&gt;
An ascended demon can still be summoned, although not as abruptly as before; even demons can gain the privilege of free will and consent once they have undergone the initial steps of redemption. Instead of a sudden, violent pull through realms, ascended demons feel compelled to answer the summoner&#039;s call, nagging at the back of their mind until they do so.&lt;br /&gt;
&lt;br /&gt;
==== Salt ====&lt;br /&gt;
Salt loses some of its effect against righteous hellspawn, only working against their smoke form. Depending on the demon&#039;s level of accumulated redemption, they may surpass salt&#039;s effects entirely or merely be slowed down by it. Feeding a demon a tablespoon of salt will still force them to speak the truth and prevent them from escaping their vessel, allowing their opponent to utilize the temporary weakness however they wish.&lt;br /&gt;
&lt;br /&gt;
==== Iron ====&lt;br /&gt;
A fully ascended demon will become affected by iron and steel instead of silver, another weakness inherited from angels. Any closed circuit physically touching or otherwise surrounding the demon will work, nullifying the hellspawn&#039;s powers. Unlike silver, iron will not burn or harm a demon—only momentarily remove access to their abilities.&lt;br /&gt;
&lt;br /&gt;
==== Damage to true form ====&lt;br /&gt;
True forms remain the most vulnerable aspect of any hellspawn: all kinds of damage that bite through a demon&#039;s outer flesh will harm their true form and potentially cause life-long injuries, even disabilities. As a demon ascends, they become more susceptible to unholy damage, making their nefarious kin even more dangerous opponents.&lt;br /&gt;
&lt;br /&gt;
==== Primordials ====&lt;br /&gt;
Primordials don&#039;t care about moral high ground and will turn any lesser being into minced meat if they so desire. Demons do not fare against the archaic gods of the universe, no matter their alignment, and should refrain from gaining the attention of far more powerful beings. Unless the demon possesses a silver tongue capable of making them seem like nothing more than an uninteresting speck of dirt, a confrontation with a primordial will most likely end in a gory mess.&lt;br /&gt;
&lt;br /&gt;
[[File:Ascended-demons-2.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Fallen_angels&amp;diff=289</id>
		<title>Fallen angels</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Fallen_angels&amp;diff=289"/>
		<updated>2025-07-20T12:51:45Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fallen-angels-1.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
A fall is an angel&#039;s greatest punishment: banishment from Heaven and their bond to its light. As a result, fallen angels are &#039;&#039;&#039;fragile and vulnerable during their first years&#039;&#039;&#039;, facing the persecution of their former siblings and being the target of hunts. Should they survive the experience, their &#039;&#039;&#039;powers will mutate&#039;&#039;&#039; to reflect their new alignment with Hell. The higher the angel&#039;s original rank, the &#039;&#039;&#039;slower and more unpredictable the change&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a fallen angel, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elapsed time since their fall, their gender identity, age, unique powers, and old rank.&lt;br /&gt;
&lt;br /&gt;
==== Related ====&lt;br /&gt;
* [[Angels]]&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
&lt;br /&gt;
== The fall ==&lt;br /&gt;
Should an angel be condemned to fall from Heaven&#039;s grace by succumbing to a severe sin or by the judgment of an archangel, they would experience a &#039;&#039;&#039;quite literal fall across the realms&#039;&#039;&#039;. Their wings would burn into featherless husks, unable to keep the angel in the air, leaving behind &#039;&#039;&#039;burned scars and seared flesh&#039;&#039;&#039;. Their &#039;&#039;&#039;halo would crack&#039;&#039;&#039;, stripping away Heaven&#039;s light and revealing the truth hidden behind the veil of the holy shroud, allowing the fallen angel to see the world as it is: imperfect, broken, and irreversibly corrupted.&lt;br /&gt;
&lt;br /&gt;
Eventually, as the &#039;&#039;&#039;halo takes a new form and turns into horns&#039;&#039;&#039;, whatever feathers the angel has managed to grow back start to lose color and darken. After an angel has fully transformed, their &#039;&#039;&#039;wings have turned black&#039;&#039;&#039;, and their true form has become &#039;&#039;&#039;riddled with corruption&#039;&#039;&#039;, displaying black patches, spikes, and scales. They have become &#039;&#039;&#039;unable to heal themselves&#039;&#039;&#039;, having to resort to human medicine or drinking demon blood to regenerate, and find no solace in holy places such as churches. They are renegades, independent for the first time in their lives, and have to either find a prince of Hell to serve and protect them or live free among mortals and continue evading their kin.&lt;br /&gt;
&lt;br /&gt;
Depending on the angel, the experience can be utterly traumatizing or the beginning of some much-desired freedom. One thing is sure: should a fallen angel hope to achieve redemption, &#039;&#039;&#039;the path back to Heaven&#039;s grace is painstakingly long&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
==== Hell Knights ====&lt;br /&gt;
Hell Knights, also known as &#039;&#039;&#039;Az-Zabaniya&#039;&#039;&#039;, are &#039;&#039;&#039;Lucifer&#039;s personal lieutenants&#039;&#039;&#039;: 19 fallen angels who fell from Heaven with their master. They are of equal rank as the [[Demons#Deadly_Sins|deadly sins]] and &#039;&#039;&#039;take no orders from Hell&#039;s residents except for the Devil&#039;&#039;&#039;. They carry personal symbiotic weapons and &#039;&#039;&#039;can command any lesser demon to serve them&#039;&#039;&#039; even without using true names.&lt;br /&gt;
&lt;br /&gt;
==== Other fallen angels ====&lt;br /&gt;
Any fallen angel not part of Az-Zabaniya, regardless of their previous [[Angels#Ranks|rank]], are considered &#039;&#039;&#039;lesser compared to all demons&#039;&#039;&#039; except for the youngest runts. Forced to gain status and power like normal hellions, it takes time and effort to gain authority over Hell&#039;s residents, if any at all. While some fallen angels choose to respect an individuals old rank, their value often comes from actions after their fall.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Fallen angels are &#039;&#039;&#039;stripped from most of their inborn abilities&#039;&#039;&#039;, but some remain: they can still fly, turn invisible, and transform into their true form. However, &#039;&#039;&#039;their skills mutate&#039;&#039;&#039;, either immediately or through time. They also &#039;&#039;&#039;lose their innate power of self-sustenance&#039;&#039;&#039;, having to learn to rely on food and rest to regain their strength.&lt;br /&gt;
&lt;br /&gt;
==== Immortality ====&lt;br /&gt;
Despite losing their self-sustenance, fallen angels keep their immortality and immunity against mortal ailments. They can theoretically survive an indefinite banishment to the bottom of the sea, in excruciating pain from the lack of oxygen and the immense pressure of the depths, yet perfectly capable of making their way back on land if given the chance and time. They would be weak and vulnerable against attacks during this time but nowhere near death or permanent damage.&lt;br /&gt;
&lt;br /&gt;
==== Smiting ====&lt;br /&gt;
Instead of releasing a blast of divine force, fallen angels are empowered by Hell&#039;s power; thus, their smiting inflicts a concentration of unholy energy. The ability&#039;s range and effects stay the same, leaving behind a short-lived cloud of corruptive radiation and a burning sensation at the point of impact. The smite&#039;s bright flash dims into twilight, giving off a short burst of red light.&lt;br /&gt;
&lt;br /&gt;
==== Biokinesis ====&lt;br /&gt;
Fallen angels cannot heal as they have lost their feathers, replacing the ability with a harming one. With barely more than a touch, a fallen angel can singe their target&#039;s flesh, cause internal and external bleeding, send pain straight into the nervous system, and even cause organs to fail. Their feathers carry the same power and can be lethal to anyone unfortunate enough to touch or find them.&lt;br /&gt;
&lt;br /&gt;
==== Grace channeling ====&lt;br /&gt;
Fallen angels can still channel grace to their kin but cannot receive or offer it to an unfallen celestial. Their grace becomes depleted twice as fast, and a third has to be reserved for personal use, lest a fallen angel becomes fully powerless. Hell knights can transfer a speck of their grace to mortals, causing their victims to succumb to their vices, and then restore their powers by feeding on the human&#039;s tainted soul.&lt;br /&gt;
&lt;br /&gt;
==== Shadow manipulation ====&lt;br /&gt;
As an angel loses their ability to control light, they gain a new power in its place: the ability to weaponize shadows. Wherever sunlight does not reach becomes the fallen&#039;s territory, turning a former weakness into strength. Old masters of light-bending may find themselves natural at controlling shadows, reaching their peak at nighttime and during an eclipse when there is still little light but not total darkness.&lt;br /&gt;
&lt;br /&gt;
==== Teleportation ====&lt;br /&gt;
At first, fallen angels may feel like they&#039;ve lost the power to teleport until they re-learn to use it. No more are they able to appear next to their immaculate kin but close to other fallen Hell Knights and Lucifer himself. The ability may lose some of its precision and potency distance-wise before the angel gains mastery over its changed behavior.&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
Fallen angels have the same innate abilities as [[Angels#Innate_abilities|their divine kin]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen-angels-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Divine weapons ====&lt;br /&gt;
In addition to regular angelic weapons, divine weapons can range from blessed artifacts to objects made from—or imbued with—primordial material. Cain&#039;s blade, a sharpened saint&#039;s rib, arrows dipped in holy water; the applications and options are countless. While artifacts created by God himself are rumored to exist, any records of their locations have long since been destroyed, and most details of them forgotten.&lt;br /&gt;
&lt;br /&gt;
==== Enochian sigils ====&lt;br /&gt;
Enochian sigils remain the greatest threat to any angel, including the fallen. Despite the hell knights being on an active lookout for any sigils they could find, any knowledge regarding them continues to evade both the residents of Hell and Heaven alike. One sigil, in particular, might prove interesting to a fallen angel regretting their disobedience and wishing to regain Heaven&#039;s grace: the Word of Absolution.&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
While curses pose less danger to a fallen angel, magic continues to be a threat. Able to momentarily weaken celestials and disarm them, fallen angels should still steer clear of any magic users and magical items in case of enchanted traps. The effects might not seem particularly dangerous until combined with more severe weaknesses, leading to potentially serious situations.&lt;br /&gt;
&lt;br /&gt;
==== Holy items and elements ====&lt;br /&gt;
Both holy water and holy fire can trap fallen angels by creating a circle around them or harm them through direct contact with either substance. Any sacred items, like crosses or other blessed objects, can be used to burn and repel fallen angels like demons, though with a less severe effect.&lt;br /&gt;
&lt;br /&gt;
==== Hallowed ground ====&lt;br /&gt;
Consecrated land acts as a natural repellant to any hellspawn despite their origin, including angels who have lost their alignment with Heaven. They&#039;ll find hallowed ground impossible or painful to walk on, intolerable to fly over, and will need to find another way to pass across. Churches, graveyards, burial sites, and places of religious worship are usually considered hallowed locations.&lt;br /&gt;
&lt;br /&gt;
==== Silver ====&lt;br /&gt;
While not an immediate change, fallen angels eventually become affected by silver while keeping their adverse reaction to iron. Both metals can momentarily neutralize a fallen angel, with silver having a more substantial effect. Depending on the purity and amount of silver, one could even imprison a hell knight for a limited time.&lt;br /&gt;
&lt;br /&gt;
==== Damage to true form ====&lt;br /&gt;
As fallen angels cannot heal themselves and can&#039;t regenerate like demons, any damage that penetrates through to their true form can be fatal. Only time can heal a true form&#039;s wound unless the injured angel manages to get their hands on a still-beating demon heart and consumes it to steal its regenerative power momentarily.&lt;br /&gt;
&lt;br /&gt;
==== Primordials ====&lt;br /&gt;
Besides Enochian sigils, primordials are the second most severe threat to angels, particularly fallen ones. Powerful enough to kill any annoying celestial, fallen angels should continue trying to avoid a primordial&#039;s attention, lest they wish to become nothing more than a passing memory.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen-angels-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Fallen_angels&amp;diff=288</id>
		<title>Fallen angels</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Fallen_angels&amp;diff=288"/>
		<updated>2025-07-20T12:38:45Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fallen-angels-1.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
A fall is an angel&#039;s greatest punishment: banishment from Heaven and their bond to its light. As a result, fallen angels are &#039;&#039;&#039;fragile and vulnerable during their first years&#039;&#039;&#039;, facing the persecution of their former siblings and being the target of hunts. Should they survive the experience, their &#039;&#039;&#039;powers will mutate&#039;&#039;&#039; to reflect their new alignment with Hell. The higher the angel&#039;s original rank, the &#039;&#039;&#039;slower and more unpredictable the change&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a fallen angel, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Elapsed time since their fall, their gender identity, age, unique powers, and old rank.&lt;br /&gt;
&lt;br /&gt;
==== Related ====&lt;br /&gt;
* [[Angels]]&lt;br /&gt;
* [[Hell]]&lt;br /&gt;
&lt;br /&gt;
== The fall ==&lt;br /&gt;
Should an angel be condemned to fall from Heaven&#039;s grace by succumbing to a severe sin or by the judgment of an archangel, they would experience a &#039;&#039;&#039;quite literal fall across the realms&#039;&#039;&#039;. Their wings would burn into featherless husks, unable to keep the angel in the air, leaving behind &#039;&#039;&#039;burned scars and seared flesh&#039;&#039;&#039;. Their &#039;&#039;&#039;halo would crack&#039;&#039;&#039;, stripping away Heaven&#039;s light and revealing the truth hidden behind the veil of the holy shroud, allowing the fallen angel to see the world as it is: imperfect, broken, and irreversibly corrupted.&lt;br /&gt;
&lt;br /&gt;
Eventually, as the &#039;&#039;&#039;halo takes a new form and turns into horns&#039;&#039;&#039;, whatever feathers the angel has managed to grow back start to lose color and darken. After an angel has fully transformed, their &#039;&#039;&#039;wings have turned black&#039;&#039;&#039;, and their true form has become &#039;&#039;&#039;riddled with corruption&#039;&#039;&#039;, displaying black patches, spikes, and scales. They have become &#039;&#039;&#039;unable to heal themselves&#039;&#039;&#039;, having to resort to human medicine or drinking demon blood to regenerate, and find no solace in holy places such as churches. They are renegades, independent for the first time in their lives, and have to either find a prince of Hell to serve and protect them or live free among mortals and continue evading their kin.&lt;br /&gt;
&lt;br /&gt;
Depending on the angel, the experience can be utterly traumatizing or the beginning of some much-desired freedom. One thing is sure: should a fallen angel hope to achieve redemption, &#039;&#039;&#039;the path back to Heaven&#039;s grace is painstakingly long&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
==== Hell Knights ====&lt;br /&gt;
Hell Knights, also known as &#039;&#039;&#039;Az-Zabaniya&#039;&#039;&#039;, are &#039;&#039;&#039;Lucifer&#039;s personal lieutenants&#039;&#039;&#039;: 19 fallen angels who fell from Heaven with their master. They are of equal rank as the [[Demons#Deadly_Sins|deadly sins]] and &#039;&#039;&#039;take no orders from Hell&#039;s residents except for the Devil&#039;&#039;&#039;. They carry personal symbiotic weapons and &#039;&#039;&#039;can command any lesser demon to serve them&#039;&#039;&#039; even without using true names.&lt;br /&gt;
&lt;br /&gt;
==== Other fallen angels ====&lt;br /&gt;
Any fallen angel not part of Az-Zabaniya, regardless of their previous [[Angels#Ranks|rank]], are considered &#039;&#039;&#039;lesser compared to all demons&#039;&#039;&#039; except for the youngest runts. Forced to gain status and power like normal hellions, it takes time and effort to gain authority over Hell&#039;s residents, if any at all. While some fallen angels choose to respect an individuals old rank, their value often comes from actions after their fall.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Fallen angels are &#039;&#039;&#039;stripped from most of their inborn abilities&#039;&#039;&#039;, but some remain: they can still fly, turn invisible, and transform into their true form. However, &#039;&#039;&#039;their skills mutate&#039;&#039;&#039;, either immediately or through time. They also &#039;&#039;&#039;lose their innate power of self-sustenance&#039;&#039;&#039;, having to learn to rely on food and rest to regain their strength.&lt;br /&gt;
&lt;br /&gt;
==== Immortality ====&lt;br /&gt;
Despite losing their self-sustenance, fallen angels keep their immortality and immunity against mortal ailments. They can theoretically survive an indefinite banishment to the bottom of the sea, in excruciating pain from the lack of oxygen and the immense pressure of the depths, yet perfectly capable of making their way back on land if given the chance and time. They would be weak and vulnerable against attacks during this time but nowhere near death or permanent damage.&lt;br /&gt;
&lt;br /&gt;
==== Smiting ====&lt;br /&gt;
Instead of releasing a blast of divine force, fallen angels are empowered by Hell&#039;s power; thus, their smiting inflicts a concentration of unholy energy. The ability&#039;s range and effects stay the same, leaving behind a short-lived cloud of corruptive radiation and a burning sensation at the point of impact. The smite&#039;s bright flash dims into twilight, giving off a short burst of red light.&lt;br /&gt;
&lt;br /&gt;
==== Biokinesis ====&lt;br /&gt;
Fallen angels cannot heal as they have lost their feathers, replacing the ability with a harming one. With barely more than a touch, a fallen angel can singe their target&#039;s flesh, cause internal and external bleeding, send pain straight into the nervous system, and even cause organs to fail. Their feathers carry the same power and can be lethal to anyone unfortunate enough to touch or find them.&lt;br /&gt;
&lt;br /&gt;
==== Grace channeling ====&lt;br /&gt;
Fallen angels can still channel grace to their kin but cannot receive or offer it to an unfallen celestial. Their grace becomes depleted twice as fast, and a third has to be reserved for personal use, lest a fallen angel becomes fully powerless. Hell knights can transfer a speck of their grace to mortals, causing their victims to succumb to their vices, and then restore their powers by feeding on the human&#039;s tainted soul.&lt;br /&gt;
&lt;br /&gt;
==== Shadow manipulation ====&lt;br /&gt;
As an angel loses their ability to control light, they gain a new power in its place: the ability to weaponize shadows. Wherever sunlight does not reach becomes the fallen&#039;s territory, turning a former weakness into strength. Old masters of light-bending may find themselves natural at controlling shadows, reaching their peak at nighttime and during an eclipse when there is still little light but not total darkness.&lt;br /&gt;
&lt;br /&gt;
==== Teleportation ====&lt;br /&gt;
At first, fallen angels may feel like they&#039;ve lost the power to teleport until they re-learn to use it. No more are they able to appear next to their immaculate kin but close to other fallen Hell Knights and Lucifer himself. The ability may lose some of its precision and potency distance-wise before the angel gains mastery over its changed behavior.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen-angels-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Divine weapons ====&lt;br /&gt;
In addition to regular angelic weapons, divine weapons can range from blessed artifacts to objects made from—or imbued with—primordial material. Cain&#039;s blade, a sharpened saint&#039;s rib, arrows dipped in holy water; the applications and options are countless. While artifacts created by God himself are rumored to exist, any records of their locations have long since been destroyed, and most details of them forgotten.&lt;br /&gt;
&lt;br /&gt;
==== Enochian sigils ====&lt;br /&gt;
Enochian sigils remain the greatest threat to any angel, including the fallen. Despite the hell knights being on an active lookout for any sigils they could find, any knowledge regarding them continues to evade both the residents of Hell and Heaven alike. One sigil, in particular, might prove interesting to a fallen angel regretting their disobedience and wishing to regain Heaven&#039;s grace: the Word of Absolution.&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
While curses pose less danger to a fallen angel, magic continues to be a threat. Able to momentarily weaken celestials and disarm them, fallen angels should still steer clear of any magic users and magical items in case of enchanted traps. The effects might not seem particularly dangerous until combined with more severe weaknesses, leading to potentially serious situations.&lt;br /&gt;
&lt;br /&gt;
==== Holy items and elements ====&lt;br /&gt;
Both holy water and holy fire can trap fallen angels by creating a circle around them or harm them through direct contact with either substance. Any sacred items, like crosses or other blessed objects, can be used to burn and repel fallen angels like demons, though with a less severe effect.&lt;br /&gt;
&lt;br /&gt;
==== Hallowed ground ====&lt;br /&gt;
Consecrated land acts as a natural repellant to any hellspawn despite their origin, including angels who have lost their alignment with Heaven. They&#039;ll find hallowed ground impossible or painful to walk on, intolerable to fly over, and will need to find another way to pass across. Churches, graveyards, burial sites, and places of religious worship are usually considered hallowed locations.&lt;br /&gt;
&lt;br /&gt;
==== Silver ====&lt;br /&gt;
While not an immediate change, fallen angels eventually become affected by silver while keeping their adverse reaction to iron. Both metals can momentarily neutralize a fallen angel, with silver having a more substantial effect. Depending on the purity and amount of silver, one could even imprison a hell knight for a limited time.&lt;br /&gt;
&lt;br /&gt;
==== Damage to true form ====&lt;br /&gt;
As fallen angels cannot heal themselves and can&#039;t regenerate like demons, any damage that penetrates through to their true form can be fatal. Only time can heal a true form&#039;s wound unless the injured angel manages to get their hands on a still-beating demon heart and consumes it to steal its regenerative power momentarily.&lt;br /&gt;
&lt;br /&gt;
==== Primordials ====&lt;br /&gt;
Besides Enochian sigils, primordials are the second most severe threat to angels, particularly fallen ones. Powerful enough to kill any annoying celestial, fallen angels should continue trying to avoid a primordial&#039;s attention, lest they wish to become nothing more than a passing memory.&lt;br /&gt;
&lt;br /&gt;
[[File:Fallen-angels-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Angels&amp;diff=283</id>
		<title>Angels</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Angels&amp;diff=283"/>
		<updated>2025-07-20T12:25:37Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:angels-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Angels are not as altruistic and selfless as stories like to tell. Rather than messengers of peace and love, they are a breed of &#039;&#039;&#039;soldiers forged in the holy fires of Heaven&#039;&#039;&#039;. Comparable to sentient units of a universal hive mind, their greatest strength lies in &#039;&#039;&#039;cooperation and strict, absolute authority&#039;&#039;&#039;. If an angel questions their higher-ranking kin, they could risk losing their wings or life. &#039;&#039;&#039;Unforgiving and unrelenting&#039;&#039;&#039;, angels are fierce opponents, fearless guardians of their domain, &#039;&#039;&#039;recorders of the world&#039;s history&#039;&#039;&#039;, and &#039;&#039;&#039;guardians of the lost&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating an angel, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their level of independence, gender identity, age, unique titles/powers, and rank.&lt;br /&gt;
&lt;br /&gt;
==== Related ====&lt;br /&gt;
* [[Fallen angels]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
New angels are &#039;&#039;&#039;created blind and without wings&#039;&#039;&#039;. They have no sense of self and depend on their older kin for guidance and care. During an angel&#039;s first years, they are &#039;&#039;&#039;taught unquestionable loyalty to God&#039;&#039;&#039;, often through methods comparable to torture. Only after extensive training are they given sight and a chance to earn their wings through a series of potentially deadly trials of combat, obedience, and trust, generally taking up an angel&#039;s &#039;&#039;&#039;first twenty years&#039;&#039;&#039; of existence.&lt;br /&gt;
&lt;br /&gt;
In addition to being born blind and wingless, angels are &#039;&#039;&#039;created genderless&#039;&#039;&#039; and often choose one based on their preferable human form or continue referring to themselves as non-binary or genderfluid. A lack of sexual identity protects them from immoral impulses and might also &#039;&#039;&#039;prevent them from creating an identity altogether&#039;&#039;&#039;. While humans have been blessed by free will, angels are expected to adhere to the flock&#039;s decisions and merely &#039;&#039;&#039;imagine themselves as singular entities of whatever group&#039;&#039;&#039; they&#039;re part of.&lt;br /&gt;
&lt;br /&gt;
While the oldest angels have been initially named by God, the &#039;&#039;&#039;newest generations are left to identify themselves&#039;&#039;&#039;. Names not ending in &amp;quot;-el&amp;quot; are rare, as differing from the flock is seen as a form of rebellion and unnecessary independence. History has taught that &#039;&#039;&#039;an autonomous angel is dangerous&#039;&#039;&#039;, resulting in the older celestials keeping an extra close eye on their youngest kin and their newforming identities.&lt;br /&gt;
&lt;br /&gt;
Because of minimal supervision outside of the brutal training, Heaven&#039;s strict pecking order, pack mentality, and glorification of martyrdom, &#039;&#039;&#039;bullying is common among young angels&#039;&#039;&#039;. Defiance is quickly turned into a sign of insurgency, further weakening an individual angel&#039;s sense of self-worth, thus feeding the ideology of a unit instead of an independent entity.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Angels remind sensual maidens as little as they do chubby babies: first and foremost, they are &#039;&#039;&#039;divine soldiers&#039;&#039;&#039;, not benevolent guardians. Created well before humans, angels have very little in common with the average mortal. Viewing an angel&#039;s &#039;&#039;&#039;true form is more than enough to drive a human insane&#039;&#039;&#039;, as pure divinity isn&#039;t meant to be witnessed, making &#039;&#039;&#039;dream walking the preferable method of communicating&#039;&#039;&#039;. Should a human even glimpse at an unmasked angel, their eyes would burn into their sockets, gruesomely killing or permanently scarring the unfortunate mortal.&lt;br /&gt;
&lt;br /&gt;
Wings are a celestial&#039;s &#039;&#039;&#039;most significant and recognized characteristic&#039;&#039;&#039;. They can appear in any natural color except black, ranging in hue and vibrancy. They &#039;&#039;&#039;emit holy light into their surroundings&#039;&#039;&#039;, providing natural illumination for their bearer. While supernaturally immune to dirt, an &#039;&#039;&#039;angel&#039;s wings must be pruned and cared for&#039;&#039;&#039;. A flock of celestials might gather to comb out each other&#039;s feathers, strengthening their social ties within the pack. Wings are &#039;&#039;&#039;extremely sensitive&#039;&#039;&#039;, and allowing them to be touched is a sign of deep trust between friends.&lt;br /&gt;
&lt;br /&gt;
An angel &#039;&#039;&#039;doesn&#039;t naturally look like a regular human&#039;&#039;&#039;. As they are created, they have no gender and appear as young humanoids wearing a translucent robe, are tall and slender in build, and have &#039;&#039;&#039;next to no unique features&#039;&#039;&#039;. Their skin is milky white, their hair platinum, and their face hidden behind a blinding veil. Only &#039;&#039;&#039;after receiving a rank above ishim and observing regular humans&#039;&#039;&#039; on Earth are they allowed to modify their appearance and adopt a more humane form to appear in. Even still, it&#039;s not uncommon to see &#039;&#039;&#039;angels spend most of their time in their true forms when in Heaven&#039;&#039;&#039;; with the inborn ability of telepathy, using a human form seems rather limiting compared to the transfer of raw emotions and pure concepts.&lt;br /&gt;
&lt;br /&gt;
An angel&#039;s last and most prominent characteristic is their &#039;&#039;&#039;halo&#039;&#039;&#039;: a self-illuminating bright circle of light above their head, &#039;&#039;&#039;blinding them&#039;&#039;&#039; from anything God doesn&#039;t want them to see.&lt;br /&gt;
&lt;br /&gt;
[[File:angels-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
Angels are assigned different ranks depending on their age and given purpose; that position &#039;&#039;&#039;rarely changes during their lifetime&#039;&#039;&#039;. Such events are extremely rare and mostly the doing of an archangel promoting their kin in times of dire need. As of late, the &#039;&#039;&#039;creation of new angels has dwindled&#039;&#039;&#039; to a fraction of what it once was, causing the overall population to decrease for the first time in history.&lt;br /&gt;
&lt;br /&gt;
==== Archangels ====&lt;br /&gt;
Archangels, the oldest and most powerful of angels, &#039;&#039;&#039;descend in power and rank by their order of creation&#039;&#039;&#039;. Excluding Lucifer, the former archangel of Humility, the archangels are: &#039;&#039;&#039;Michael&#039;&#039;&#039; (Justice), &#039;&#039;&#039;Barachiel&#039;&#039;&#039; (Patience), &#039;&#039;&#039;Raphael&#039;&#039;&#039; (Charity), &#039;&#039;&#039;Uriel&#039;&#039;&#039; (Temperance), &#039;&#039;&#039;Gabriel&#039;&#039;&#039; (Diligence), and &#039;&#039;&#039;Haniel&#039;&#039;&#039; (Chastity). Their responsibilities are divided equally between Earth and Heaven, and thus, they are &#039;&#039;&#039;rarely seen by their kin&#039;&#039;&#039;. They are recognized by their &#039;&#039;&#039;six wings and monstrous true forms&#039;&#039;&#039; as they enter battle, in addition to &#039;&#039;&#039;unique, symbiotic weapons&#039;&#039;&#039;. These weapons cannot be handed to anyone else, defy the laws of physics, and radiate holy light.&lt;br /&gt;
&lt;br /&gt;
==== Seraphim ====&lt;br /&gt;
Seraphim (singular &amp;quot;seraph&amp;quot;) are the second rank. They act as &#039;&#039;&#039;heavenly warlords&#039;&#039;&#039; for the armies of God, often serving under the guidance of Michael. Their &#039;&#039;&#039;devotion to serving and sacrificing&#039;&#039;&#039; their lives &#039;&#039;&#039;defines their worth&#039;&#039;&#039;; these crusaders are considered the most tenacious angels. They, too, &#039;&#039;&#039;carry signature weapons&#039;&#039;&#039; that can be summoned at will and obey the same rules as those of archangels.&lt;br /&gt;
&lt;br /&gt;
==== Cherubim ====&lt;br /&gt;
Cherubim (singular &amp;quot;cherub&amp;quot;) are warriors directly under seraphim command and &#039;&#039;&#039;protectors of the heavenly realm&#039;&#039;&#039;. They act as guards in times of peace, waiting for the next call to action. Compared to the much more hostile seraphim, cherubim are &#039;&#039;&#039;specialized in defense and healing&#039;&#039;&#039; rather than more aggressive abilities. They &#039;&#039;&#039;rarely leave their assigned posts&#039;&#039;&#039; and are often stoic in nature, provoked into action whenever they sense a threat.&lt;br /&gt;
&lt;br /&gt;
==== Erelim ====&lt;br /&gt;
Erelim (singular &amp;quot;erel&amp;quot;), caretakers, are the fourth rank. In addition to caring for and guiding their younger siblings, they &#039;&#039;&#039;record the history of the world&#039;&#039;&#039;. These angels are the most humane because they are created from particularly valuable, ascended mortal souls: &#039;&#039;&#039;martyrs and saints&#039;&#039;&#039;. Erelim are highly respected because of their past life as humans and the &#039;&#039;&#039;only rank assigned directly at birth&#039;&#039;&#039;. While they retain no memories of their past selves, their &#039;&#039;&#039;personality may carry over&#039;&#039;&#039; into the afterlife, and their gender is predetermined by their previous body or identity.&lt;br /&gt;
&lt;br /&gt;
==== Malachim ====&lt;br /&gt;
Malachim (singular &amp;quot;malach&amp;quot;) form the &#039;&#039;&#039;majority of angels&#039;&#039;&#039;. They possess &#039;&#039;&#039;no specific skills&#039;&#039;&#039; and are often overlooked by their higher-ranking kin. Their duty is to &#039;&#039;&#039;guide children, restore faith in the lost, answer prayers&#039;&#039;&#039;, and oversee the continuous flow of souls through Heaven&#039;s gates. They are &#039;&#039;&#039;expendable to the word&#039;s full extent&#039;&#039;&#039; and serve no individual purpose or value. Ever since the creation process has slowed down, so have the admission of higher ranks—even the &#039;&#039;&#039;youngest of cherubim are several centuries old&#039;&#039;&#039;, while the rest are left to serve as malachim.&lt;br /&gt;
&lt;br /&gt;
==== Ishim ====&lt;br /&gt;
Ishim (singular &amp;quot;ishi&amp;quot;), the &#039;&#039;&#039;newborns&#039;&#039;&#039;, are the lowest and weakest rank; the &amp;quot;babies,&amp;quot; or &amp;quot;infants.&amp;quot; Until an angel has undergone initiation and earned their wings, their only mission is to &#039;&#039;&#039;hone their skills&#039;&#039;&#039; in combat and &#039;&#039;&#039;learn to use their innate abilities&#039;&#039;&#039;, familiarize themselves with the world, and aid their older kin. &#039;&#039;&#039;Ishim are not allowed to leave Heaven&#039;&#039;&#039; and will be severely punished for attempting it, regardless of their success.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
While not all angels are created equal, they share similar primary powers. Their &#039;&#039;&#039;capabilities may vary significantly between individuals&#039;&#039;&#039;, depending on the angel&#039;s rank and Heaven&#039;s dominion over other realms. As Heaven is affected by ever-growing corruption, &#039;&#039;&#039;all angels born before the Rebellion have lost a portion of their original power&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Immortality ====&lt;br /&gt;
Angels care as little about aging, illnesses, and other human ailments as they do the general concept of mortal habits. With the archangels reaching thousands of years in age, the middle age for angels is well beyond the first few centuries. Immortality has only one significant downside: they rarely see the blink of a mortal&#039;s life span worthy of emotional investment.&lt;br /&gt;
&lt;br /&gt;
==== Smiting ====&lt;br /&gt;
Smiting is the most basic form of angelic offense: a concentrated blast of holy power. Angels can smite through touch, where the effect is most intense, or telekinetically from further away, losing potency relative to the distance between themselves and their target. While smiting isn&#039;t generally considered a precise form of attack, some angels have perfected their sniping abilities and can hit moving targets from several yards away.&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
Angels possess the most powerful healing potential of all creatures without an equal. Their power allows them to cure illnesses, undo injuries, remove scars, and restore lost senses. However, using these powers on mortals is forbidden without explicit permission; whatever is intended to happen has to happen; such is the natural order. As an angel&#039;s ability to heal is tied to their wings, some have figured a way around the ban by leaving their feathers for humans to find. archangels possess the ultimate form of healing: resurrection from the dead.&lt;br /&gt;
&lt;br /&gt;
==== Grace channeling ====&lt;br /&gt;
Angels can transfer grace to another one of their kin as a way to aid their recovery or to offer a temporary boost to their powers. Grace replenishes slowly over time, taking a day to restore every tenth of its full potency. Cherubim replenish their grace the fastest of all angels, cutting the recovery time in half, and can transfer more of it before becoming exhausted. As an angel recovers from the transfer, they are affected by channeling sickness and cannot deplete their grace again until it has fully replenished.&lt;br /&gt;
&lt;br /&gt;
==== Light manipulation ====&lt;br /&gt;
Every angel can bend light to their will, using it to form cutting blades for attacking and translucent shields for defense. The power is at its strongest in Heaven but can be used on Earth, fueled by sunlight and fire. As an angel gains more skill and experience using the ability, they learn to create various shapes and forms; some may even manage to construct complex objects that last for hours instead of mere seconds.&lt;br /&gt;
&lt;br /&gt;
==== Body creation and/or possession ====&lt;br /&gt;
Only cherubim and higher-ranking angels can create their own human bodies, leaving their lesser kin unable to hop between Heaven and Earth at will. Instead, the lower-ranking angels are left to find and possess a willing host, appearing in their dreams and requesting permission to take over. While able to possess a body by force, ignoring consent is forbidden, something that should only be done in an emergency. When possessed by an angel, the human soul enters hibernation, gently stirring within the shared body. The possessing angel is responsible for protecting the body&#039;s original soul, even sacrificing their own life to shield it from harm.&lt;br /&gt;
&lt;br /&gt;
==== True form ====&lt;br /&gt;
All but the youngest ishim have access to their true form, where an angel is at their most powerful. The forms range from beautiful to terrifying, from the size of cars to the height of mountains, able to be seen across the horizon. They are as unique as animals on Earth, varying from celestial dragons to uncanny, human-like creatures. Not two forms are alike, nor are there characteristics every angel shares. Finding out one&#039;s true form is even more meaningful than settling on a name, which is why all ishim look forward to receiving their wings and transforming for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:angels-3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
Innate abilities are skills &#039;&#039;&#039;all angels possess from the moment of their creation&#039;&#039;&#039; and throughout their life. Unlike powers, these abilities are generally the same for every angel despite their rank, with only &#039;&#039;&#039;minor differences between individuals&#039;&#039;&#039;. Learning to use their innate abilities takes little practice compared to acquiring mastery over powers and should be prioritized as an ishi&#039;s first responsibility.&lt;br /&gt;
&lt;br /&gt;
==== Superhuman physiology ====&lt;br /&gt;
Even the weakest ishi is considered superior to a mortal in all physical ways: their durability, strength, speed, and all other attributes are considered superhuman. While angels can still feel exhausted or tired, they can withstand significant pain and fatigue before losing their edge. As with their powers, some angels are naturally faster or stronger than their similarly ranking peers; however, the differences nowadays are marginal, as having above-average qualities would require a personal blessing from their absent creator.&lt;br /&gt;
&lt;br /&gt;
==== Flying and bio-teleportation ====&lt;br /&gt;
Since angels are blessed with wings, flying is their preferred mode of transportation. Flying requires energy, but practice allows angels to cross surprisingly great distances without fatigue. Teleportation is another option for transport; however, angels can only teleport near other angels. The range of the ability increases by rank and age, with archangels crossing the world to reach each other, while lower ranks like erelim barely make it across a medium-sized country.&lt;br /&gt;
&lt;br /&gt;
==== Invisibility ====&lt;br /&gt;
Angels aren&#039;t meant to be seen and, thus, are gifted with the ability to turn and remain invisible. While invisible, they take on a semi-ethereal form and can move through solid objects or other living creatures. An invisible angel can only be seen by their kin, the deadly sins, and any primordials. If an angel passes through a mortal, they may feel the divine as a passing feeling of ease and comfort; to demons, the effect is the opposite.&lt;br /&gt;
&lt;br /&gt;
==== Self-sustenance ====&lt;br /&gt;
Angels lack normal bodily functions and thus do not require food or sleep to function. The idea of either might seem foreign to them, especially if they have yet to experience life on Earth. As years pass and they spend time among humans, their curiosity might cause them to try either or both, usually with varying success. While angels do not sleep, they can still enjoy the peace of resting with their eyes closed and even dozing off out of exhaustion, yet spending hours sleeping every day seems more like a waste of time.&lt;br /&gt;
&lt;br /&gt;
==== Telepathy and dream walking ====&lt;br /&gt;
Telepathy is a skill all angels possess naturally from the moment they are created. As they get more practice, they learn to better control the volume they project with, moving from simple needs to complex concepts. The ability to communicate with mortals is more complicated: angels may only appear to them within their dreams to shield humans from harmful divinity and dangerous knowledge. While angels cannot directly control a mortal&#039;s dream, they can ward off nightmares and ease the sleeper&#039;s mind, causing them to wake up well-rested and refreshed.&lt;br /&gt;
&lt;br /&gt;
==== Localization ====&lt;br /&gt;
Once an angel has made contact with a mortal, they can locate that mortal anywhere in the world. They may even be able to track a particular human&#039;s closest kin, i.e., parents and children, or follow their old vessel&#039;s family tree down to their current generation and closest match to the original host. Erelim are particularly talented at localization, perhaps due to their duty as recorders; they have no difficulty tracking down even the most distant family line descendants.&lt;br /&gt;
&lt;br /&gt;
==== Soul reading ====&lt;br /&gt;
A mortal&#039;s actions are inscribed into their soul, revealing their most significant shortcomings and greatest accomplishments. Angels can tap into any human&#039;s soul to see if they are virtuous; while they can&#039;t directly see the past, they can decipher if a human has committed sin or devoted their life to good causes. Depending on the reading, an angel can then aid that mortal to change their life&#039;s course… Or declare them as a lost cause with no hope for salvation.&lt;br /&gt;
&lt;br /&gt;
==== Enochian language ====&lt;br /&gt;
When Heaven was first created, using words was forbidden, as it was considered God&#039;s privilege. As time passed and humans were born, the concept of language normalized and became part of Heaven&#039;s socializing. Still, it is more common for angels to communicate through telepathy, telling their kin precisely what they want or need instead of relying on the spoken language known as Enochian. Nowadays, only a few angels—mainly the erelim—know how to write it, as written words can cast spells both for and against the divine. Using Enochian to communicate with mortals is strictly forbidden as it could easily kill them, a single word resembling 77 jets taking off simultaneously.&lt;br /&gt;
&lt;br /&gt;
==== Omnilingualism ====&lt;br /&gt;
Angels can understand and speak all human languages, including sign language. By utilizing telepathy, they can deduce any mortal&#039;s native language without hearing or seeing a single word being uttered. They may even pick up invented languages, like Elvish or Klingon, as long as the language has been documented and constructed. Technological languages like binary, however, are completely foreign to the celestials and thus beyond their understanding.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Enochian sigils ====&lt;br /&gt;
Empowered by the Words of God, Enochian sigils can trap and weaken angels, hide something from them, and even momentarily strip them of their supernatural abilities. Nowadays, knowledge of these sigils is forbidden, making information hard to find. While legends speak of Words that could bring even an archangel to their knees, these tales are unconfirmed and considered forever forgotten, as mentioning them might mean the death of any angel who brought the topic up.&lt;br /&gt;
&lt;br /&gt;
==== Curses and magic ====&lt;br /&gt;
Less feared but equally dangerous, curses can be used to affect an angel&#039;s powers and psyche. A cursed angel might forget who and what they are, commit unforgivable sin against their will, or work as an undetectable agent of Hell. Curses are a demonic specialty but also craftable by mortals capable of magic, which is another tool to evade the attention and actions of celestials.&lt;br /&gt;
&lt;br /&gt;
==== Vessel resistance ====&lt;br /&gt;
Since angels require permission to possess a human host, their chosen vessel retains some control over the angel wearing their flesh and can, in rare cases, eject their heavenly passenger. While the original soul can be destroyed, doing so will be a grave sin and most likely lead to the angel&#039;s fall. Children are especially resistant and can expel a foreign entity from their bodies with minimal effort, as their souls are still pure and empowered by Heaven&#039;s grace.&lt;br /&gt;
&lt;br /&gt;
==== Heaven&#039;s dominion ====&lt;br /&gt;
Since Heaven started losing its reign as the dominating realm, angels have gradually lost their strength. The decline has been gradual and mostly unnoticed, but some angels have expressed concern over the accelerating trend. In the last millennium, humans have turned further away from virtues and embraced sin, resulting in fewer ascending souls and weakening Heaven. Unless the flow of souls is somehow redirected, Hell&#039;s upper hand will continue and spell disaster to the fragile balance between realms.&lt;br /&gt;
&lt;br /&gt;
==== Mind control ====&lt;br /&gt;
Angels are particularly vulnerable to any mind control. As they struggle with independence, forcing them to act independently disorients them and causes their natural defenses to crumble. Be it a battle of quick wit or forceful inception, angels without an adequately developed personality are especially weak against manipulation.&lt;br /&gt;
&lt;br /&gt;
==== Iron ====&lt;br /&gt;
Iron and steel can be used to ground an angel and momentarily cut off their connection with Heaven. Any cuffs, collars, or otherwise closed circuits will prevent an angel from using their powers and most of their innate abilities until they are freed, broken free, or the circuit is broken. The higher the concentration and purity of the used metal, the longer-lasting and more intense the effects.&lt;br /&gt;
&lt;br /&gt;
==== Damage to true form ====&lt;br /&gt;
While angels can heal and maintain their humanoid forms in pristine shape, any damage to their true form can be lethal. Healing an angel&#039;s true form takes time or the efforts of higher-ranking kin, making it paramount to avoid it at all costs. Unlike their human looks, a true form bears all the scars of past battles and can never be mended completely.&lt;br /&gt;
&lt;br /&gt;
==== Primordials ====&lt;br /&gt;
Not so much a weakness but a direct threat, primordials have the upper hand against any angel. Even if all the archangels combined their powers, they would barely stand a chance against a single, weakened primordial. The archaic principles are powerful enough to directly damage an angel&#039;s true form, crippling and incapacitating their opponent without much effort. It is better to stay clear of primordials or, at the very least, avoid provoking them.&lt;br /&gt;
&lt;br /&gt;
[[File:angels-4.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Angels&amp;diff=282</id>
		<title>Angels</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Angels&amp;diff=282"/>
		<updated>2025-07-20T12:21:17Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: /* archangels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:angels-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Angels are not as altruistic and selfless as stories like to tell. Rather than messengers of peace and love, they are a breed of &#039;&#039;&#039;soldiers forged in the holy fires of Heaven&#039;&#039;&#039;. Comparable to sentient units of a universal hive mind, their greatest strength lies in &#039;&#039;&#039;cooperation and strict, absolute authority&#039;&#039;&#039;. If an angel questions their higher-ranking kin, they could risk losing their wings or life. &#039;&#039;&#039;Unforgiving and unrelenting&#039;&#039;&#039;, angels are fierce opponents, fearless guardians of their domain, &#039;&#039;&#039;recorders of the world&#039;s history&#039;&#039;&#039;, and &#039;&#039;&#039;guardians of the lost&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating an angel, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their level of independence, gender, age, unique titles/powers, and rank.&lt;br /&gt;
&lt;br /&gt;
==== Related ====&lt;br /&gt;
* [[Fallen angels]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
New angels are &#039;&#039;&#039;created blind and without wings&#039;&#039;&#039;. They have no sense of self and depend on their older kin for guidance and care. During an angel&#039;s first years, they are &#039;&#039;&#039;taught unquestionable loyalty to God&#039;&#039;&#039;, often through methods comparable to torture. Only after extensive training are they given sight and a chance to earn their wings through a series of potentially deadly trials of combat, obedience, and trust, generally taking up an angel&#039;s &#039;&#039;&#039;first twenty years&#039;&#039;&#039; of existence.&lt;br /&gt;
&lt;br /&gt;
In addition to being born blind and wingless, angels are &#039;&#039;&#039;created genderless&#039;&#039;&#039; and often choose one based on their preferable human form or continue referring to themselves as non-binary or genderfluid. A lack of sexual identity protects them from immoral impulses and might also &#039;&#039;&#039;prevent them from creating an identity altogether&#039;&#039;&#039;. While humans have been blessed by free will, angels are expected to adhere to the flock&#039;s decisions and merely &#039;&#039;&#039;imagine themselves as singular entities of whatever group&#039;&#039;&#039; they&#039;re part of.&lt;br /&gt;
&lt;br /&gt;
While the oldest angels have been initially named by God, the &#039;&#039;&#039;newest generations are left to identify themselves&#039;&#039;&#039;. Names not ending in &amp;quot;-el&amp;quot; are rare, as differing from the flock is seen as a form of rebellion and unnecessary independence. History has taught that &#039;&#039;&#039;an autonomous angel is dangerous&#039;&#039;&#039;, resulting in the older celestials keeping an extra close eye on their youngest kin and their newforming identities.&lt;br /&gt;
&lt;br /&gt;
Because of minimal supervision outside of the brutal training, Heaven&#039;s strict pecking order, pack mentality, and glorification of martyrdom, &#039;&#039;&#039;bullying is common among young angels&#039;&#039;&#039;. Defiance is quickly turned into a sign of insurgency, further weakening an individual angel&#039;s sense of self-worth, thus feeding the ideology of a unit instead of an independent entity.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Angels remind sensual maidens as little as they do chubby babies: first and foremost, they are &#039;&#039;&#039;divine soldiers&#039;&#039;&#039;, not benevolent guardians. Created well before humans, angels have very little in common with the average mortal. Viewing an angel&#039;s &#039;&#039;&#039;true form is more than enough to drive a human insane&#039;&#039;&#039;, as pure divinity isn&#039;t meant to be witnessed, making &#039;&#039;&#039;dream walking the preferable method of communicating&#039;&#039;&#039;. Should a human even glimpse at an unmasked angel, their eyes would burn into their sockets, gruesomely killing or permanently scarring the unfortunate mortal.&lt;br /&gt;
&lt;br /&gt;
Wings are a celestial&#039;s &#039;&#039;&#039;most significant and recognized characteristic&#039;&#039;&#039;. They can appear in any natural color except black, ranging in hue and vibrancy. They &#039;&#039;&#039;emit holy light into their surroundings&#039;&#039;&#039;, providing natural illumination for their bearer. While supernaturally immune to dirt, an &#039;&#039;&#039;angel&#039;s wings must be pruned and cared for&#039;&#039;&#039;. A flock of celestials might gather to comb out each other&#039;s feathers, strengthening their social ties within the pack. Wings are &#039;&#039;&#039;extremely sensitive&#039;&#039;&#039;, and allowing them to be touched is a sign of deep trust between friends.&lt;br /&gt;
&lt;br /&gt;
An angel &#039;&#039;&#039;doesn&#039;t naturally look like a regular human&#039;&#039;&#039;. As they are created, they have no gender and appear as young humanoids wearing a translucent robe, are tall and slender in build, and have &#039;&#039;&#039;next to no unique features&#039;&#039;&#039;. Their skin is milky white, their hair platinum, and their face hidden behind a blinding veil. Only &#039;&#039;&#039;after receiving a rank above ishim and observing regular humans&#039;&#039;&#039; on Earth are they allowed to modify their appearance and adopt a more humane form to appear in. Even still, it&#039;s not uncommon to see &#039;&#039;&#039;angels spend most of their time in their true forms when in Heaven&#039;&#039;&#039;; with the inborn ability of telepathy, using a human form seems rather limiting compared to the transfer of raw emotions and pure concepts.&lt;br /&gt;
&lt;br /&gt;
An angel&#039;s last and most prominent characteristic is their &#039;&#039;&#039;halo&#039;&#039;&#039;: a self-illuminating bright circle of light above their head, &#039;&#039;&#039;blinding them&#039;&#039;&#039; from anything God doesn&#039;t want them to see.&lt;br /&gt;
&lt;br /&gt;
[[File:angels-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
Angels are assigned different ranks depending on their age and given purpose; that position &#039;&#039;&#039;rarely changes during their lifetime&#039;&#039;&#039;. Such events are extremely rare and mostly the doing of an archangel promoting their kin in times of dire need. As of late, the &#039;&#039;&#039;creation of new angels has dwindled&#039;&#039;&#039; to a fraction of what it once was, causing the overall population to decrease for the first time in history.&lt;br /&gt;
&lt;br /&gt;
==== Archangels ====&lt;br /&gt;
Archangels, the oldest and most powerful of angels, &#039;&#039;&#039;descend in power and rank by their order of creation&#039;&#039;&#039;. Excluding Lucifer, the former archangel of Humility, the archangels are: &#039;&#039;&#039;Michael&#039;&#039;&#039; (Justice), &#039;&#039;&#039;Barachiel&#039;&#039;&#039; (Patience), &#039;&#039;&#039;Raphael&#039;&#039;&#039; (Charity), &#039;&#039;&#039;Uriel&#039;&#039;&#039; (Temperance), &#039;&#039;&#039;Gabriel&#039;&#039;&#039; (Diligence), and &#039;&#039;&#039;Haniel&#039;&#039;&#039; (Chastity). Their responsibilities are divided equally between Earth and Heaven, and thus, they are &#039;&#039;&#039;rarely seen by their kin&#039;&#039;&#039;. They are recognized by their &#039;&#039;&#039;six wings and monstrous true forms&#039;&#039;&#039; as they enter battle, in addition to &#039;&#039;&#039;unique, symbiotic weapons&#039;&#039;&#039;. These weapons cannot be handed to anyone else, defy the laws of physics, and radiate holy light.&lt;br /&gt;
&lt;br /&gt;
==== Seraphim ====&lt;br /&gt;
Seraphim (singular &amp;quot;seraph&amp;quot;) are the second rank. They act as &#039;&#039;&#039;heavenly warlords&#039;&#039;&#039; for the armies of God, often serving under the guidance of Michael. Their &#039;&#039;&#039;devotion to serving and sacrificing&#039;&#039;&#039; their lives &#039;&#039;&#039;defines their worth&#039;&#039;&#039;; these crusaders are considered the most tenacious angels. They, too, &#039;&#039;&#039;carry signature weapons&#039;&#039;&#039; that can be summoned at will and obey the same rules as those of archangels.&lt;br /&gt;
&lt;br /&gt;
==== Cherubim ====&lt;br /&gt;
Cherubim (singular &amp;quot;cherub&amp;quot;) are warriors directly under seraphim command and &#039;&#039;&#039;protectors of the heavenly realm&#039;&#039;&#039;. They act as guards in times of peace, waiting for the next call to action. Compared to the much more hostile seraphim, cherubim are &#039;&#039;&#039;specialized in defense and healing&#039;&#039;&#039; rather than more aggressive abilities. They &#039;&#039;&#039;rarely leave their assigned posts&#039;&#039;&#039; and are often stoic in nature, provoked into action whenever they sense a threat.&lt;br /&gt;
&lt;br /&gt;
==== Erelim ====&lt;br /&gt;
Erelim (singular &amp;quot;erel&amp;quot;), caretakers, are the fourth rank. In addition to caring for and guiding their younger siblings, they &#039;&#039;&#039;record the history of the world&#039;&#039;&#039;. These angels are the most humane because they are created from particularly valuable, ascended mortal souls: &#039;&#039;&#039;martyrs and saints&#039;&#039;&#039;. Erelim are highly respected because of their past life as humans and the &#039;&#039;&#039;only rank assigned directly at birth&#039;&#039;&#039;. While they retain no memories of their past selves, their &#039;&#039;&#039;personality may carry over&#039;&#039;&#039; into the afterlife, and their gender is predetermined by their previous body or identity.&lt;br /&gt;
&lt;br /&gt;
==== Malachim ====&lt;br /&gt;
Malachim (singular &amp;quot;malach&amp;quot;) form the &#039;&#039;&#039;majority of angels&#039;&#039;&#039;. They possess &#039;&#039;&#039;no specific skills&#039;&#039;&#039; and are often overlooked by their higher-ranking kin. Their duty is to &#039;&#039;&#039;guide children, restore faith in the lost, answer prayers&#039;&#039;&#039;, and oversee the continuous flow of souls through Heaven&#039;s gates. They are &#039;&#039;&#039;expendable to the word&#039;s full extent&#039;&#039;&#039; and serve no individual purpose or value. Ever since the creation process has slowed down, so have the admission of higher ranks—even the &#039;&#039;&#039;youngest of cherubim are several centuries old&#039;&#039;&#039;, while the rest are left to serve as malachim.&lt;br /&gt;
&lt;br /&gt;
==== Ishim ====&lt;br /&gt;
Ishim (singular &amp;quot;ishi&amp;quot;), the &#039;&#039;&#039;newborns&#039;&#039;&#039;, are the lowest and weakest rank; the &amp;quot;babies,&amp;quot; or &amp;quot;infants.&amp;quot; Until an angel has undergone initiation and earned their wings, their only mission is to &#039;&#039;&#039;hone their skills&#039;&#039;&#039; in combat and &#039;&#039;&#039;learn to use their innate abilities&#039;&#039;&#039;, familiarize themselves with the world, and aid their older kin. &#039;&#039;&#039;Ishim are not allowed to leave Heaven&#039;&#039;&#039; and will be severely punished for attempting it, regardless of their success.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
While not all angels are created equal, they share similar primary powers. Their &#039;&#039;&#039;capabilities may vary significantly between individuals&#039;&#039;&#039;, depending on the angel&#039;s rank and Heaven&#039;s dominion over other realms. As Heaven is affected by ever-growing corruption, &#039;&#039;&#039;all angels born before the Rebellion have lost a portion of their original power&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Immortality ====&lt;br /&gt;
Angels care as little about aging, illnesses, and other human ailments as they do the general concept of mortal habits. With the archangels reaching thousands of years in age, the middle age for angels is well beyond the first few centuries. Immortality has only one significant downside: they rarely see the blink of a mortal&#039;s life span worthy of emotional investment.&lt;br /&gt;
&lt;br /&gt;
==== Smiting ====&lt;br /&gt;
Smiting is the most basic form of angelic offense: a concentrated blast of holy power. Angels can smite through touch, where the effect is most intense, or telekinetically from further away, losing potency relative to the distance between themselves and their target. While smiting isn&#039;t generally considered a precise form of attack, some angels have perfected their sniping abilities and can hit moving targets from several yards away.&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
Angels possess the most powerful healing potential of all creatures without an equal. Their power allows them to cure illnesses, undo injuries, remove scars, and restore lost senses. However, using these powers on mortals is forbidden without explicit permission; whatever is intended to happen has to happen; such is the natural order. As an angel&#039;s ability to heal is tied to their wings, some have figured a way around the ban by leaving their feathers for humans to find. archangels possess the ultimate form of healing: resurrection from the dead.&lt;br /&gt;
&lt;br /&gt;
==== Grace channeling ====&lt;br /&gt;
Angels can transfer grace to another one of their kin as a way to aid their recovery or to offer a temporary boost to their powers. Grace replenishes slowly over time, taking a day to restore every tenth of its full potency. Cherubim replenish their grace the fastest of all angels, cutting the recovery time in half, and can transfer more of it before becoming exhausted. As an angel recovers from the transfer, they are affected by channeling sickness and cannot deplete their grace again until it has fully replenished.&lt;br /&gt;
&lt;br /&gt;
==== Light manipulation ====&lt;br /&gt;
Every angel can bend light to their will, using it to form cutting blades for attacking and translucent shields for defense. The power is at its strongest in Heaven but can be used on Earth, fueled by sunlight and fire. As an angel gains more skill and experience using the ability, they learn to create various shapes and forms; some may even manage to construct complex objects that last for hours instead of mere seconds.&lt;br /&gt;
&lt;br /&gt;
==== Body creation and/or possession ====&lt;br /&gt;
Only cherubim and higher-ranking angels can create their own human bodies, leaving their lesser kin unable to hop between Heaven and Earth at will. Instead, the lower-ranking angels are left to find and possess a willing host, appearing in their dreams and requesting permission to take over. While able to possess a body by force, ignoring consent is forbidden, something that should only be done in an emergency. When possessed by an angel, the human soul enters hibernation, gently stirring within the shared body. The possessing angel is responsible for protecting the body&#039;s original soul, even sacrificing their own life to shield it from harm.&lt;br /&gt;
&lt;br /&gt;
==== True form ====&lt;br /&gt;
All but the youngest ishim have access to their true form, where an angel is at their most powerful. The forms range from beautiful to terrifying, from the size of cars to the height of mountains, able to be seen across the horizon. They are as unique as animals on Earth, varying from celestial dragons to uncanny, human-like creatures. Not two forms are alike, nor are there characteristics every angel shares. Finding out one&#039;s true form is even more meaningful than settling on a name, which is why all ishim look forward to receiving their wings and transforming for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:angels-3.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
Innate abilities are skills &#039;&#039;&#039;all angels possess from the moment of their creation&#039;&#039;&#039; and throughout their life. Unlike powers, these abilities are generally the same for every angel despite their rank, with only &#039;&#039;&#039;minor differences between individuals&#039;&#039;&#039;. Learning to use their innate abilities takes little practice compared to acquiring mastery over powers and should be prioritized as an ishi&#039;s first responsibility.&lt;br /&gt;
&lt;br /&gt;
==== Superhuman physiology ====&lt;br /&gt;
Even the weakest ishi is considered superior to a mortal in all physical ways: their durability, strength, speed, and all other attributes are considered superhuman. While angels can still feel exhausted or tired, they can withstand significant pain and fatigue before losing their edge. As with their powers, some angels are naturally faster or stronger than their similarly ranking peers; however, the differences nowadays are marginal, as having above-average qualities would require a personal blessing from their absent creator.&lt;br /&gt;
&lt;br /&gt;
==== Flying and bio-teleportation ====&lt;br /&gt;
Since angels are blessed with wings, flying is their preferred mode of transportation. Flying requires energy, but practice allows angels to cross surprisingly great distances without fatigue. Teleportation is another option for transport; however, angels can only teleport near other angels. The range of the ability increases by rank and age, with archangels crossing the world to reach each other, while lower ranks like erelim barely make it across a medium-sized country.&lt;br /&gt;
&lt;br /&gt;
==== Invisibility ====&lt;br /&gt;
Angels aren&#039;t meant to be seen and, thus, are gifted with the ability to turn and remain invisible. While invisible, they take on a semi-ethereal form and can move through solid objects or other living creatures. An invisible angel can only be seen by their kin, the deadly sins, and any primordials. If an angel passes through a mortal, they may feel the divine as a passing feeling of ease and comfort; to demons, the effect is the opposite.&lt;br /&gt;
&lt;br /&gt;
==== Self-sustenance ====&lt;br /&gt;
Angels lack normal bodily functions and thus do not require food or sleep to function. The idea of either might seem foreign to them, especially if they have yet to experience life on Earth. As years pass and they spend time among humans, their curiosity might cause them to try either or both, usually with varying success. While angels do not sleep, they can still enjoy the peace of resting with their eyes closed and even dozing off out of exhaustion, yet spending hours sleeping every day seems more like a waste of time.&lt;br /&gt;
&lt;br /&gt;
==== Telepathy and dream walking ====&lt;br /&gt;
Telepathy is a skill all angels possess naturally from the moment they are created. As they get more practice, they learn to better control the volume they project with, moving from simple needs to complex concepts. The ability to communicate with mortals is more complicated: angels may only appear to them within their dreams to shield humans from harmful divinity and dangerous knowledge. While angels cannot directly control a mortal&#039;s dream, they can ward off nightmares and ease the sleeper&#039;s mind, causing them to wake up well-rested and refreshed.&lt;br /&gt;
&lt;br /&gt;
==== Localization ====&lt;br /&gt;
Once an angel has made contact with a mortal, they can locate that mortal anywhere in the world. They may even be able to track a particular human&#039;s closest kin, i.e., parents and children, or follow their old vessel&#039;s family tree down to their current generation and closest match to the original host. Erelim are particularly talented at localization, perhaps due to their duty as recorders; they have no difficulty tracking down even the most distant family line descendants.&lt;br /&gt;
&lt;br /&gt;
==== Soul reading ====&lt;br /&gt;
A mortal&#039;s actions are inscribed into their soul, revealing their most significant shortcomings and greatest accomplishments. Angels can tap into any human&#039;s soul to see if they are virtuous; while they can&#039;t directly see the past, they can decipher if a human has committed sin or devoted their life to good causes. Depending on the reading, an angel can then aid that mortal to change their life&#039;s course… Or declare them as a lost cause with no hope for salvation.&lt;br /&gt;
&lt;br /&gt;
==== Enochian language ====&lt;br /&gt;
When Heaven was first created, using words was forbidden, as it was considered God&#039;s privilege. As time passed and humans were born, the concept of language normalized and became part of Heaven&#039;s socializing. Still, it is more common for angels to communicate through telepathy, telling their kin precisely what they want or need instead of relying on the spoken language known as Enochian. Nowadays, only a few angels—mainly the erelim—know how to write it, as written words can cast spells both for and against the divine. Using Enochian to communicate with mortals is strictly forbidden as it could easily kill them, a single word resembling 77 jets taking off simultaneously.&lt;br /&gt;
&lt;br /&gt;
==== Omnilingualism ====&lt;br /&gt;
Angels can understand and speak all human languages, including sign language. By utilizing telepathy, they can deduce any mortal&#039;s native language without hearing or seeing a single word being uttered. They may even pick up invented languages, like Elvish or Klingon, as long as the language has been documented and constructed. Technological languages like binary, however, are completely foreign to the celestials and thus beyond their understanding.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
==== Enochian sigils ====&lt;br /&gt;
Empowered by the Words of God, Enochian sigils can trap and weaken angels, hide something from them, and even momentarily strip them of their supernatural abilities. Nowadays, knowledge of these sigils is forbidden, making information hard to find. While legends speak of Words that could bring even an archangel to their knees, these tales are unconfirmed and considered forever forgotten, as mentioning them might mean the death of any angel who brought the topic up.&lt;br /&gt;
&lt;br /&gt;
==== Curses and magic ====&lt;br /&gt;
Less feared but equally dangerous, curses can be used to affect an angel&#039;s powers and psyche. A cursed angel might forget who and what they are, commit unforgivable sin against their will, or work as an undetectable agent of Hell. Curses are a demonic specialty but also craftable by mortals capable of magic, which is another tool to evade the attention and actions of celestials.&lt;br /&gt;
&lt;br /&gt;
==== Vessel resistance ====&lt;br /&gt;
Since angels require permission to possess a human host, their chosen vessel retains some control over the angel wearing their flesh and can, in rare cases, eject their heavenly passenger. While the original soul can be destroyed, doing so will be a grave sin and most likely lead to the angel&#039;s fall. Children are especially resistant and can expel a foreign entity from their bodies with minimal effort, as their souls are still pure and empowered by Heaven&#039;s grace.&lt;br /&gt;
&lt;br /&gt;
==== Heaven&#039;s dominion ====&lt;br /&gt;
Since Heaven started losing its reign as the dominating realm, angels have gradually lost their strength. The decline has been gradual and mostly unnoticed, but some angels have expressed concern over the accelerating trend. In the last millennium, humans have turned further away from virtues and embraced sin, resulting in fewer ascending souls and weakening Heaven. Unless the flow of souls is somehow redirected, Hell&#039;s upper hand will continue and spell disaster to the fragile balance between realms.&lt;br /&gt;
&lt;br /&gt;
==== Mind control ====&lt;br /&gt;
Angels are particularly vulnerable to any mind control. As they struggle with independence, forcing them to act independently disorients them and causes their natural defenses to crumble. Be it a battle of quick wit or forceful inception, angels without an adequately developed personality are especially weak against manipulation.&lt;br /&gt;
&lt;br /&gt;
==== Iron ====&lt;br /&gt;
Iron and steel can be used to ground an angel and momentarily cut off their connection with Heaven. Any cuffs, collars, or otherwise closed circuits will prevent an angel from using their powers and most of their innate abilities until they are freed, broken free, or the circuit is broken. The higher the concentration and purity of the used metal, the longer-lasting and more intense the effects.&lt;br /&gt;
&lt;br /&gt;
==== Damage to true form ====&lt;br /&gt;
While angels can heal and maintain their humanoid forms in pristine shape, any damage to their true form can be lethal. Healing an angel&#039;s true form takes time or the efforts of higher-ranking kin, making it paramount to avoid it at all costs. Unlike their human looks, a true form bears all the scars of past battles and can never be mended completely.&lt;br /&gt;
&lt;br /&gt;
==== Primordials ====&lt;br /&gt;
Not so much a weakness but a direct threat, primordials have the upper hand against any angel. Even if all the archangels combined their powers, they would barely stand a chance against a single, weakened primordial. The archaic principles are powerful enough to directly damage an angel&#039;s true form, crippling and incapacitating their opponent without much effort. It is better to stay clear of primordials or, at the very least, avoid provoking them.&lt;br /&gt;
&lt;br /&gt;
[[File:angels-4.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Primordials&amp;diff=281</id>
		<title>Primordials</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Primordials&amp;diff=281"/>
		<updated>2025-07-20T12:19:30Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: Fixing inconsistent capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Primordials.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Primordials—the building blocks of the existing universe and those that came before it. Also called Principles, Primary Elements, and Primal Essences, these cosmic entities &#039;&#039;&#039;truly define the word &amp;quot;all-powerful.&amp;quot;&#039;&#039;&#039; They embody scientific concepts and personifications of universal rules, making them co-creators of the world we know. Holding powers beyond even those of gods, &#039;&#039;&#039;primordials embody laws and concepts that were born to help create and shape the current universe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a primordial, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their unique powers, awakening, identity, and potential slumber.&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
&lt;br /&gt;
* [[World creation]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Glossary_of_physics Glossary of physics] in Wikipedia&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
Similar to angels, primordials &amp;quot;pop&amp;quot; into existence either by accident or as another primordial&#039;s creation. They are tied to concepts and constants, and depend on a link to their element. As such, &#039;&#039;&#039;they have to represent a current power present in the existing universe&#039;&#039;&#039;, whether it be a measurable element like pressure or acceleration, or a more figurative concept witnessed in the world, like information or dreams. &#039;&#039;&#039;If the link to their fundamental power is severed, the primordial runs a risk of vanishing&#039;&#039;&#039;—and with them, their element. Leaving the current universe, though momentarily survivable, is hence forbidden by a shared agreement.&lt;br /&gt;
&lt;br /&gt;
Primordials that haven&#039;t been created by another are &#039;&#039;&#039;usually unaware of their purpose or the reason of their existence&#039;&#039;&#039;. This can happen as a result of a concept becoming widespread enough to manifest an embodying entity, or purely by coincidence because of unavoidable entropy in the universe&#039;s fabric. Fortunately for humans, &#039;&#039;&#039;new primordials are never born on Earth&#039;&#039;&#039;, thanks to Order&#039;s protection. This prevents any catastrophe destroying the human race, and forces primordials to purposefully seek out life in the universe. &#039;&#039;&#039;It is up to the original principles to keep newcomers in check&#039;&#039;&#039; and protect Earth from irrepairable damage, manipulation, and, especially, Chaos&#039; influence.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The Primal Essences &#039;&#039;&#039;have no physical body they are tied to in an old-fashioned sense&#039;&#039;&#039;—their &amp;quot;bodies&amp;quot; reach across the universe and all its realms in the form of their powers. However, &#039;&#039;&#039;they can project a concept of their form&#039;&#039;&#039; to other beings, the illusion serving as an estimate of whatever would be considered their &amp;quot;true form&amp;quot;. &#039;&#039;&#039;These gigantic illusions would take up entire horizons&#039;&#039;&#039; if viewed from Earth&#039;s surface, leaving even the greatest Sins and archangels in their shadow. &#039;&#039;&#039;It takes practise and trial and error to figure out how to appear to weaker life-forms&#039;&#039;&#039; with limited comprehension capabilities, and not to overwhelm the mortal mind into insanity.&lt;br /&gt;
&lt;br /&gt;
The same goes for a primordial&#039;s voice: &#039;&#039;&#039;they can&#039;t simply mutter any words that come to mind&#039;&#039;&#039;, but have to find a mortal language and lower their voice lower than a whisper not to rupture the listener&#039;s ear drums. &#039;&#039;&#039;Violent deaths and madness are known to follow reckless Principles&#039;&#039;&#039; not yet used to dealing with lesser beings, driving fragile minds into mental institutions or suicide to escape the horrors of their new reality. Cults have been known to be born from less and entire religions have been based around glimpses of the divine. Yet, &#039;&#039;&#039;if a primordial finally finds a form and human voice they learn to master, they are unlikely to ever change away from them&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Primordials-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
&lt;br /&gt;
Not all primordials are recognized—with such concepts as Fate, Luck, and Dark Energy, the &#039;&#039;&#039;universe still hides more secrets&#039;&#039;&#039; than mankind has managed to discover. While the first primordials were handcrafted by Order and given purpose in shaping the world, those that have awakened after the initial six primary powers have had to identify themselves on their own.&lt;br /&gt;
&lt;br /&gt;
While primordials do not follow traditional ranks, their &#039;&#039;&#039;powers diminish according to their generation&#039;&#039;&#039;. Chaos and Order were the initial archaic entities to exist, creating the first generation; out of Order came the next six Principals, forming the second generation; &#039;&#039;&#039;any primordials born after the first eight are considered &amp;quot;third generation&amp;quot;&#039;&#039;&#039; and thus lesser than those preceding them. They are still far beyond any archangel&#039;s or deadly sin&#039;s powers but pose no imminent threat to their older counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
The One That Was Before—&#039;&#039;&#039;Owuo&#039;&#039;&#039;. Spawning into existence simultaneously with Order, &#039;&#039;&#039;Chaos is both the first and last primordial that will ever be&#039;&#039;&#039;. Forced into deep slumber before the beginning of time, the Anti-God &#039;&#039;&#039;holds the power to end the universe and all realms beyond&#039;&#039;&#039;—or would if they still had their Voice. As the personification of all things chaotic and unpredictable, Chaos can be attributed to all kinds of random occurrences in the universe, from luck and misfortune to logic-defying dark matter and energy.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The Almighty Creator—&#039;&#039;&#039;Ouranos&#039;&#039;&#039;, also known as God. &#039;&#039;&#039;The originator of everything&#039;&#039;&#039; that came after Himself and most concepts since their birth, Order commands all those beneath Him. Armed with the &#039;&#039;&#039;power to turn a simple thought into other living beings or entire worlds&#039;&#039;&#039;, the Almighty Father can create anything He desires with one limitation: whatever He makes has to have an equal counterpart. Good and evil, man and woman, free will and manipulation… Because without balance, there is no order—and without order, there is only chaos.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
The One That Erases Everything—&#039;&#039;&#039;Cronos&#039;&#039;&#039;. As the master of everything related to time, Cronos is &#039;&#039;&#039;entrusted with keeping a single, dominant timeline running&#039;&#039;&#039; and preventing it from splitting into several parallel realities. Not even mountains can resist Time&#039;s erosive powers—&#039;&#039;&#039;everything will bow down before the master of literal eternity&#039;&#039;&#039;. Anything is possible with infinity and the ability to squeeze a lifetime into a split second or stretch a blink of an eye into centuries… Or, at least, to command several millennia of ocean waves to wash through whatever stands in their way.&lt;br /&gt;
&lt;br /&gt;
=== Matter ===&lt;br /&gt;
The All-Encompassing—&#039;&#039;&#039;Gaia&#039;&#039;&#039;. Without Matter, &#039;&#039;&#039;no other primordial functions, and time loses its meaning&#039;&#039;&#039;. In a constant delicate battle between matter and antimatter, Gaia&#039;s purpose is to ensure the universe continues to exist. &#039;&#039;&#039;Everything made of anything can be manipulated and repurposed&#039;&#039;&#039;, right down to atomic level and beyond. Individual entities down to their DNA depend on Matter following the laws of causality, and not changing the biological steps of aging or evolution on a whim.&lt;br /&gt;
&lt;br /&gt;
=== Gravity ===&lt;br /&gt;
The Inescapable One—&#039;&#039;&#039;Theia&#039;&#039;&#039;. Not even light can resist gravity&#039;s pull, &#039;&#039;&#039;the cosmic glue that holds the universe together&#039;&#039;&#039;. Too much of it, or a fraction too little, and humans wouldn&#039;t be able to survive. The delicate balance between bodies of matter is Theia&#039;s handiwork, threading the thin line between a slow death and a violent crunch. &#039;&#039;&#039;Able to stop anything in its tracks or pull it across the universe&#039;&#039;&#039;, Gravity commands a truly terrifying force.&lt;br /&gt;
&lt;br /&gt;
=== Magnetism ===&lt;br /&gt;
The Irresistible Contradiction—&#039;&#039;&#039;Ananke&#039;&#039;&#039;. Able to both repel and attract, Magnetism is what keeps molecules together and allows navigation based on magnetic fields. Ananke is &#039;&#039;&#039;responsible for protecting Earth from excess radiation and keeping its atmosphere intact&#039;&#039;&#039;, and determined to be more powerful than gravity itself. Unlike their siblings, Magnetism is barely affected by other primordials, but rather a constant current, or a loud explosion of electricity.&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
The Law Nothing Surpasses—&#039;&#039;&#039;Helios&#039;&#039;&#039;. What would happen if the speed of Light changed? &#039;&#039;&#039;The rules of time, space, and causality would shatter,&#039;&#039;&#039; resulting in immeasurable entropy and paradoxes. Manifesting as radiation, &#039;&#039;&#039;Light&#039;s heat feeds life and allows time to pass&#039;&#039;&#039;, yet mutates everything it touches in one way or another. From relatively harmless radio waves to destructive gamma rays, a world without Helios would be silent and lightless—quite literally, lifeless.&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
The Inevitable Metamorphosis—&#039;&#039;&#039;Bia&#039;&#039;&#039;. Everything that has existed has undergone some kind of transformation over its lifespan, producing heat due to its change. With the &#039;&#039;&#039;potential to go nuclear&#039;&#039;&#039;, Energy can only be transferred, transformed, and distributed, and certainly not tamed. Despite being the last primordial created by Order, Energy is the life force that runs through every living being. As the &#039;&#039;&#039;most diverse cosmic entity, Energy allows life to exist and the universe to flourish&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
=== Words ===&lt;br /&gt;
Words hold power—the phrase has never been more true. &#039;&#039;&#039;Why lift your hand, when your lips can create, destroy, and manipulate entire realms?&#039;&#039;&#039; Every primordial possesses a unique set of Words they can utilize to use their powers, but such words are not single syllables or quickly quipped commands. &#039;&#039;&#039;Each Word takes immense amounts of energy to pronounce&#039;&#039;&#039;, by which time another primordial usually has time to react to it. Words are the manifestation of a Primal Essence&#039;s power, which makes them the most terrifying force in the universe.&lt;br /&gt;
&lt;br /&gt;
=== Physics manipulation ===&lt;br /&gt;
It goes without saying that a &#039;&#039;&#039;primordial can manipulate every aspect of their personified power(s)&#039;&#039;&#039;: slow or speed up time, multiply or reverse gravity, create or destroy matter, or stop a living organism&#039;s aging, either entirely or partially. &#039;&#039;&#039;If an element overlaps into multiple domains, so does its control.&#039;&#039;&#039; Because of the sheer scale of everything the archaic entities can do, a force that has been altered is nigh impossible to revert, never mind its (usually catastrophic) effects. Even small manipulations targeted at individuals are at risk of going viral and causing widespread panic, &#039;&#039;&#039;prohibiting any shenanigans from happening among humans&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Derivation/concept embodiment ===&lt;br /&gt;
Primordials are embodiments of their elements, their origins and sources—one cannot exist without the other. They are &#039;&#039;&#039;permanently bound to their concepts, unchangeable, and without power to evolve&#039;&#039;&#039;. Just like archangels and deadly sins are embodiments of their sins and virtues, primordials are equal to their elements. In a sense, the Primal Essences &#039;&#039;&#039;have no natural body to inhabit or control&#039;&#039;&#039;, but rather a humane projection of something they can appear in among mortals. Hence, their &amp;quot;human bodies&amp;quot; are immune to any harm, and &#039;&#039;&#039;without a single form to concentrate their essence, harming a primordial chips away their effect in the universe&#039;&#039;&#039;. Sufficiently damaging a primordial may cause their power to bleed out of their human form instead of blood, forming a stream of concentrated power lethal to lesser beings.&lt;br /&gt;
&lt;br /&gt;
=== Absolute cannibalism ===&lt;br /&gt;
Finally, a primordial is &#039;&#039;&#039;able to consume another primal essence, removing them from existence together with their power&#039;&#039;&#039;. If this was to happen, it is likely the universe would collapse, forcing its creation anew. This is the ultimate threat Chaos is told to pose—to destroy everything and anything, forever. Needless to say, &#039;&#039;&#039;any form of cannibalism is strictly forbidden&#039;&#039;&#039;—in fact, the power has never been witnessed, or perhaps even acknowledged to exist. It is of grave importance to preserve the balance between all creation, lest everything collapse like an unstable deck of cards.&lt;br /&gt;
&lt;br /&gt;
[[File:Primordials-2.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Innate abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Invulnerability ===&lt;br /&gt;
&#039;&#039;&#039;Every primordial can survive in conditions fatal to mortals&#039;&#039;&#039;: deep in the ocean, out in space, entombed underground, or any other scenario that lacks access to food, water, and oxygen. While &#039;&#039;&#039;it doesn&#039;t make them completely immune to damage&#039;&#039;&#039;, they can shrug off injuries that would cripple an immortal. &#039;&#039;&#039;Healing requires access to their personal domain&#039;&#039;&#039;—as in, existence anywhere in the universe and its realms—but will be accelerated to inhuman speed if the primordial can stay in close contact with whatever responds to their power. (I.e., Gravity staying in the center of a black hole, Radication staying close to the sun, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Temporal teleportation ===&lt;br /&gt;
Since time and space are not constant, all primordials &#039;&#039;&#039;possess the power to travel both across and outside of both&#039;&#039;&#039;, appearing at different points of time or multiple places simultaneously. &#039;&#039;&#039;Chronoshiting carries a major risk of paradoxes and time loops&#039;&#039;&#039;, and is thus strongly discouraged outside emergencies. Generally, only Time is allowed to meddle with such abilities, and even they should have an explanation ready for Order&#039;s inevitable interrogation.&lt;br /&gt;
&lt;br /&gt;
=== Cosmic awareness ===&lt;br /&gt;
Every primordial knows whatever happens around the universe and its realm at all times, assuming their power exists within it. &#039;&#039;&#039;No force in the universe is capable of preventing other primordials from sensing changes in the cosmos&#039;&#039;&#039;, even if they would be powerless to affect its outcome. However, &#039;&#039;&#039;with constant minimal changes the effect could be hidden beneath everything else&#039;&#039;&#039; that&#039;s making the universe sing, until it will be too late to change the end result… Of course, nobody would be stupid enough to even try.&lt;br /&gt;
&lt;br /&gt;
== Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
=== Voice removal ===&lt;br /&gt;
A primordial can&#039;t access their powers without their Voice and will be severely weakened. &#039;&#039;&#039;Words hold cosmic power; even a single syllable could spell immeasurable destruction.&#039;&#039;&#039; It is why vocal commands are a primordial&#039;s most terrifying weapon—there is little that they couldn&#039;t do if given the chance. Of course, since every entity is highly specialized in a particular domain, Words like &amp;quot;Create&amp;quot; or &amp;quot;Eradicate&amp;quot; are limited to a single user or two. Even so, removing even one primary element from the universe would have life-ending consequences.&lt;br /&gt;
&lt;br /&gt;
=== Enochian sigils ===&lt;br /&gt;
Enochian sigils are written Words of a primordial&#039;s voice, carrying entire concepts behind them. They are a &#039;&#039;&#039;mortal&#039;s way of bending the supernatural to their will&#039;&#039;&#039;, holding primal power behind each stroke of ink. Even though knowledge of most Words are either forgotten or safely guarded by a small number of individuals, &#039;&#039;&#039;commands like &amp;quot;Submit&amp;quot; or &amp;quot;Heel&amp;quot; have been known to bring even the most powerful enemies to their knees&#039;&#039;&#039;. As long as the sigils have been physically painted on a flat surface and kept intact, no primordial can undo or protest against such force.&lt;br /&gt;
&lt;br /&gt;
=== Divine weapons ===&lt;br /&gt;
Despite being called &amp;quot;divine&amp;quot;, &#039;&#039;&#039;weapons capable of harming primordials are actually made by Order or formed out of His power&#039;&#039;&#039;. Other primordials have little to no defensive capability against their supreme creator, and must flee or risk serious damage if confronted with such weaponry. &#039;&#039;&#039;Even the smallest blades can make a cut into a primordial&#039;s life force&#039;&#039;&#039;, releasing a blood-like stream of raw cosmic power into the world. Even though it takes much more to seriously harm a Primal Essence, no beef in the world is worth risking it.&lt;br /&gt;
&lt;br /&gt;
=== Other primordials ===&lt;br /&gt;
Theoretically, &#039;&#039;&#039;any primordial would be able to consume another and remove them from existence&#039;&#039;&#039;, even though no one knows exactly how. It would take an immense amount of effort and energy to even begin such task, nevermind the time it would require to finish. &#039;&#039;&#039;It&#039;s a horrifying concept to scare off lesser primordials&#039;&#039;&#039;, but the possibility might as well be there, since no one has ever attempted it.&lt;br /&gt;
&lt;br /&gt;
[[File:Primordials-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
	<entry>
		<id>https://cen.wiki.ridiculusmus.lol/index.php?title=Primordials&amp;diff=279</id>
		<title>Primordials</title>
		<link rel="alternate" type="text/html" href="https://cen.wiki.ridiculusmus.lol/index.php?title=Primordials&amp;diff=279"/>
		<updated>2025-07-20T12:17:22Z</updated>

		<summary type="html">&lt;p&gt;RidiculusMus: Fixing inconsistent capitalization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Primordials.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Primordials—the building blocks of the existing universe and those that came before it. Also called Principles, Primary Elements, and Primal Essences, these cosmic entities &#039;&#039;&#039;truly define the word &amp;quot;all-powerful.&amp;quot;&#039;&#039;&#039; They embody scientific concepts and personifications of universal rules, making them co-creators of the world we know. Holding powers beyond even those of gods, &#039;&#039;&#039;primordials embody laws and concepts that were born to help create and shape the current universe&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;When creating a primordial, consider:&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Their unique powers, awakening, identity, and potential slumber.&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
&lt;br /&gt;
* [[World creation]]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Glossary_of_physics Glossary of physics] in Wikipedia&lt;br /&gt;
&lt;br /&gt;
== Birth ==&lt;br /&gt;
&lt;br /&gt;
Similar to angels, primordials &amp;quot;pop&amp;quot; into existence either by accident or as another primordial&#039;s creation. They are tied to concepts and constants, and depend on a link to their element. As such, &#039;&#039;&#039;they have to represent a current power present in the existing universe&#039;&#039;&#039;, whether it be a measurable element like pressure or acceleration, or a more figurative concept witnessed in the world, like information or dreams. &#039;&#039;&#039;If the link to their fundamental power is severed, the primordial runs a risk of vanishing&#039;&#039;&#039;—and with them, their element. Leaving the current universe, though momentarily survivable, is hence forbidden by a shared agreement.&lt;br /&gt;
&lt;br /&gt;
Primordials that haven&#039;t been created by another are &#039;&#039;&#039;usually unaware of their purpose or the reason of their existence&#039;&#039;&#039;. This can happen as a result of a concept becoming widespread enough to manifest an embodying entity, or purely by coincidence because of unavoidable entropy in the universe&#039;s fabric. Fortunately for humans, &#039;&#039;&#039;new primordials are never born on Earth&#039;&#039;&#039;, thanks to Order&#039;s protection. This prevents any catastrophe destroying the human race, and forces primordials to purposefully seek out life in the universe. &#039;&#039;&#039;It is up to the original principles to keep newcomers in check&#039;&#039;&#039; and protect Earth from irrepairable damage, manipulation, and, especially, Chaos&#039; influence.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The Primal Essences &#039;&#039;&#039;have no physical body they are tied to in an old-fashioned sense&#039;&#039;&#039;—their &amp;quot;bodies&amp;quot; reach across the universe and all its realms in the form of their powers. However, &#039;&#039;&#039;they can project a concept of their form&#039;&#039;&#039; to other beings, the illusion serving as an estimate of whatever would be considered their &amp;quot;true form&amp;quot;. &#039;&#039;&#039;These gigantic illusions would take up entire horizons&#039;&#039;&#039; if viewed from Earth&#039;s surface, leaving even the greatest Sins and archangels in their shadow. &#039;&#039;&#039;It takes practise and trial and error to figure out how to appear to weaker life-forms&#039;&#039;&#039; with limited comprehension capabilities, and not to overwhelm the mortal mind into insanity.&lt;br /&gt;
&lt;br /&gt;
The same goes for a primordial&#039;s voice: &#039;&#039;&#039;they can&#039;t simply mutter any words that come to mind&#039;&#039;&#039;, but have to find a mortal language and lower their voice lower than a whisper not to rupture the listener&#039;s ear drums. &#039;&#039;&#039;Violent deaths and madness are known to follow reckless Principles&#039;&#039;&#039; not yet used to dealing with lesser beings, driving fragile minds into mental institutions or suicide to escape the horrors of their new reality. Cults have been known to be born from less and entire religions have been based around glimpses of the divine. Yet, &#039;&#039;&#039;if a primordial finally finds a form and human voice they learn to master, they are unlikely to ever change away from them&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Primordials-1.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
== Variations ==&lt;br /&gt;
&lt;br /&gt;
Not all primordials are recognized—with such concepts as Fate, Luck, and Dark Energy, the &#039;&#039;&#039;universe still hides more secrets&#039;&#039;&#039; than mankind has managed to discover. While the first primordials were handcrafted by Order and given purpose in shaping the world, those that have awakened after the initial six primary powers have had to identify themselves on their own.&lt;br /&gt;
&lt;br /&gt;
While primordials do not follow traditional ranks, their &#039;&#039;&#039;powers diminish according to their generation&#039;&#039;&#039;. Chaos and Order were the initial archaic entities to exist, creating the first generation; out of Order came the next six Principals, forming the second generation; &#039;&#039;&#039;any primordials born after the first eight are considered &amp;quot;third generation&amp;quot;&#039;&#039;&#039; and thus lesser than those preceding them. They are still far beyond any Archangel&#039;s or deadly sin&#039;s powers but pose no imminent threat to their older counterparts.&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
The One That Was Before—&#039;&#039;&#039;Owuo&#039;&#039;&#039;. Spawning into existence simultaneously with Order, &#039;&#039;&#039;Chaos is both the first and last primordial that will ever be&#039;&#039;&#039;. Forced into deep slumber before the beginning of time, the Anti-God &#039;&#039;&#039;holds the power to end the universe and all realms beyond&#039;&#039;&#039;—or would if they still had their Voice. As the personification of all things chaotic and unpredictable, Chaos can be attributed to all kinds of random occurrences in the universe, from luck and misfortune to logic-defying dark matter and energy.&lt;br /&gt;
&lt;br /&gt;
=== Order ===&lt;br /&gt;
The Almighty Creator—&#039;&#039;&#039;Ouranos&#039;&#039;&#039;, also known as God. &#039;&#039;&#039;The originator of everything&#039;&#039;&#039; that came after Himself and most concepts since their birth, Order commands all those beneath Him. Armed with the &#039;&#039;&#039;power to turn a simple thought into other living beings or entire worlds&#039;&#039;&#039;, the Almighty Father can create anything He desires with one limitation: whatever He makes has to have an equal counterpart. Good and evil, man and woman, free will and manipulation… Because without balance, there is no order—and without order, there is only chaos.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
The One That Erases Everything—&#039;&#039;&#039;Cronos&#039;&#039;&#039;. As the master of everything related to time, Cronos is &#039;&#039;&#039;entrusted with keeping a single, dominant timeline running&#039;&#039;&#039; and preventing it from splitting into several parallel realities. Not even mountains can resist Time&#039;s erosive powers—&#039;&#039;&#039;everything will bow down before the master of literal eternity&#039;&#039;&#039;. Anything is possible with infinity and the ability to squeeze a lifetime into a split second or stretch a blink of an eye into centuries… Or, at least, to command several millennia of ocean waves to wash through whatever stands in their way.&lt;br /&gt;
&lt;br /&gt;
=== Matter ===&lt;br /&gt;
The All-Encompassing—&#039;&#039;&#039;Gaia&#039;&#039;&#039;. Without Matter, &#039;&#039;&#039;no other primordial functions, and time loses its meaning&#039;&#039;&#039;. In a constant delicate battle between matter and antimatter, Gaia&#039;s purpose is to ensure the universe continues to exist. &#039;&#039;&#039;Everything made of anything can be manipulated and repurposed&#039;&#039;&#039;, right down to atomic level and beyond. Individual entities down to their DNA depend on Matter following the laws of causality, and not changing the biological steps of aging or evolution on a whim.&lt;br /&gt;
&lt;br /&gt;
=== Gravity ===&lt;br /&gt;
The Inescapable One—&#039;&#039;&#039;Theia&#039;&#039;&#039;. Not even light can resist gravity&#039;s pull, &#039;&#039;&#039;the cosmic glue that holds the universe together&#039;&#039;&#039;. Too much of it, or a fraction too little, and humans wouldn&#039;t be able to survive. The delicate balance between bodies of matter is Theia&#039;s handiwork, threading the thin line between a slow death and a violent crunch. &#039;&#039;&#039;Able to stop anything in its tracks or pull it across the universe&#039;&#039;&#039;, Gravity commands a truly terrifying force.&lt;br /&gt;
&lt;br /&gt;
=== Magnetism ===&lt;br /&gt;
The Irresistible Contradiction—&#039;&#039;&#039;Ananke&#039;&#039;&#039;. Able to both repel and attract, Magnetism is what keeps molecules together and allows navigation based on magnetic fields. Ananke is &#039;&#039;&#039;responsible for protecting Earth from excess radiation and keeping its atmosphere intact&#039;&#039;&#039;, and determined to be more powerful than gravity itself. Unlike their siblings, Magnetism is barely affected by other primordials, but rather a constant current, or a loud explosion of electricity.&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
The Law Nothing Surpasses—&#039;&#039;&#039;Helios&#039;&#039;&#039;. What would happen if the speed of Light changed? &#039;&#039;&#039;The rules of time, space, and causality would shatter,&#039;&#039;&#039; resulting in immeasurable entropy and paradoxes. Manifesting as radiation, &#039;&#039;&#039;Light&#039;s heat feeds life and allows time to pass&#039;&#039;&#039;, yet mutates everything it touches in one way or another. From relatively harmless radio waves to destructive gamma rays, a world without Helios would be silent and lightless—quite literally, lifeless.&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
The Inevitable Metamorphosis—&#039;&#039;&#039;Bia&#039;&#039;&#039;. Everything that has existed has undergone some kind of transformation over its lifespan, producing heat due to its change. With the &#039;&#039;&#039;potential to go nuclear&#039;&#039;&#039;, Energy can only be transferred, transformed, and distributed, and certainly not tamed. Despite being the last primordial created by Order, Energy is the life force that runs through every living being. As the &#039;&#039;&#039;most diverse cosmic entity, Energy allows life to exist and the universe to flourish&#039;&#039;&#039;.&lt;br /&gt;
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== Powers ==&lt;br /&gt;
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=== Words ===&lt;br /&gt;
Words hold power—the phrase has never been more true. &#039;&#039;&#039;Why lift your hand, when your lips can create, destroy, and manipulate entire realms?&#039;&#039;&#039; Every primordial possesses a unique set of Words they can utilize to use their powers, but such words are not single syllables or quickly quipped commands. &#039;&#039;&#039;Each Word takes immense amounts of energy to pronounce&#039;&#039;&#039;, by which time another primordial usually has time to react to it. Words are the manifestation of a Primal Essence&#039;s power, which makes them the most terrifying force in the universe.&lt;br /&gt;
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=== Physics manipulation ===&lt;br /&gt;
It goes without saying that a &#039;&#039;&#039;primordial can manipulate every aspect of their personified power(s)&#039;&#039;&#039;: slow or speed up time, multiply or reverse gravity, create or destroy matter, or stop a living organism&#039;s aging, either entirely or partially. &#039;&#039;&#039;If an element overlaps into multiple domains, so does its control.&#039;&#039;&#039; Because of the sheer scale of everything the archaic entities can do, a force that has been altered is nigh impossible to revert, never mind its (usually catastrophic) effects. Even small manipulations targeted at individuals are at risk of going viral and causing widespread panic, &#039;&#039;&#039;prohibiting any shenanigans from happening among humans&#039;&#039;&#039;.&lt;br /&gt;
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=== Derivation/concept embodiment ===&lt;br /&gt;
Primordials are embodiments of their elements, their origins and sources—one cannot exist without the other. They are &#039;&#039;&#039;permanently bound to their concepts, unchangeable, and without power to evolve&#039;&#039;&#039;. Just like archangels and deadly sins are embodiments of their sins and virtues, primordials are equal to their elements. In a sense, the Primal Essences &#039;&#039;&#039;have no natural body to inhabit or control&#039;&#039;&#039;, but rather a humane projection of something they can appear in among mortals. Hence, their &amp;quot;human bodies&amp;quot; are immune to any harm, and &#039;&#039;&#039;without a single form to concentrate their essence, harming a primordial chips away their effect in the universe&#039;&#039;&#039;. Sufficiently damaging a primordial may cause their power to bleed out of their human form instead of blood, forming a stream of concentrated power lethal to lesser beings.&lt;br /&gt;
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=== Absolute cannibalism ===&lt;br /&gt;
Finally, a primordial is &#039;&#039;&#039;able to consume another primal essence, removing them from existence together with their power&#039;&#039;&#039;. If this was to happen, it is likely the universe would collapse, forcing its creation anew. This is the ultimate threat Chaos is told to pose—to destroy everything and anything, forever. Needless to say, &#039;&#039;&#039;any form of cannibalism is strictly forbidden&#039;&#039;&#039;—in fact, the power has never been witnessed, or perhaps even acknowledged to exist. It is of grave importance to preserve the balance between all creation, lest everything collapse like an unstable deck of cards.&lt;br /&gt;
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[[File:Primordials-2.png|frame|center]]&lt;br /&gt;
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== Innate abilities ==&lt;br /&gt;
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=== Invulnerability ===&lt;br /&gt;
&#039;&#039;&#039;Every primordial can survive in conditions fatal to mortals&#039;&#039;&#039;: deep in the ocean, out in space, entombed underground, or any other scenario that lacks access to food, water, and oxygen. While &#039;&#039;&#039;it doesn&#039;t make them completely immune to damage&#039;&#039;&#039;, they can shrug off injuries that would cripple an immortal. &#039;&#039;&#039;Healing requires access to their personal domain&#039;&#039;&#039;—as in, existence anywhere in the universe and its realms—but will be accelerated to inhuman speed if the primordial can stay in close contact with whatever responds to their power. (I.e., Gravity staying in the center of a black hole, Radication staying close to the sun, etc.)&lt;br /&gt;
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=== Temporal teleportation ===&lt;br /&gt;
Since time and space are not constant, all primordials &#039;&#039;&#039;possess the power to travel both across and outside of both&#039;&#039;&#039;, appearing at different points of time or multiple places simultaneously. &#039;&#039;&#039;Chronoshiting carries a major risk of paradoxes and time loops&#039;&#039;&#039;, and is thus strongly discouraged outside emergencies. Generally, only Time is allowed to meddle with such abilities, and even they should have an explanation ready for Order&#039;s inevitable interrogation.&lt;br /&gt;
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=== Cosmic awareness ===&lt;br /&gt;
Every primordial knows whatever happens around the universe and its realm at all times, assuming their power exists within it. &#039;&#039;&#039;No force in the universe is capable of preventing other primordials from sensing changes in the cosmos&#039;&#039;&#039;, even if they would be powerless to affect its outcome. However, &#039;&#039;&#039;with constant minimal changes the effect could be hidden beneath everything else&#039;&#039;&#039; that&#039;s making the universe sing, until it will be too late to change the end result… Of course, nobody would be stupid enough to even try.&lt;br /&gt;
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== Weaknesses ==&lt;br /&gt;
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=== Voice removal ===&lt;br /&gt;
A primordial can&#039;t access their powers without their Voice and will be severely weakened. &#039;&#039;&#039;Words hold cosmic power; even a single syllable could spell immeasurable destruction.&#039;&#039;&#039; It is why vocal commands are a primordial&#039;s most terrifying weapon—there is little that they couldn&#039;t do if given the chance. Of course, since every entity is highly specialized in a particular domain, Words like &amp;quot;Create&amp;quot; or &amp;quot;Eradicate&amp;quot; are limited to a single user or two. Even so, removing even one primary element from the universe would have life-ending consequences.&lt;br /&gt;
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=== Enochian sigils ===&lt;br /&gt;
Enochian sigils are written Words of a primordial&#039;s voice, carrying entire concepts behind them. They are a &#039;&#039;&#039;mortal&#039;s way of bending the supernatural to their will&#039;&#039;&#039;, holding primal power behind each stroke of ink. Even though knowledge of most Words are either forgotten or safely guarded by a small number of individuals, &#039;&#039;&#039;commands like &amp;quot;Submit&amp;quot; or &amp;quot;Heel&amp;quot; have been known to bring even the most powerful enemies to their knees&#039;&#039;&#039;. As long as the sigils have been physically painted on a flat surface and kept intact, no primordial can undo or protest against such force.&lt;br /&gt;
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=== Divine weapons ===&lt;br /&gt;
Despite being called &amp;quot;divine&amp;quot;, &#039;&#039;&#039;weapons capable of harming primordials are actually made by Order or formed out of His power&#039;&#039;&#039;. Other primordials have little to no defensive capability against their supreme creator, and must flee or risk serious damage if confronted with such weaponry. &#039;&#039;&#039;Even the smallest blades can make a cut into a primordial&#039;s life force&#039;&#039;&#039;, releasing a blood-like stream of raw cosmic power into the world. Even though it takes much more to seriously harm a Primal Essence, no beef in the world is worth risking it.&lt;br /&gt;
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=== Other primordials ===&lt;br /&gt;
Theoretically, &#039;&#039;&#039;any primordial would be able to consume another and remove them from existence&#039;&#039;&#039;, even though no one knows exactly how. It would take an immense amount of effort and energy to even begin such task, nevermind the time it would require to finish. &#039;&#039;&#039;It&#039;s a horrifying concept to scare off lesser primordials&#039;&#039;&#039;, but the possibility might as well be there, since no one has ever attempted it.&lt;br /&gt;
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[[File:Primordials-3.png|frame|center]]&lt;/div&gt;</summary>
		<author><name>RidiculusMus</name></author>
	</entry>
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